It’s just a fact. They let people continue to pay monthly fees and then ignore the content they play.
IoC and WG have been so abysmally imbalanced for so long and they simply refuse to make simple fixes to at least remedy the situation.
For Winter Grasp: Just make the attackers start a little further up the bridge so they can get to the Sunken Ring workshop faster.
For Isle of Conquest: give glaives a lot more health.
I realize these are not adequate permanent solutions, but these can at least make deciding who wins far less fate-bound to which side you are on when the battle begins.
LMAO no you don’t dude. There is a reason why its always defender gliders there first. They beat the people on offence who try and glide over the water or the cliff.
Honestly Wintergrasp should just be removed as an epic battleground. I don’t think the attack or defend nature works well for battlegrounds. You’re either stuck on a slow loss or a slow win half the time.
But yeah fixing it so both teams get to SR at the same time would help. Also I think the vehicle unlocks should be time based, not kills based. If you lose the SR fight without getting enough kills to unlock a vehicle you’re going to have a really hard time making a comeback.
It might be an unpopular opinion but I don’t think epic battlegrounds (or any battleground) should be decided by the first team fight alone.
WG is just wore out. The reality is you don’t have to go to SR every match… the reason players lose is they CHOOSE to go to sr every time. Go to BT, anywhere else and mix it up. Half the time the issue with WG is the players themselves wanting fast easy wins and quit after one battle. The other half is the absolute garbage Que system that won’t backfill players.
You’re 100% correct. Some players just want the world to bend to their wishes. A simple glider fixes the problem. But no, they want a patch release. Why not add soft elevator music to SR while they’re at it. Don’t want to get too worked up while PVPing.