Blue Post: PVP ilvl rating restrictions

If gear is gonna matter it’s better to earn it through rating than pve.

It probably gets harder later in the season because at that time there are going to be fully geared high rated players selling carries.

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Mindless for you, sure. Not a lot of activity going on up there. :slight_smile:

But tell blizzard that in PvP gear shouldn’t matter. Anyways… I’m out!

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You know that’s not gonna happen. We had Legion and people did nothing but complain.

Well, nobody can say that he didnt try, or afked his way to victory :slight_smile:

Hopefully conquest gear will be upgradable over time just like honor gear. I don’t have reason to believe that’ll be the case but that’s my hope. I’m perfectly content with the rated crowd getting their stuff sooner as longer as I can get it eventually too.

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Man, it sure would be neat if we could stop thinking of gear power as a status symbol in PvP…

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I felt like a powerful being every time a gem was socketed in BFA.
And then we found out. :smile:

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i suppose at the end of the day the complaint is “i dont want to do content i dont want to do in order to do the content i want to do.”

solve that complaint and i doubt anyone will give two :poop:s about the gearing.

atm unrated and epic players need to gear from more than just the bg gear in order to stay competitive.

a gearing system doesn’t necessarily have to be the solution here, we could narrow the distance between the scaling floor and ceiling or eliminate it entirely.

but, one thought about pushing players into other areas of the game, bg week is basically the worst week for actual bgers. a lot dont even queue during that week. its easily the most stressful and toxic bgs you will find all year.

if players want to cross communities on their own, one at a time, that works fine, however when you mix communities in mass all of sudden it really does ruin the game for a lot of players.

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I don’t think that’s it.

I think it’s more like, “I don’t want to locked out of access to gear because I’m not good enough. I’m already at a skill disadvantage. I don’t mind taking longer to get there, but let me still get there.”

Rating requirements on gear only make it so that the folks who are already good at the game have even more of an advantage. Why is this even necessary?

*Edit: I may have misunderstood your intent and am talking about something different :slight_smile: Sorry if that’s the case!

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Absolutely! So simple and yet it is not being addressed in this iteration of SL or in any expansion where PVE and PVP gear are the same (i.e. Vanilla, Legion, BfA, and now SL)

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This is some impressive mental gymnastics.

PS Some of ya’ll are giving gear discrepancy far, far too much credit. Especially when we are talking about unrated battlegrounds.

The IL on nxt reward seems to increase as personal IL increases.

So there are, what, 18 different armor slots? Are we going to have to be over 2,400 for over four months to be fully PvP geared?

Here’s the question I really don’t understand: why don’t all raiders PvP at 2,400 for extra gear, what’s stopping them from flooding the ladders to make getting to 2,400 relatively easy?

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The fact that backpedaling and keyboard turning will gate them below 2k.
And that they’re terrified of PvP.

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The fact you didn’t even read what it is, is it exactly what is wrong with the forums sometimes. Its 2100 to be tops ilvl and 1800 is just 6 ilvls under.

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Is that the vendor gear or the weekly chest?

Weekly chest. Vendor gear is likely more in line with what M+ gets.

https://www.wowhead.com/news=317979/shadowlands-season-1-mythic-item-level-loot-table-max-end-of-dungeon-reward-redu

Vendor gear is completely upgraded from conquest, weekly just saves you conquest

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