Blizzard says 80%+ will quit and that's why layering is needed

It’s mostly because people think Layering is the end of the world. Like Layering is would be the SOLE reason Classic “would” fail.

Oh he cannot explain it because he doesn’t really know what hes talking about, hes just parroting what others say because he thinks he is cool.

Most of those people can’t really explain why its bad, if someone says its ok to merge a totally dead server with no one logining in online for months or years they will say something like the forums will explode because there are more people around them and call the person who says its ok under those circumstances names, even when it is stated that no one is actually login onto it.

Well its up to the company to decide if merging is good, most anti merge arguments are air headed and usually give an alternative that does the same thing, or just strawman it into a argument about how people who disagree with them are fear mongering when the ones fear mongering are those that aren’t giving real valid reasons.

Yeah but…bro - take it eassssy.

Because the three weeks before that 80% will quit are the only time layering will exist in the game?

You really don’t understand the discussion based on this question.

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Its more a matter of not trusting blizzard to remove layering after that three weeks

That was literally not what you said.

I never said they were a good thing. See here:

The type of merge i went through was the one introduced with CRZ, which didn’t just add communities, but destroyed the previous one already there in the process as everyone got thrown into the pot. Add some sharding, and what do you have? A bloody mess. No “World” in Warcraft anymore.

I’d much rather have 1 small community in the worst case, and have that one be introduced to a new one, than not have one at all for the first weeks and months (the leveling period out of all, which grows the server together…).
Because unlike without layering you won’t have 1 world with it’s own lot that you are sure to meet during the leveling journey. And that’s what the game counts on to work as intended…and it’s taken away with layering for that long.

Because what we’ll have instead, is thousands of players constantly getting interchanged in the multiple worlds layering is gonna create, all during the time where you’re supposed to experience the magic of vanilla, which is comprised of world/community depth and social significance.

How can WoW hook you if these values aren’t upheld? And if it’s instead allowed to be disrupted this much, making you annoyed with the world/players in the process because it’s super clunky to even try to interact in this world(s)?

Did layerings former iterations (sharding/CRZ) help greatly to cause WoW to decline to the point where the much more “improved” modern versions of WoW can’t even hold a candle to it’s old versions aka Vanilla, TBC and WotlK as it’s holding millions less players than the current “modern” games, and in fact has become a meme for being one of the worst iterations of WoW ever?

Yes.

Did the old World of Warcraft, without any of that game/world breaking tool designed to improve “player experience” and “convenience”, not just survive, but thrive to an extent that made it the most popular and loved MMORPG of all time, becoming a cultural phenomenon and widely regarded as the best time of WoW as a game, holding up to 12 million players at it’s peak?

Yes.

You’re telling me layering is going to be worse than that which already has been proven to not be even a dent in the game’s life. It appears as if indeed, you are

:stuck_out_tongue:

Maybe 80% will quit because of layering.

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Maybe 80% will quit because of layering.

My thoughts exactly.
Bad decisions are what ruined the game in the first place.

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I can tell you from experience the layering used in Stress Test 2 caused me to stop questing. It was just the same boring, bland single player questing that I can do in BfA.

Well, to be fair the quests are what we had in Vanilla.

And the Stress Test wasn’t using 3k layers. It was either overpopulating or underpopulating depending on the server. And even when I was on the underpopulated server I did about 40% of my quests in groups with people I’d never met.

No, what we had in Vanilla was a persistent world with a breathing community. Quests were what guided you around the world and pushed you to interact with other people. There should be a crowd on opening day and there should definitely be a sense of world integrity. I’m not convinced that the popularity will evaporate and I’m definitely not convinced that layering helps the long term health of the game. If you shed 80% of your player in 14 days then game is already unhealthy. At that point they may as well have provided a good experience to people that landed on high pops instead of soiling it for everyone.

And you were never going to recreate that in a stress test.

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Completely irrelevant to the point at hand. Layering diminishes the world’s integrity.

Cool, well then don’t respond to a comment talking about the stress test out of context then.

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Absolutely. The players ARE the game in an mmorpg. That’s what Blizzard has forgotten, and that’s what Layering ignores as well. In a well designed mmo, players should feel compelled to group, especially on launch day. Instead what I saw in that Stress Test feedback thread was post after post by BfA-minded players about how, ‘There’s too many people. I can’t solo quest. This is taking too long.’ And Blizzard reacted by going overboard with the layer caps. The result: a single-player experience. It’s exactly what I feared they would do.

I’d like to chime in.

Vanilla was never great.
#changes

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This… so this…

I was on a dead realm early on. It is a large part as to why I canceled my sub early in vanilla. No not the dead realm the transfers/migrations. The fracture that occurred in the community and economy.

While my server prospered after, it really killed my experience. Watching transfers from the high pop server talk about the players originally on my server, just ruined the game for me. I never made it past the recovery part.

I did eventually come back to the server and it seemed to recover but it sucked going through it at the start. Something I’d rather not go through and something I’d rather no one go through.

What’s interesting about this comment is that I’d wager people who defend layering probably believe this in the back of their minds. I think they’re indifferent to “what’s best” and think that since layering is “good enough” then there’s no reason to complain. It’s frustrating because BfA players are a minority - not that many people even play retail anymore

Man, you must have been reading every second reply. Myself and those on the same server were posting repeatedly that the world felt empty.