Boosting is a reminder of why dungeon finder was added

It is almost agonizing trying to find a group that wants to run a dungeon the conventional way rather than boosting. Channels are flooded with people trying to sell or buy boosts. Everyone in any zone with a dungeon refuses to even talk to you if you try to find people to play with.

It’s kind of incredible that things like dungeon finder or LFG were lambasted into oblivion prior to Classic’s release (remember the LFG addon?) because it would hurt the game’s social interactivity and communities, and yet it seems like a significant chunk of people playing on Classic servers can’t possibly be bothered to play the way the game expects you to.

This isn’t so much a complaint as it is an observation. Classic players want so desperately for Blizzard to keep the spirit of the game intact but fail to understand why the convenience systems we have now were introduced to begin with.

18 Likes

What if I told you that the old classic is dead and never coming back, the community is gone.

I get that you want that feeling of everyone exploring the game and the world feeling alive, but this is 2021. The gaming community’s attention span has reduced 10x, people want 60 asap to then grind gear to then quit the game saying it has no content. I get why this is frustrating, but this isn’t a result of the boost (not that I’m for the boost) its the community that is gone.

11 Likes

I came to this conclusion just a few months after Classic started and zones gradually emptied and became less social.

I see Classic players consistently talk about how terrible retail is because of how easy and convenient it is, but in the same breath they’ll buy a boost through Maraudon because they don’t want to deal with Classic’s obtuse and rudimentary designs. It’s a reminder that the direction World of Warcraft went, while partially falls to the responsibility of the devs/corporate suits, players aren’t exactly without blame either.

It has effectively killed much of what makes Vanilla… well, Vanilla. And I’m not trying to gatekeep how people should play the game (even if the game is designed in a certain way that expects you to socialize with your community), but it is something worth pointing out.

8 Likes

This game is 90% people paying gold and real money to not play the game

6 Likes

yea it was kinda sad to see, selling DM and stock runs for 3 gold a piece versus how it was in the old days, anyone want to run DM or stocks?

Yeah I totally get that, it’s a problem for the entire MMO genre.

People play games like battlegrounds now, they want to run in get the best loot and move on. MMOs require so much more attention span and creating your own content than any other game genre, I totally get pointing it out though.

2 Likes

I agree, and this is coming from a mage.

The sad thing is that not only are there 2 new starter zones that will take new characters up to lvl 20, the prepatch also brings a lot of new quests to old zones. In addition, we have TBC talent trees to try out in 5-man groups. And yet, everybody just wants to boost to 60.

Blizzard didn’t help matters with this way-shorter-than expected prepatch, after “promising” at Blizzcon that we’d have time to level new pallies/shamans in order to “play with our friends” in TBC.

I wish there was a way to preserve the ability for classes to deal aoe damage while also limiting or nerfing the dungeon boost meta.

1 Like

Level cap more than 10? levels results in no XP for the lower level?

1 Like

You know i never had an issue with an LFG feature as long as it is your same server. My only gripe was the instant teleport to the dungeon.

(example)I see the LFG in the RPG element as you go to an INN and you post a notice for all to see what your looking for

What broke immersion for me back in the days was you could do that and then star trek teleport yourself. That for me was a stupid implementation because in traveling to the dungeon you had to traverse the land and could lead to interactions with other players along the way.

One can argue that meeting stones are also bad but meeting stones you still need players to go and click and summon and walk over to instance so that is still ok compared to everyone teleporting like Captain Kirk.

6 Likes

This is the fallacy of treating everyone other than yourself as one massive individual who contradicts themself if two people disagree. Speaking as one of the people who “lambasts” the dungeon queue, I make sure to mention how awful it is on the forum when the subject comes up because I know there are numerous people eager to demand it, insisting that the shift in late WotLK, where most of the playerbase started treating each other as bots, is just an amazing coincidence. I know that if those of us who don’t want the dungeon queue kept quiet, it would get reported to the playerbase as “lots of people want the dungeon queue added to WoW Classic.”

People who don’t want to form standard dungeon groups look for ways to avoid doing so: that’s what led to the dungeon queue being added in the first place. Not a surprise, barely worth observing…certainly not incredible.

2 Likes

I mean it really comes down to how inconvenient do you make the process of dungeoning for the sake of the world. What’s an acceptable turnaround time from when you want to do a dungeon, find a group, to getting to the dungeon to starting the dungeon.

Everyone probably has their own answer to that. Personally I found flying a lot more destructive than LFG.

1 Like

That is easy… all blizzard developers have to do is look at the videos on youtube for the Mara one pulls or whatever to then create invisible walls in the game to prevent the mages or whomever to exploit the mob pathing. If you can tank the mobs dead or kite them dead its good. What is not good and it is an exploit that should be fixed is when mob pathing is abused. If you can reset a mob pathing then the developers need to go in and create barriers for those locations. Easy peasy.

1 Like

If I were lead designer… i would not allow paid boosting option. also have 1 person on a regular interval look for videos on pathing exploits. Then if mob pathing is abused we would go ingame and make invisible walls to prevent the exploitation.

I would hot fix the game as much as possible as much as exploits are found i would hotfix it out.

When you love a game you want the game to be fair for all. Exploiting Mob pathing is a deal breaker because it puts the AI in a loop that i cannot counter a human player.

1 Like

Biggest difference is the forums.

If you were around for original everything you know what i’m talking about.

The community is practically non-existent now.

Classic is NOT vanilla, and neither is Classic TBC.

I’m not treating everyone other than myself as one massive individual. Am I wrong to assume that the majority of servers are overrun and plagued with boost sales? Am I also wrong to point out that the backlash to the LFG addon was so widespread that Blizzard had to make an official post banning it?

Would I also be wrong to assume that there would be some significant overlap between those two things?

I’m really hoping blizz put a ban on advertising for boosts in the LFG channels and such. its impossible to use the channel for its intended purpose because of that.

2 Likes

I never no boosted toons. And as of late i get texted boost whispers whenever i log on a toon im lvling… If blizzard where to fix places that players use to expoint the mobs with invisible walls this would not happen.

It has been near impossible to find anyone to run dungeons with me period at this point. People don’t want to run the dungeons because they have been running those dungeons constantly for the past year or so. Most just want to sell a boost and get paid to run them.
It’s even hard trying to get my guildies to run dungeons with me. I hear ya.

I still don’t understand why they are allowing this. The LFG channel is just flooded with boost advertisements.

Yes. And I’m afraid I think the answer “yes” should be pretty obvious, since you could phrase that as, “Would I be wrong to assume there is significant overlap between the section of the playerbase that actively avoids conventional dungeon runs, and the section of the playerbase that actively wants conventional dungeon runs?” Or to put it more briefly, “Surely A and Not-A are sometimes the same?”