Blizzard's forgotten class. Us

No buffs.
No nerfs.
No changes.
Absolutely nothing.

All 3 specs, abandoned and forgotten.

That’s it, I’m trying my best to get KSH this season, but nobody wants to take a useless class like ours to do their dungeon. I understand, I wouldn’t take it either.

Thanks Blizzard.

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Shadow received damage buffs just days ago. Not saying that I’m happy that that was all that was done, but stating that there’s been no buffs is easily dismissable as it’s patently untrue.

My hope (probably misguided at that) is this signals a more significant change (based on such large % changes were made for some abilities) approaching since the world first/awc is coming to an end (awc might already be done, I’ve not been motivated to watch much of it).

I’m at that point of my wow life that when my mains are not fun to play for me, I simply play another game; not ideal, but I’d rather spend my limited time on something that respects that time better than wow does.

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Disc and Priest are forgotten by Blizzard.

Shadow eventhough is not in a perfect state and could use some changes tend to get buffs/nerfs or revamps in between expansions/patches.

Voidweaver and shadow got really good buffs recently

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This is why I’ve just stopped playing. I can’t get in groups despite having rating. Holy Priest.

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eeeh

All they did is unnerf everything they Nerfeed before launch.

now this isn’t the only forgotten class. There are Plenty.

blizzard only gave 2-3 months for class design during alpha/beta.

And they have been completely fixated on the same 3 classes - -shaman, paladin, hunter – since the beginning.

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The classes don’t have a baseline where a nerf is brought to a net Zero state by buffs.

There’s a plethora of tuning knobs to turn that can be viewed as either nerf or buff depending on the state prior to that change.

We don’t look through the lense that something like feather, which years ago was much higher, getting a buff to say 60% as an overall nerf because everything else has changed along with it.

Balance must always be looked at in relation to the overall game at the time of the changes. Stating that during beta/Alpha we are nerfed is irrelevant because those cycles are intended to adjust abilities so that they’re not massive outliers.

This game isn’t that simple, and making changes to other classes has reverberating affects on other classes. Nerf a dragons rescue? That’s going to harm priests on fights that need movement.

Priest need changes, that much is crystal clear, but let’s not look at the recent buffs as some sort of slap in the face. We are seeing buffs, hopefully we see more sweeping changes on the PTR that can have feedback provided and iterated on.

I’m jaded as many long time priest players, but I acknowledge that changes and buffs are being made to help out, and I hope it continues.

Side note: people are already complaining that spriest is overtuned all of a sudden and already baking for sweeping nerfs.

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:stares in Holy Priest:

Well, technically, there is the one note about Holy Fire contributing to From Darkness comes Light but it’s competing with Protective Light. Now, if they were to make Focused Will proc off of all damage rather than just melee hits, that would open up a bit more choice.

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While true that holy had seen far less changes than it needs: the topic is about priest as a whole.

Our entire class needs attention (several classes do at the moment) that should have been given during Alpha, and then once beta rolled around (moving to beta used to be defined as the state of the game is feature-complete, but now balance changes are the focus), we would see numbers tweaks. Instead we’re live testing elements from both Alpha and beta phases that should have been finalized long ago.

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Holy doesn’t need buffs, our performance is fine. We need a rework.

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Priests just need a talent tree overhaul.

Performance wise Holy and Disc are fine imho. The issue ATM is theres a few specs over performing like Prevokers in raid and Resto shamans in m+.

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I don’t think we’re ignored or that we are in a dire state, but we could be improved. I think reworks are called for in specific talents rather than the class as a whole.

Disc is great but has very little build diversity. Twilight Equilibrium and Contrition seem like low-hanging fruit for a rework.

Holy has some nice build diversity, but it has too many Prayer of Mending talents, and the Prayer of Healing/Circle of Healing talent cluster needs to be reworked…PoH does nothing meaningful, CoH is useless for throughput unless it’s near max stacks.

I really don’t mind having distinctive weaknesses, so long as we have distinctive and effective advantages. I’m still salty about the Mass Dispel overnerf in Dragonflight, which was really due to the season’s dungeon design (chances are we won’t be seeing Shaman’s utility heavily nerfed due to their utility’s strength in the current season).

I’ve come around to Oracle, but decided it’s basically for PVP or specific M+ encounters.

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Right on the nose.

Aspiring to be the outlier above all is a silly concept that seems to be the goal for many, we do not want that to be the case because historically strong priests mean pressure from everywhere to nerf it. And in the past when spriest is strong, poor and heavy handed design changes are made that break fundamental aspects of the class to the detriment of all gameplay.

