Isn’t the 30/24hr a taken measure to quell it?
Incorrect. The Blue Post clearly stated both “exploitative” and “automated” gameplay. This just isn’t about the Bots. But, for -all- Cheaters (whether you’re a Bot or not, doesn’t matter. Cheating is still Cheating). And, non-Botting Cheaters shuldn’t get a free pass simply because they’re not Botting. That’s silly.
Again, I already agree that I don’t think this Change is going to stop whatever it is Blizz was hoping to stop.
Agreed, that they actually didn’t “fix” the problem. I’m just saying it’s better to fix the problem than just outright actioning people using the tools already provided by Blizz.
It doesn’t matter what I think. It only matters what Blizz thinks. Clearly, they think the Classic Community should be limited down to 30 Instances per 24 Hours. The company believes their Classic Community is “exploiting” their instances hence the Cap.
It does matter because those things have soft pauses, like the que, deserter debuffs, and somebody expressed earlier there is a cap on the LFD, and you won’t see it until running Stocks, a lot. Meaning, the Ques help slow down these dungeon spams.
Because they’re two different Games with their own systems. I mean, Retail has LFD, why not Classic? That’s the level of your question, here.
Then stop talking to me, if you don’t care
Aside from that, we’re here to discuss why Classic and not in Retail. I’d be happy to log into Retail for a day and compare the advertising of Paid Dungeon Boosts vs Classic. Last I checked I barely saw any compared to Classic. Two different Culture Practices.
If you know this, you’ll know that Blizz tackles both of these games, differently.
I never said this. You assumed I did.
I’m not defending it. I’m correcting the fact that people seem to think Blizz is -just- focusing on the Bots, they’re not.