Boost professions

Yeah, none of that crap.

Yeah, this.

Last I checked, the AH was still full of goods to buy from and for levelling professions.

The more pain in the butt to farm ones generally cost more, too.

Adding a boost that removes the value of those items, and makes it easy and immediate to acquire the new items (no need to level a gathering prof) would have significant economic consequences.

The presence of GDKP and boosts doesn’t really change that. Not sure why you brought them up.

I’m pro boosts for people who are NOT playing Classic Vanilla, and who do not WANT to play Classic Vanilla, but will pay (the price of a boost) to play Classic TBC without playing Classic Vanilla. The boost lets them do that, so it adds players to the game, so it is (in my opinion) a good thing.

But I have no opinion about the boost for players who are already playing Classic Vanilla. Blizzard can charge $15 or $150 for that. They can add profession boosts for $40 (or Engineering for $400).

I think one sticking point for some is what do you consider “Not playing Classic Vanilla”. There are those that started playing, got to like 25-30 and decided it was not for them and stopped.

Or players that for whatever reason just did not get to 60 already, be it RL constraints or just not really into the whole Classic vibe.

Or just lost interest and it is sitting there sucking $15/mo. unplayed.

In my mind I would consider all of these in the same category as new players and the boost should be there for them too, which it will be and that is a good thing I feel.

For those who don’t agree with this idea, but are Ok with the boost.

What’s the difference? BC professions start at 300 don’t they? 1-300 is Vanilla content, so why can’t we just pay to skip it?

It’s exactly the same thing. Stop gatekeeping me bro

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As a former software dev, I disagree that “putting more money into the game” will “raise its quality”. I think that is false, if it means “adding devs”. At least in software.

Every successful business knows that – you don’t expand your software team to speed things up. Adding devs slows the work down. I’m sure that Blizzard knows that.

Good point. That’s another category of players to consider.

I’m in that category. During the 12 months that I played Classic, I got all 9 classes up to level 40, but no characters higher than 44. Right now I’m taking a break, but maybe I’ll come back to classic for BC. I remember those leveling dungeons – so much fun.

It shouldn’t be a paid boost, it should be like retail where you have separate tabs for vanilla gear and TBC gear and you can level them independently. Also, all of the classic crafted gear starts at level 60 and you have to level the profession to 200 before you can scale it down to level 10. Because that makes sense.

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That isn’t a bad idea. The tabs idea, that is.

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While the “tabs” are cool for organization, the rest of it can stay right where it is thank you very much.

Here here!

I would be ok with it I guess, if, like the boost, it had a limit, like maybe once or twice per account. It would set a dangerous example though. It would have to have limits or the potential for abuse is too great.

For the record I’m completely anti boost, I’m just pointing out this contradiction from the pro boosters.

Fine with paying to boost one part of their character, not OK with boosting another part.

Real logical thought.

This really is the example of a strawman, you know that right?

The Character boost is a once-per-account thing, what this thread is about is giving anyone the ability to buy max professions at anytime as often as they like. The ability to abuse the snot out of this is huge!

Ahahahha Strawman. Yeah OK, I don’t think you even know the meaning of the term.

Make the profession boost one per account as well.

Fixed?

I would be 100% ok with that then. I see no issue with a boost and this then if we a hard control on it and prevented people from using it to chance to current hotness on the AH.

How about a boost for weapon skill then? Once per account, all skills to max level.

That point was brought up and I annotated in later posts. Feel free to read about it at your convenience.

Please, no. I hate how the standard game handles professions. They’re so meaningless and empty-feeling.

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