i mean…isn’t that basically the same?
That’s why I don’t berate healers in game. But this thread is literally a theory-crafting thread about whether or not healers doing damage is a good thing in WoW. We’re not going to completely avoid that theorycrafting topic just because it might make some healers realize that they’re not playing as well as they could be.
a discussion is not harassment, and if you’re emotionally invested to the point that you feel it is, I’ll point you to the mute topic button.
It’s not a ‘little thing’. It’s a dead GCD that could be being used to speed the encounter along. I’m not saying scream obscenities at the healer, I’m saying that it’s entirely fine to ask the healer to help pitch in when those GCDs are available to do so.
You do realise that AoE caps were a permanent feature of the game from vanilla to WoD before Legion class redesigns removed most of them right?
Almost every ability had hard caps, there weren’t many true AoE abilities, and abilities like Blizzard/Rain of Fire/Flamestrike all had soft caps that whilst hitting all mobs capped and split damage after maxing damage at 20 targets.
That’s good then. Everyone can improve their play. This topic kind of feels like everyone is putting healers under a magnifying glass and it’s toxic.
It’s one GCD. At most the healer would’ve done 2-4k damage in that time frame. Just breathe for one second. A lot of healers need to have time to click their spells or their party frames or they’re moving out of AoE. Empty globals will happen
The same can be said of DPS, but people go up in arms the moment you miss a GCD when it comes to damage.
Healers aren’t exempt from this expectation. You want as close to 100% uptime on all of your players when you start to tackle higher-end content. Again, failure doesn’t require beratement, but it DOES require analysis so the errors don’t happen again.
DPS kind of have their own competition amongst eachother to top the meters. One global at a crucial moment can mean the difference when it’s competitive. Healers don’t really do that and although at times when high hps are required one global can mean death, at slower times one global no one is going to be paying attention
What? Any competition between DPS is purely secondary to the fact that dead GCDs make the encounter take more time, which means the combat lasts longer, which leaves more room for mistakes, bad RNG, or enrage.
Part of playing the game is to manage your time and make decisions of what to do with your GCDs.
While I enjoy a good DEEPS competition from time to time, it’s not the main reason I play DPS and it’s not the main thing I raid for. One thing I tell my raiders quite often is that logs are not a scoreboard. The goal of helping your team to beat the boss and the goal of doing lots of damage are frequently aligned, but they’re not always the same. When those two goals come into conflict, I do consider it bad play to choose the logs over what helps the team most.
I’m not the one who made it. I’d have just as much to say in a tank thread or a DPS thread. But those threads never get made and healer threads pop up every week. I’m just as puzzled about it as you.
I don’t mind putting a role under a magnifying glass considering we’re not examining any specific players here. Saying what is good or bad play for healers broadly is not the same as making a statement about a specific healer. If they see this thread and want to use the knowledge to improve their play, good for them. If not, that’s fine too. But just being made aware of what better play looks like isn’t harassment.
that right, gotta have absolute perfection in that heroic 5 man you outgear by 100 ilvls. This brought to you by the same people who dont want you joining their +3 because you arent in mythic raid gear. Or raider io hasnt shown youve completed every dungeon at +15.
Who are you arguing with? We don’t need to be in this discussion if you’re going to supply both sides’ arguments yourself.
I’m not saying ‘be perfect or quit’, I’m saying ‘find something to do with your downtime’. Doing NOTHING actively makes the fight take longer. That’s not what we want, we want to clear the content efficiently and quickly. There’s a reason it’s important to ABC, because anything, even the wrong thing, is better than nothing.
The tank and DPS threads get taken down well before they reach 1000 posts. Mine have in the past as well as people I know. The threads that stay up are the ones like this that bash healers.
And im saying if its content you dont want to do, just dont do it. You people are such a buzz kill its incredible. The level of fun detected must remove is so high its like you work at blizzard.
On the subject of DPS competitions among DPS… I would actually like to say that while damage output is one component by which you can discern the quality of a DPS player, it’s not the only metric that defines good DPS play. Just like healing output is not the only metric that defines good healer play. Players and characters in WoW are more than a single number on a meter and their contributions to a group can’t be boiled down so simply. It’s just one piece of the puzzle. An important piece, don’t get me wrong, but too many people think that throughput is the only thing that matters and it simply isn’t.
I remember the DPS thread. I was even active in it. I didn’t think it was taken down though?
most of the time, throughput is what matters. If there’s enough, you can skip mechanics.
It doesnt matter. What blizzard needs to realize is we will do whatever we need to to min max.
Tanks job - Damage Threat Interrupt CC Stay alive - NOT JUST TO TANK
Dps job - Stay Alive , Defensive interrupt CC Damage - NOT JUST TO DPS
Healers job - Damage Heal Stay alive CC - NOT JUST TO HEAL
Id tanks only tanked and maintained threat and dps only did damage and healers only healed. the dungeon run would be horrible.
If blizzard wants healers to not dps, take away their dps spells.
The ability to damage should be a sign of excellence, not routine procedure else you might as well just play a dps spec.