It WAS carefully thought through, which is WHY there is no gold cap.
Blizzard specifically said they wanted respeccing azerite to be something done rarely. To encourage that behavior they intentionally did not implement a cap.
This wasn’t a lack of thinking or oversight on Blizzard’s part. Rather it was a carefully thought out design decision implemented specifically to discourage the playstyle you are attempting.
You are supposed to care about azerite traits. You’re just not supposed to constantly respec the same piece of gear with different traits.
If you want different traits for different tasks, you should get an alternate set of azerite gear.
Or you can spend real $$ on WoW tokens for gold for respecs and continue beating your head against the wall trying to fit a square peg into a round hole.
unlike weapons and trinkets, their traits arent switchable.
Blizzard implemented it so that azerite gear can be switched upon for people who want to play their role most effeciently. They have traits for all specs, if they didnt that would be a different story.
If blizzard didn’t want you to change your azerite traits, they would’ve said no to respecing all together.
There is nothing wrong with having a cap, people switch out of roles and wanna be the most efficient they can be, we shouldnt punish them for doing so
Gear has traits for all specs so you don’t have to change your loot spec for something to be usable. You can get your offspec azerite pieces while still playing your mainspec and otherwise getting mainspec loot. It also meant they didn’t have to design as many traits. If each piece had only 1 spec’s traits, they’d need to make ~3x more. That does not mean they want you swapping the traits around on the daily. We KNOW that’s not what they want. People like you are just ignoring that.
So because Blizzard implemented a system that makes doing something players have always done prohibitively more expensive, they are playing the game wrong?
Remember my comment about doing something like a 15 day cooldown instead of a reforging cost? That’s the kind of change we’d be likely to see over putting a moderate gold cap on the system, given this blue post says they’d be more likely to become more restrictive and not less to get the point across better if they need to.
The azerite pieces are intended to replace prior expansion’s tier sets.
In prior expansions, players sometimes had to collect different tier sets for different specs.
The azerite system is a bit more relaxed since you can respec them. But at the same time they didn’t want to completely do away with the idea of players needing to collect different sets.
Hence the system we have today. Respeccable azerite, but the costs are intentionally too high to do it often. This is supposed to encourage players to collect alternate azerite pieces for other specs/roles.
To prevent players from becoming confused and thinking Blizzard doesn’t know what they are doing with uncapped reforging, perhaps they should do what you suggest.
I don’t think it needs to be a 15-day cooldown on reforging though.
48 hours is enough. And maybe have it so you can store credit worth up to 3 reforges.
That way if you haven’t reforged in awhile you can immediately reforge 3 times at no cost. This would help if you just changed mainspec roles and need to reforge all your gear.
After you use up your 3 charges, you then have to wait 48 hours to recover 1 charge.
You mean like acquiring tier sets that’s that worked for every spec for your class? Even artifacts didn’t require spending gold to play your class’ off-spec.
We were also able to reasonably target gear, and only in vary niche cases did two items from the same gear slot amount to 30 ilvl differences. That’s basically standard at this point with azerite gear.