See, you dont have the creative mind and understanding, that if they made it rewardable to conquer each mob, then you wouldnt feel like it’s tedious and annoying or a waste of time. Quite the opposite. You see, right now you can obliterate 100 mobs and feel nothing, because it’s a joke, the rewards are a joke, there’s literally no progression or care. If each mob were difficult and not a pushover and rewarded you plenty, the game would feel better and more accomplished. Maybe it would even be worth your while to pair up with a healer or support to clear a little faster and safer even with a reward split.
We’ve gone so far that I LITERALLY CANT PULL ENOUGH MOBS INTO THE BLENDER OF AOE ONE SHOT PAIN. and i dont even drop below 90% health. Even dungeons are a joke. I dont need a healer and clearing them is easier with 4 dps helping and the mobs die faster.
Ummm no. There are a lot of inexperienced healers around right now and if i didnt carry around a pile of heal pots and have self heal i would be dead a lot because in dungeons they are barely able to keep the tank up, let alone anyone else, and especially since the tanks cant hold threat, well unless blizz fixed that .lol
As someone who was hoping to get back into arena, only to see dps classes pumping out more self heals faster than I can do damage, I’m no longer looking forward to doing arena. It’s just not fun.
He’s not wrong, I was doing some mythics , basically all I was there for pretty much was dispels… and what damage that I can do as holy Pally which ain’t too shabby…and the DPS range from 255 to 270
…and on this note, when did Warriors get better self-healing than Paladins? A fury warrior had a higher heal output than my Ret, and I actually off-heal.