Blizzard's forgotten class. Us

I’ve worked closely with Microsoft for many years as a design engineer for commercial construction (data centers) and what I can say is that it was both a positive and negative experience.

Microsoft have their own structure when it comes to everything they do and for better or worse, you have to align yourself to that structure even if you are not employed by Microsoft and are just a parter/subcontractor as was the role I was involved in.

So they are great when you have no direction or internal structure yourself, but if you already have a working system that isn’t aligned with Microsoft then you are basically forced to change everything to cater to how Microsoft works and how they expect things to be done.

So not sure how much this would translate to the gaming side of Microsoft but I can definitely see a lot of growing pains and lots of time to unlearn your process and learn and execute their process which will definitely slow down the game development process without question.

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I dislike his designs.
His talent trees for wow were awful
He broguht thise designs to league and ruined a great aspect of what the game had.

It is good on how he condensed things and stripped things down, but he over did it, Removing customization and player choice. And overtime, classes beganto play and act similarnto each other by design.

I really really hate his designs

I rather them take long and make something rich, fun and good.

Then rush and dish out garbage

Pretty much what you said 100 percent.

But that idealogy they have is bad.

When gigantic was trying to get its game out to the public, it was struggling with their publishers.

Microsoft was their last chance and they ended up having to redo everything from ground up.
Redesign the game under Microsofts ideology and vision even thoughbit was ready. So because of this, the game ended up flopping.

Why?
Well because they got too behinde again. Took too long to publish due to the redesign. Also, a lot of chars were removed because they had to be redesign again.

Thats why i have no hope for Microsoft

Nerf Disc please :frowning:

Not yet it hasn’t, but it is slated to get some meh buffs in 11.0.5 they will hopefully make voidweaver a more viable option for shadow but based on all the testing the final word is that it wont make any impact on voidweavers viability. Calling them good is a huge stretch, really good is just a lie. They will not move the class tiering and will pretty much just mean you play voidweaver for the 2 single target only bosses of Nerub’ar Palace.

It is a buff for disc priest which will basically want to run voidweaver in 90% of content after the buff occurs.

Numbers wise… Yes we’re fine - but holy hell I hate healing M+. And 30% of my healing in Raid shouldn’t be Halo… I’d like my AoE healing to be spread out instead of a “Padder”.

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Frankly, Halo being whatever % it is currently is such an overblown problem; people obviously never paid attention to other healer specs and nearly every healer spec has a singular button that does a disproportionately large amount of their healing, except maybe disc because of how Atonement works.

Like resto druids with rejuv(20-30%), holy paladins with beacon of light or judgement depending on their selected hero tree(also 20-30%), chronowarden dream breath(~20%), mistweaver vivify or chi-Ji(30% and 50% respectively).

Halo is like, what? 10-20% total healing in mythic raiding, maybe 15%-25% if you add in mastery. The only people who care the fluff out of this proportion obviously never paid attention to other healer specs and just want to nitpick Holy and argue that Halo must be nerfed in order for the spec to have a meaningful rework.

It’s so fluffing annoying, just look at the actual, real world numbers and statistics, Halo is squarely in the middle-bottom of the pack in terms of power budget, but people are unironically going by their heroic raid logs like it means jackpoop.

My only hope (and is purely based around copium)

is that we will soon see a massive overhaul to the specs. and they are simply doing bandaid patches in the meantime to try and keep up with other classes.

But i do agree, priest feels quite left behind in almost every scenario. All the other specs/classes got major works to them, making them more streamlined and with the ability to really put out their own utility.

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I saw an interesting “Tinfoil Hopium” Theory.

Either later this expansion or in Midnight:

  • Introduction of the 5th Old God
  • Shadow Priests pull power from OG Idols
  • A 5th Idol will be needed for the Talent Tree
  • Forces Blizzard to update the SPriest Tree
  • Leads to a Priest Talent overhaul

Makes sense, but we can only hope.

Halo contributing a large portion of Holy’s overall healing is something I pointed out months ago during the beta because were tuned around it for raid. This in turn makes Oracle not a viable pick for raid healing.

Mythic tuning wise outside of Prevokers being too high and Resto Druids being too low (no longer an issue after 3-4 buffs) all the healers do the same overall hps if they’re equally skilled. When it’s like that then it’s more about building a comp around raid buffs and utility.

I wish it was the same for M+ because it’s entirely a 1 healer meta once you get into the bigger keys.

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That’s the big cope, but I think there are a lot of internal problems at blizzard right now. We are still dealing with bugs from the beta and 11.0.5 is next week. Whatever plans they had for priest will be sidelined due to layoffs.

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My take is that Oracle is undertuned, not Archon. Holy Priests are at the bottom half with Archon, so naturally it means Oracle is the problem that’s weak and not Archon that’s too strong.

And again, Halo doesn’t actually take up more than ~20% of our total healing in mythic raids, which is well in line with other healer specs when it comes to a singular button or cooldown contributing to the biggest % of that spec’s hps.

So I know we’ve been talking about this for a while and we knew what was coming… but seeing the mega patch notes and then only see side notes on priest was still deflating.

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Yeah, there’s something sad about scrolling through that massive wall of paladin updates just to get to a couple lines of priest changes.

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Not only paladins.

Dks → Got a hero talent revamp with new talents.

Balance and Resto druid → Massive update with new talents

Hunters → Got a massive update to Dark ranger with new talents, also massive changes to all 3 specs and updated vfxs to some spells

Mage → Massive changes to all specs. Literally arcane is getting new talents eventhough right now is one of the best performing specs and feels good to play.

Monk → Mistweaver getting another set of big changes because Dragonflight wasn’t enough, also windwalker getting nice buffs

Rogue → Changes to all specs and class tree eventhough the class is performing quite good.

Shaman → Massive wall of changes, even restoration is getting a new talent because the rework at the start of the expansion wasn’t enough and being the meta healer for M+ wasn’t enough either

Like… yea…
It’s quite ridiculous the meta classes and the most performing classes with some exceptions like resto druid are getting changes and updates, and no, most of the changes are not nerfs at all

Meanwhile Hpriest not getting changes since the beta. Only a minor update to archon and mana cost reduced to Fortitude!! we’re so back!

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11.0.5 is the real expansion launch because the beta was two months shorter than previous ones, so all the class changes that missed the expansion launch were pushed to the mini-patch.

Performance wise Disc and Holy are passable atm, but we need a talent tree revamp bad, and more attention made to Oracle to be raid viable for Disc/Holy.

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