Impossible because it’s not classic.
Multiple people quite throughout wows entire history due to this exact reason.
It’s almost if servers loose population over time and there is little anyone can do about it…
You’re right about people quitting over the same thing throughout history and about population loss.
Petdetective seemed to be implying that everyone will go to the mega servers and everyone enjoys mega servers. He doesn’t even seem to want to admit that people quit over their servers dying or whatever, or that some people prefer a smaller server experience. Even though this forum has had threads about these very things.
I quit Retail over the lack of community stuff and was hoping this game would make it until WotLK but it’s not looking like it. If I wanted a poor community mega server I wouldn’t have quit Retail.
There’s a chance that a couple of other servers will last for people who don’t want the one-sided mega server so hopefully they do last.
Again I don’t have a problem with your or any other persons mega server preference. That’s ok. There just needs to be some understanding for those who want something else instead of just pretending these types of people don’t even exist.
I can say “That’s ok that you like this” but then there is a complete refusal to respect my opinion from a handful of people on this forum even if I respect theirs. Which is at the end of the day just not nice. Some people have said really nice things. Others are just rude over and over again.
Boosts, no control over layers, and mass transfers.
It COULD have been done, but Blizzard chose $ over integrity.
Shocking when you consider their behavior in other ways, I know.
Even that’s not completely accurate. They chose short-term $ over long-term $$. The health of the server, the game, and the playerbase leads to a longer success of the project. Blizz clearly only care about the quick buck.
You haven’t actually explained how any of those would fix it.
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Removing boosts would have no impact on server imbalances.
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If people couldn’t transfer from dead/dying servers… they would quite. As evidence from all the people quitting over dead servers because they don’t like big servers or don’t want to pay for a xfer.
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If the game was unplayable - people would quite. They wouldn’t just move to a different server.
Boosts enabled the alliance rerollers who all went horde. No boost? Less rerollers. This DID cause problems.
No transfers? Realms may have lost population (of course they would) but it would not have been like we see now. Multiple realms on the West have literally imploded in 6 weeks. Transfers without control (the control is queues on over populated realms, which Blizzard didnt implement) leads to dead realms.
The game IS playable at 3K players, but the retail zoomers think thats ‘dead’ and so the demise of a realm accelerates because there is no control by Blizzard.
Infinite Layers, is the actual issue. Benediction shouldnt even be PLAYABLE.
No evidence of this.
Most people leveled during the pre-patch.
Most people knew to switch to horde for TBC.
You could level to 60 in less then 24 hours after pre patch.
And yes. Those guides that transferred?
They would have collapsed if they didn’t.
Considering I know the guilds that transfered off my realm are all full, some with multiple raid teams, thats a lie.
They did it for the greener grass.
This tends to suggest they would have collapsed if they didn’t transfer.
They would have bleed members until they did.
There is a thing called proactive action.
I KNOW the guilds that transfered.
Its simply not the case. We are not talking about the 8/10 ‘cannot fill a raid here’ guilds.
Never said they were.
People were dissatisfied.
Dissatisfied people will eventually quite.
It’s not rocket science.
Indeed so.
There is ample evidence people who are dissatisfied will eventually quite.
Look at wows entire history.
I suppose that is true. There is ample evidence at the gross dissatisfaction across the entire player base, as evidenced by the dramatic decrease in logged raids.
How exactly would blizzard respond to a player problem that had existed since the dawn of WoW?
They could begin by publicly recognizing it and communicating that to the playerbase.
Then they could get some of those people who you know, are paid money to work on game development to come up with some solutions, be it server mergers etc. And then also communicate that to the playerbase.
Its not just the population issue, bots are running rampant, economy is overinflated due to ridiculous amount gold buying thats occurring: No, he didn’t farm 60k gold to purchase his DST from a gdkp run farming Strat, quit lying.
Right now even a recognition that they are aware of all these things would be a start, not this month upon month upon month of complete radio silence
The damage is done, there is no fix to server populations that can be done other than connecting them into clusters or just cross realm them all together. Look at the NA pvp servers, most of them if not all are single faction. Please tell me how were going to be able to do wintergrasp in wrath? the classic player base isn’t going up its only going down. There are 16 servers on ironfroge pro that havnt logged a raid and basically zero pop. Anther 10 with sub 5k players that are bleeding players daily. Only Faerlina, Whitemane, Benediction and grobbulus will survive this raid next raid tier.
There is no solution that wouldn’t cause equally terrible problems.
If you think gold inflation is a problem… you don’t want server mergers
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