Blood of the Loa feels broken, right?

To be clear, I like it as a mechanic. Tank has to pay attention, everyone hates DKs, perfect.

But it doesnt seem to do what it says it should. It definitely doesn’t heal for the amount of damage the mob deals - it seems to full heal on every hit. First boss healed about 600k in one hit, and I’m pretty sure he didn’t hit my tank for 600k. I get that the healing increases the longer he stands in the blood, but I’m pretty sure he wasn’t at 10,000% healing.

Feels broken.

My group was trying to kill Eck
He jumps and charges spit, drops a puddle, gains like 5 stacks instantly and goes from 50% hp to 90 by hitting the tank and one melee. Definitely broken.

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