I wasn’t mocking anything. But if one only wants to do solo questing then in fact all that player is doing is encountering NPC’s in the game, so it becomes a console game in nature.
NO ONE is forcing you to do anything. Blizz created a world, you log in to be a part of that world, what you do in it is up to you. But if you want to the best loot and the accolades that goes with it, then that’s that.
If one does not want to be a part of the community, one of the most vital aspects of this game, fine, but what you ask invites the destruction of whatever remains of it and to that end I will counter it.
So adding a pillar so that millions are no longer alienated is destruction, but continuing alienating because a falsehood of MMO-dom, forced grouping, is the be all end all?
This really resonates with me. I quit Everquest to come to WoW for this very reason. And I was a hardcore raider in Everquest as well in one of 2 guilds on the server that was clearing plane of time during PoP. I was in a group of 3 main tanks.
Needless to say, I spent an insane amount of time in the game, but even I could see it was not sustainable and was eating my personal life for breakfast.
What I absolutely loved about WoW is I could log on and do stuff whenever I wanted to. That does not mean I was a hermit, I still enjoyed when friends were on, but requiring them to do anything killed Everquest for me 100%. So when people say Classic WoW is hardcore, I laugh at it. It was THE casual mmo.
People who keep harping on that this is a mmorpg and you should be required to group to advance are very selective with their memories. There are massive downsides to this type of gameplay. They also go into this silly black and white argument that if you want some cool solo things to do that means you want zero group content, which of course is ridiculous. There is such a thing as too hardcore, and for me it was the number 1 reason Everquest was not more popular at the time, and why WoW outsold it 20 to 1.
I don’t see WoW as casual anymore. The core audience WoW is aiming for now is definitely not casual. Yes there are some conveniences compared to classic like welfare world quest gear and lfd, but really this game is about mythic+ and raids. Mythic + is harder than anything in earlier WoW all the way up to WoD imo.
The face you need something like raiderio for dungeons, let alone raids, when nothing like this was needed in Vanilla WoW is a major warning sign of whats going on.
Game is just way more hardcore in general now. Because of my experience in Everquest that is a big exit sign for me. Playing ESO and GW 2 now and enjoying them a lot more.
you keep using forced grouping like someone is putting a gun to your head and making you log in.
You are trying to change the nature of this game, instead of finding one that suits your game style preferences…why?
Why is that important to you to play a game with millions of other players but wanting no part of them?
That is like going to a concert but everyone listening to the band with earphones on so you don’t have to share the experience with anyone else.
Is that logical?
I see no sign they are even trying to do this for any players on any level.
Why now is is suddenly “illogical” to want to continue to play the game as it always has been? Why is it “logical” to demand that the entire game be reworked to eliminate social networks and solo play except in a few narrow contexts?
These are people who never liked much of the game. They want all content they don’t do removed. Not doing so would “encourage” the overwhelming majority, who should have nothing to do and zero sense of progression.
the instance scales to the number of players in it from 1-5. when it’s 1, it’s solo content. when it’s 2-5, it’s group content. I don’t think that’s disputable. /shrug
as for liking ppl I’m with, I mean…that’s nice and all, but my point was about needing a carry (depending on the spec) for what is supposed to be solo content.
I mean, I’m far from the greatest rogue in wow, but I know it a lot better than I do the dk, dh, and pally, but I literally /faceroll every layer and every end boss using the latter three, whereas I can’t even get through the first floor layer 8 of soul forge on the rogue.
You get the 194 loot , obvioisly your not getting 226 gear from killing a few birds or collecting 8 rocks . And you have the legendarys as your high gear items . Honestly I just do mythic plus for gear , and it’s lacking this expac . But if you can’t bring yourself to do that , then you have the two monthly quests that reward 200 and 213 loot . I don’t think Blizz is going to hand out mythic raid item lvl gear for doing some world quests or missions table quests . Don’t expect a high item level with out doing pvp , m+ or raiding .