I am sorry but there is no defense for the level of care and effort put into class design, combat design, and balance.

This is a triple A Cost game and we are getting barely any value for the cost.

All classes should have gotten in-depth reworks to match the hero talent tree.
all classes should have gotten better, well-thought-out hero talent trees that uniquely fit the theme for the class/spec. Not a blessing of summer clone for example.

Balance should then be the only real focus throughout our gameplay experience, allowing them to sort out the rough edges over time.

There is absolutely no defense for this potato given to us.

Only three classes have been given any real thought, and even so, their execution is very poor.

Overall, the game should of been delayed and way way way more time should have been put into these classes.

they absolutely failed
they have been failing on every game they release.

and unfortunately, they will continue to fail. They are the new NCSOFT. dishing out games with so much potential while vomiting on any hope that is left for the game.

Its not that the class is abandoned.
The whole Blizzard ideology and game quality foundation was abandoned long ago. Blizzard is no longer what it used to be and will never be.

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Minimum viable product with as much profitability as possible.

The people who really care about what they’re doing for the betterment of the game are not the ones making the decisions.

Until something significantly affects their bottom line like massive retention issues beyond their forecast, these concerns are going to fall on the back burner in favour of something else that can use those resources for more return on investment.

It’s not what we want to hear, but it’s a fact of operating a business that has shareholders to answer to, and the qualms of a small group of players are not going to reach that high up the chain.

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microsoft also wont do better ether, unfortunately. this game is done - -blizzard games is done.

im hoping for dreamhaven to kick off.

Maybe riot games – maybe now that ghostcrawler was kicked out – i hate his designs personally.

Only time will tell when we will get something good made.

Potatoes have it better, honestly. Dense in nutrition and able to eat it in a variety of ways. Priest however? Has almost nothing to offer. Interrupt? Nope. Stun? Nope. Actual CC that doesn’t require mobs to fling out to a variety of directions but ignore the CC in .2 seconds? Nope. Healing throughput? Nope.

I’ve had my priest for so long that Anathema is still in my bank. I’ve never given up playing her until this season as I was simply not enjoying it. I know what they want me to do for disc and holy and I know how to move out of bad, but the way we’re set up is so dependant on timing… I went monk. And I’m having a blast. Feels bad, tbh

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It’s unfortunate to watch the desiccated cash cow be milked further without it being given the food it needs to do so, but it’s the reality of most entertainment industries.

Right now Microsoft is looking to expedite returns on what it spent to make the acquisition, and that means diving into all the corporate nonsense of being more ‘agile’ and ‘efficient’, so that means reduction in staff, moving resources around to make the most of their skills and time at the expense of improving the product to to retain new players and extract what they can out of our wallets. It’s basically the blueprint every company is following in all industries because number is only allowed to go up. There is no consideration for maintaining a stable player base of loyal fans that sick around because the chase for cumulative profit from something is the only thing on their mind. Once that’s no longer possible, they will sell off the entire product, or break it down into neat little packages to be sold individually at a premium.

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They need a complete redesign. Right now the class is mechanically dead compared to other classes and the only thing keeping it dragging along is number tuning. The worst thing an MMO class can ever be is a ball of numbers.

That leaves you with limited to no real skill expression and about all it comes down to is how well you execute your dev-determined playstyle and god forbid you ever find an unintended playstyle as it will get gutted.

All classes need strong utility and tools outside of their DPS/Healing/tanking kits as getting down a rotation/ramp/etc is easy, but being able to keep that going while making use of utility, be it interrupts, damage reduction, mobility, etc etc is what actually allows someone to demonstrate their skill and mastery of the class.

Priest is sadly lacking this and I see so many people fall back on things like its 20 button raid ramp and calling that skill expressive when its really not, its your basic function, just because blizzard can’t be bothered to streamline it like they did every other class doesn’t make it a display of skill. It would be like saying a guy a with a fast 40 yard dash is a great receiver when he’s got frying pans for hands and can’t jump over an ant hill.

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Ironically, if Ghostcrawler was around, we would at least hear something from him on the state of priest.

And he would be the first person to oppose excessive complexity and difficulty for the sole sake of player frustration.

You may dislike the way he comes off as condescending at times, but at least he won’t ghost you and pretend you don’t exist for 2 years.

You may dislike certain details of his design philosophy, but at least he wouldn’t think adding ~10 different and unique layers of complexity and difficulty going from DF S3 to TWW S1 in M+ is ever going to sit well with players.

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People have been waiting for Dreamhaven to do literally anything for like a decade.

Morhime is responsible for what happened to Blizzard. I wouldn’t trust him far as I could throw him.

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