Blocking is still a completely useless stat

I’m pretty geared at this point. I ran as deep prot tonight, but I don’t see any point to using this spec since blocking does so little it’s essentially nothing, and the damage isn’t competitve.
Since this is SoD, can we expiriment with either making prot specs a staggering survivability difference or, alternatively, giving prot specs more competitive damage? I prefer the former. Otherwise, fury or arms meta building it is.

Recent log info:

  1. 1:01 (minutes) Grubbis: 5.6k Damage taken, 570 blocked.
  2. 1:26 (minutes) Viscous: 5.4k damage taken, 684 blocked.
  3. 1:47 (minutes) Crowd Pummeler: 10.2k damage taken, 570 blocked
  4. 2:23 (minutes) Electrocutioner 6000, 8.7k damage taken, 1.1k blocked
  5. 4:07 (minutes) Mechanical Menagerie, 60.1k damage taken, 3.3k blocked
  6. 7:16 (minutes) Thermaplugg, 91.1k damage taken, 2.7k blocked
6 Likes

There’s really no point to deep prot atm. Even at 60 there’s no real point to going into prot other than getting some early talents like 1/3 imp shield block/defiance/last stand if you’re into that.

Shield slam scales with block value, but there’s just not enough block value out there to really make it worth imo

2 Likes

yeah doing something to make warrior deep prot good would have been nice :expressionless:

3 Likes

Imagine being a tank and not understanding the true purpose behind block chance.

I can either tell you or i can let you learn for yourself. Which would you prefer?

2 Likes

I mean, go ahead. There’s a reason why Warriors have been meta building down the fury tree since the classic re release, but maybe you know something nobody else does

2 Likes

I mean block value is pretty meh, but block chance for a warrior is nigh useless considering you can always just take 1/3 imp block and just press your shield block button if you care.

Unless I’m taking crazy pills.

I hope the SoD team keeps shields relevant because the larger raids get the less relevant they will become unless they make things hit extremely hard.

1 Like

competitive with what? who are you competing with?

A blocked attack cannot be a crushing blow. You cannot reduce the frequency of crushing blows in any way beyond having your combined miss/dodge/parry/block chance high enough to push Crushes off the table completely.

Defense skill and defense rating does nothing agaisnt the frequency of Crushing Blows.

Shields will never not be relevant.

1 Like

Crushing blows are prevented when the sum of your dodge, block, parry and defense equal a certain value. I believe 102.4%

I know it was 102.4% in TBC as that number is seared into my brain from playing a protadin, but im uncertain what it would be at level 40.

1 Like

This is not entirely true. Defense raises your avoidance stats thus reducing your chance to be crushed. Obviously warrior can force crush immunity with shield block.

i don’t think anyone’s ever done the math for level 40.

someone dust off the ElitistJerks forums with a WayBackMachine for the equations…

Indirectly yes. But it doesnt interact with Crushing Blows the same as it does with Crits (aka you cant become crush immune just by getting MOAR DEFENSE SKILL).

Shield Block is how Warriors become crush immune. Aegis + Holy Shield is how Paladins get it.

Shaman, Warlocks and Druids just have to eat them. Rogues honestly might be able to oush Crush immunity via avoidance by 50 or so, at least for short periods.

The amount of damage blocked is meaningless. It could be 2 damage, but each block is a hit that cant Crush and thats what matters.

1 Like

You would need current defense +140 to be crit immune against level 43 mobs. ( by current defense I mean max for your level) No idea if gnomer bosses are 42 or 43.

This information isn’t new, but with proper gear, you’re not taking enough damage to justify shield use. You don’t need a shield to be crit immune, only defense cap.

You meta build down the fury tree for maximum damage and threat output, and go down the prot tree for 1/3 shield block (or last stand in more niche circumstances).

The thought process is: why use a useless offhand and do no damage and struggle with initial threat? You can meta build with fury - you do several times more damage and threat, just be deense capped and you’re fine. Problem solved.

The best stas from shields is the armor value, which isn’t necessary for most fights. During classic era re-release, I only used a shield for Flamegor, Chromagus, and Patchwerk. And only through early MC until I got def capped

3 Likes

I feel so bad for your healers. The amount of unnecessary stress youre putting on them and their mana is unreal.

Unpredictable spike damage is what kills tanks. Crushing Blows are 150% damage.

Go eat 2 crushes in a row from Mekkatorque and watch the CDs start flying from your healers as they scramble to save you. Assuming it doesnt kill you outright.

1 Like

You haven’t made an argument.

1 Like

I already did. The amount of damage blocked is irrelevant. The fact that each block prevents a potential Crushing Blow is what matters.

But hey DuAl WiElD FuRyPrOt BiS right up until Mekkatorque ragdolls you, right?

1 Like

I think the point Bodywrecker is making is that wearing or not wearing a shield is independent of your spec. Deep prot offers no real improvement on survivability other than a small benefit to a 30 min CD.

The only big improvement prot offers is 1 point in improved shield block and maybe last stand if you want it.

A fury warrior can slap on a shield and be just as uncrushable as a deep prot warrior, even in full dps gear.

1 Like