When i hear this, “You do realize this is a MMO right?” , I can see where the player base really is. Joined right before TBC launched, and blizz has made this game into a rerun lazy design system. First thing that really sucks is turning dungeons into mythic, this was the biggest lazy design flaw i’ve seen them do. In TBC you had normal, heroic , then raid, so simple, but they had to make you run these things yet again, and its became the norm in wow. Casual players have jack to do after they level up the cov in this expac, well except alt leveling, which i have and felt like i have to this round. Alot of players here were from eq, that left for wow because it was more casual, then lots over the years have families, kids, life, and don’t have time to raid. Blizz has taken away from casual players in this expac for some reason, and it sucks! They even messed up not tuning legion raids for mog farming. I agree with OP. On a side note, ion’s talk on beta testing, and player feedback is complete bs, they made things worse instead of better with the feedback they got.
No, it was too hard for not having the gear and other drops that were supposed to be in it as it was originally designed. No loot, no need for the difficulty.
Also was skewed toward solo tank/healer runs to an absurd point.
And to top it all off, had the same ilvl scaling hump where, as long as you were doing raids/m+ along with the gear that dropped from it, the difficulty sloped down hard.
It was redesigned late to favor players engaging in what they wanted them doing.
Not solo/casual at all.
Where did you even dream this one up? Biggest complaint from solo/casual players was that the ilvl cap on covenant gear is too low.
The Great Vault is a slot machine reward, not a reward from the dungeon itself.
That was part of his point.
By logging into the game, people are, in fact, playing with other people. Nothing says that they have to group up to do anything at all unless they feel like it or there is a game mode that requires more than 1 person.
Why is that so hard to understand?
And that’s the tone of all the whining about “but muh purplez matter and validate me” coming from people who can’t stand the thought that they can’t have their gear, etc. be special and exclusive for them.
Any guild that’s trying to raid even semi-seriously cares or you get sat down in favor of others if you are hindering the group. Has been this way even before there were covenants and covenant abilities.
And yet, they’re still broken with whatever they did with scaling in the background. Still sitting here twiddling my thumbs waiting on a fix for Legion content.
I don’t see your point here at all regarding mythic+. in fact, I think mythic+ is the best thing to ever happen with this game. It allows you to push end-game content at your own pace. don’t have time to raid? that’s ok. M+ is quick and only requires 5 players. can’t down those heroic bosses? that’s cool. M+ scales to your abilities. tired of the same boss week after week? guess what, the dynamics of the dungeons change every week with different affixes. tired of killing trash in raids that exist for no other reason than to waste your time? guess what: trash matters in M+; it’s more important than bosses on most weeks.
M+ isn’t for everyone. not everyone wants to run a dungeon or push/test their limits with “end game” content in mind. but it’s not lazy. lazy is creating a raid instance that locks players out after one run leaving them nothing to do all week because all they want to do is hit bosses. with M+, they can do that all the time.
please, by all means, ask for more content, more relevant crafting, etc. but there’s literally nothing wrong with M+ as a concept/system. it opened up a whole new form of gaming for this tired genre.
That isn’t really what I was trying to say. What I am saying is that if you are someone who wants solo player content in wow the only places you are going to get bulk and some degree of quality is in old content. The simple fact is Blizzard dose not have the self standards it use to have. They constantly slip and feel they can cut stuff like class sets, system design, reward systems from optional content, and so on instead they make promises they do not keep. I remember when Blizzard cut 10 man heroic to add 20 man mythic and said they would make a ton of really cool mythic mechanics they could only make with 20 people. In reality it was to save time on scaling and balancing.
To be clear what I am saying is that if all that old stuff doesn’t do it for an individual who wants solo content then instead of more or less wasting your time trying to convince blizzard to not be lazy said person should move on to other games.
I love wow but the developers are next level lazy. (Just look at the SL leveling and dungeon sets OOF)
To your point there is really no justification for the lack of variety in the content we get. I just like to think of myself as a realist who doesn’t want to set expectations there is a good chance that will not be fulfilled. I do understand the desire to try and hold blizzard to a higher standard and respect that. I just feel that Blizzard only has one measure of success or failure and that is player count.