I think this one is less about limiting a QoL feature as it is fostering and preserving the community feel of the original realms. I think the mega-servers compromise that as much as cross-realm does though, so it’s not like we’ve succeed here.
To my point above though, if players could self organize onto realms capped at some appropriate amount of players (5k? 10k? 15k?), it might do well to preserve that small realm feel while also keeping queues under control.
I agree, but Blizzard did this with gender changes in a move that surprised a lot of people. So maybe we can hope?
I guess the bottom line is, the transfer fee is touted as being there to give players pause before transferring to another server. My question is, does that still make sense today? Financial incentives aside, what would the impact of allowing players to freely migrate between servers on, say, a 2 month cooldown?