The next big set of custum options should be body types. My perspective is on the male characters as I don’t play as females. Don’t want to toss my two cents into that well, so those who do absolutely feel free to add your thoughts.
New body type options:
-Human- THIN, so we can have a proper wizard fantasy or if we just don’t want to look like we can break apart big boulders with our fists.
-Orc- LEAN, like Thrall’s Cata or WoD model. We can look more agile while still looking strong and powerful.
-Forsaken- FRESH, like Nathanos. That’s a fresh dead and quickly risen look. Add in the forsaken skin colors and maybe some minor rot options to keep it seperate from the living human models.
-Nightborn- THICKER, like the npcs in Suramar. Right now the player versions look like they’re still recovering from being a withered.
-Blood Elf- MUSCULAR, for our more melee oriented playstyle. Belves have a great lean look for casters, but need a more athletic build for brawler’s. This would also apply to Velves since they share the same model.
-Night Elf- JACKED, like Illidan. Nelves have an athletic, swimmer build. My thoughts on this come from the original Nelf designs from the WC3 days where they were big as a stark contrast to the thin Helf design.
-Troll- HUGE, like the big, green, muscular forest trolls. The total opposite of the skinny model.
-Pandaren- FIT, as a fighter would be. I think more people don’t give the pandas a chance cause they’re big, pudgy, and fluffy. Nothing wrong with an accurate panda design, but a more intimmidating design would be nice.
-Kul Tiran- BODYBUILDER, closest example would be Rexar. Kul Tirans have a strongman, powerlifter type of body. It’s a fat-jacked look. I’m suggesting a mass monster look like they’re ready to step on stage at the olympian competitions. Rexar sums it up nicely.
That’s all that comes to mind. Before mechagnomes became a thing I would have suggested a mechanized look for gnomes and goblins. And an option to go along with that I would have suggested an earthen look for dwarves. The shorter races are tougher to come up with noticeable body types since they are such compact models in comparison to the other races.