Blizzard, for the most part, you’ve done a good job with TBCC, minus some adequately communicated grievances.
But you really need to commit to ACTUALLY doing something about the gold buying and gold selling market that messes up significant portions of the game and not just ACTING like you’re doing something about it.
The 3+ month phase 1 that was dreadful. The 20+ dead servers. Caving in on ssc/tk nerfs with terrible communication. Gold buying/selling (as you said) is completely rampant. Boosts that completely decimated lower leveling groups. Plus the million things theyve removed from the game due to #metoo like paintings.
That’s probably what they’re going to do on every SoM expansion iteration after each expansion has had its first run. But the first runs will likely go largely untouched.
Blizzard killed casual pvp participation right out of the gates with changes nobody asked for. Then waited 2 and half months to do barely anything about honor gains by allowing horde v. horde que. It took them 8 months to actually make a reasonable change to honor gains.
There is no evidence that gold buying and selling impacts the game negatively. Server economies are fine and it’s possible to make enough gold with reasonable effort that you can have all the consumes, enchants and gems you need to play the game.
Phase 3 was not executed properly. The final boss in the phase is currently having one of it’s mechanics completely skipped by out dpsing it. A common failure in the classic environment. Why doesn’t blizzard resolve this issue? Pre nerf nonsense isn’t good enough. Blizzard needs to go a step further in adjusting these fights. They better take a good look at sun well and do more than just pre nerf. Raid dps is so high now that the fights need to have their length extended at least a tiny bit.
TBC is full of correctable bugs that blizzard has made no effort to fix.
There are many other lesser issues. Like server health, communication with the community, and general incompetence by blizzard, but I’ll end here.
Quite frankly, all the PvP issues were player-created.
Metasheep flocking to one faction or the other casues significant factuon imbalances in borh Classic and SoM
Players queue up for max HpH and not to actually participate in PvP
Griefing by dominant factions in P1 of Classic exasterbated the faction imbalance
Bots exist because of gold buyers.
Again, this is a player-created problem. Modern players are doing an insane amount of damage compared to what we did back in the day. The issue is that most everything has been figured out.
Want harder boss fights? Convince your guild to discourage buffs. Ignore the BiS lists, optimal builds and guides.
So they knew 20 servers would die and instead of helping their base adapt to the new expansion they hold hundreds of thousands of characters hostage until they pay a $25 tax per character. And not until 99.5% of the realm has left do they allow the last 70 people to leave for free.
Were you around at launch? They introduced layers and only had a few servers. Their reason: they knew the hype would die. They figured packing a few servers at the get-go would be better than having a bunch of little ones.
WoW is an old game. Nostalgia wears off quickly for most. TBH, I don’t see how else things could have played out.
Many Horde players went horde becaue they perceive the racials to be far superior to the Alliance. Many Alliance players beleive that to be true, and are generally less interested in PvP.
Blame people for following stupid guides and not thinking for themselves.
If that’s what you wanna tell yourself, sure. Lot’s of original servers were fine back in the day, too, but they died. Why do you think connected realms and sharding happened?
We are experiencing the same problems, but at a faster rate. Again… Old game.
People will always be people and choose to blame others rather than take responsibilities for their own actions. That being said, I do feel for those who did the right thing and got screwed.