People do it. In game, on here, on reddit, etc.
If itâs frequent, it should be easy to pull up an example in a timely fashion of someone saying healers should be top DPS.
I think thereâs a fundamental difference between on the forums or on Reddit vs. in game. In game, it probably means youâre targeting a specific player and harassing them. If I go on these boards or on Reddit and say that, generally speaking, itâs better for healers to do damage when the opportunity arises⊠Iâm not harassing anyone.
Unless youâre trying to say that discussing the pros and cons of various play styles without talking about anyone in particular is harassment⊠in which case good luck trying to curtail discussion about video game strategy in forums for that video game.
Youâll get people making offhand comments about how x healer class should be doing y thing - topping meters because of w reason and fight, or whatever nonsense it is.
The entire mentality of healers doing âmore deepsâ has spun way, way out pf control.
The purpose of a healer is to heal, aye? Not to constantly be trying to compete with dps.
Who said anything about trying to compete? Logs are not a scoreboard. Not even the DPS should be trying to compete with each other. Raiding and dungeons are a team sport and one of the things that means is that your teammates are not your competitors.
They arenât competing with DPS, not even in Reshykâs accurate model of how the game works. Theyâre competing with a timer in M+, enrage timers, and health bars. The same as everyone else, when itâs truly boiled down.
When I try to maximize my own damage, Iâm not doing it to try to beat the other DPS on the team. Iâm doing it because the more damage I do, the more value I contribute to the team. When I play my best and contribute a ton of damage, Iâm happy because it means our teams odds of success are that much higher. When my fellow DPS do lots of damage (maybe even more than me) Iâm happy because it means our teamâs odds of success are that much higher. If my healer and tank are keeping the group alive and doing lots of damage Iâm happy because the groupâs odds of success are that much higher.
If me, the other DPS, the tank, and the healer are all doing their best and doing lots of damage, then Iâm over the damn moon because weâre going to smash this dungeon. If just one of those things makes me happy, imagine how happy I am when they all happen at the same time.
Except my money doesnât go to waste if i donât spend it. The $100 i got one day, goes right into the bank so i can save up.
Personally if i had to compare GCDâs to something, it would be redundent, but⊠Mana at a 100% probally.
Or that.
âŠTrue, though in that particular instance, iâm using the energy (at least as a rogue) to DPS.
Didnât somebody once said there were a legendary for druids that turn overheals into shields/absorbs?
Iâm simply saying that blizzard does have the capacity, even if itâs one expansion to make overheal function differently.
I suppose so, but this kind of applies to normal healing as well.
Well yeah, kind of the reason why i donât dps while iâm healing personally myself. Not exactly worth the expense of those GCDâs if that same GCD, somebody dropped 100% to 80%.
Well âŠYes.
Kind of my point that i see itâs more or less used as an excuse to just be a jerk to tanks/healers, rather then be useful. I can see why you think itâs more useful and kept that in mind. My issue is, iâm yet to be convinced this is the wider thinking throughout WoW.
As for the âDo nothingâ as the pro-healer crowd puts it⊠i still donât see the issue with this. I mean Games allow downtime even if itâs really brief, 1 second, to allow the user to relax a bit in between. And what i donât understand if these people are serious, is they consider that 1 second to be âAFKingâ, or think itâs bad to do nothing, but then turn around and scold somebody for doing something they donât want. There are times when ⊠âDoing nothingâ is beneficial, or doesnât worsen the situation.
Especially considering your example of 10 million healing vs 10 million healing and 1 million dps. If the results are still what complete the dungeon, then i fail to see how itâs bad at all. I wouldnât say itâs good all the time, itâs very context dependent of coarse.
Iâm never really a fan of this mindset, since itâs the sort of thinking that justifies fotm classes or so on. Especially since if were in a content where itâs completable either way. I mean thereâs worse ways that narrow your margin of error then just Overhealing or âdoing nothingâ.
Iâm gonna come crawling back and say that knowing fight patterns comes in handy for this. They could drop to 80% and still be very safe (which is usually the case), or drop to 80% and be in danger. A good healer knows when itâs safe to DPS, and really good healers know when their DPS is worth more than healing someone who is not in danger unassisted.
What if somebody doesnât know?.. I am talking about normal dungeons.
What, are new players now suppose to look up YouTube videos of dungeons before they do it, potentially spoiling the experience they might have with it? Some people donât learn though visuals, but they learn by doing.
A 20% drop in health should be concerning.
Iâm going to concede that itâs a big ask of people in normal dungeons, new or otherwise. Itâs part of the learning process to do the dungeon, start picking up on damage patterns, and then apply that knowledge to how you approach it in the future.
Not always. If my main, for example, drops 20%, I still have 75k health to be burnt through. Itâs a concern if, for example, they have a serious dot on them or there is AoE damage incoming. If someone drops to 80% and thereâs no damage incoming, itâs not a huge deal. Hell, even if someone drops to <50% they can still be considered safe.
⊠Well i suppose we can agree to disagree on this since we have differences in what we consider concerning in terms of HP loss.
IMO, whether or not it can be considered concerning depends on your knowledge of the pulls/fights. Your groupmates do not need to be topped at all times, since they can often resolve <20% missing HP themselves (assuming there isnât something like a DoT, etc.)
Sometimes DPS is more meaningful to the pull than topping someone.
Itâs always going to be a concern to me regardless.
It does give time for myself when i do top them off and⊠widen the margin of error as resh puts it.
I know some, 80% to 60% is safe, but i rather not risk it too much.
[quote=âAwkward-frostmourne, post:981, topic:1405186â] But also nobody thinks âyeah, itâs okay for DPS or Tanks to spend 20-50% of any given encounter doing literally nothingâ.
[/quote]
Healers are doing this either, youre being overdramatic about a couple seconds of downtime.
They are trying to make this thought process pervasive through.
it was challenge mode not m+
No, youâre just interested in creating an environment where this happens while keeping it out of sight, out of mind.
This isnt a theroycrafting thread. This is a thread discussing an interview.
See my second and third quotes. Also you dont even bother frame this in context to high level content. Your agenda is obvious and toxic.
The video that Raiâs posted was on Jul 15, 2016.
Legion was released at August 30, 2016.
Also, contrary to what youâve said, she has Keystone Master, so therefore she knew M+. But i guess you didnât bother to look her up before saying something silly like this.
And thatâs okay. In anything under M+, as long as no one dies the job is done.
If you (the general you) are looking into M+ and improving as a healer, then itâs just something to strive towards.
Thatâs fair enough.
And the subject of the interview has a direct connection to theorycrafting.
Reshyk has been very respectful in all of his posts. You can disagree, but be respectful in turn
Having a connection to something does not make it that thing. Respect is earned not given, and he is being anything but respectful