You need to understand that these “processes” will have a limit, like we can see at D4 with bounties. After a few minutes, you did them all at least once and then would start a treadmill of always repeating the same cycle until you reach max level.
One reason why I quit D4 with the second season was exactly that, it had nothing of the feeling that D1 and D2 offered.
Quests offer hundreds of hours of new content, every time you do them. You see new places, meet new NPC´s, learn new stories and interact with different monsters.
The game you want to play reminds me of Fortnite, there you find abilities and gear in the map and “level” up like that. It´s just so boring and dead in my eyes, why would I ever interact with a game, that is offering so little variety and content?
I know Fortnite is a big franchise, so it has it´s fans, but as a replacement for the questing experience in an MMO? No Thanks, that would be terrible.
As a lover of leveling I’d like to comment on this.
There is no way a player could be introduced to a game where there are 40+ abilities and 50+ different talents and professions and not be completely overwhelmed. It is a tool to gradually increase a players skillfullness in a game over time. World of warcraft would have never been the game it is if it wasn’t for leveling.
Humans cannot master more than a few abilities at a time. Leveling is genius. The paradigm of building your character up from level 1 is a graduated system that allows for more depth and immersion of intelligence.
Perhaps you would prefer Overwatch or Call of Duty. Marvel Rivals even.
One of the reasons wow is still here after 20 years.
These are contradictory statements. And the idea that quests are new content every time is a wildly idiotic statement.
Leveling is not the only system to do this in a fully progression-based experience, and in cases where we want the kit complete before engaging in progression that is what tutorials are for.
WoW is here after 20 years because of its best-in-class combat system and absurd amount of collection content.
Everyone hates tutorials. We want to be thrown into an open world game and say “good luck”.
TBH I don’t appreciate your undue influence, bullying and intimidation. It does not promote a healthy safe space for your fellow players. Gaslighting people into believing that leveling is not an effective way for players to learn is an invasion of privacy.
Your entire post is just narcissism. Leveling is the best part of the game to you, which is an opinion you are entitled to, but it isn’t a fact and it’s not shared by the majority.
Leveling and professions are not in any way juicy. Like, seriously, professions? Rofl? Your definition of juicy seems to be mindless tedium, which does make me curious how PvP got rolled up into it.
And it’s just audaciously wild that you think that end-game players are yawning by the third run of objectively the most engaging PvE content in the game, while you yourself consider killing basic mobs with auto-attacks to be “juicy”.
Ah, so you’re blatantly trolling even by the standards of this forum. Got it.
Imagine being aware of large swaths of the population finding leveling tedious, but nonetheless suffering it, and still being incredulous over the idea that the end-game is effectively its own isolated and complete experience. Especially when this behavior has existed for 20 years and you’ve been repeatedly told as much directly.
When the devs were creating the game quests were initially mostly meant to lead people to various places to grind. It’s only after they observed players basically wondering off in search of more quests whenever they were out of the ones available that they realized what they had, and that they had to stuff tons of more quests into the game.
Had they been as obtuse and dense as you the WoW that became a global phenomenon wouldn’t exist.
So now you’re insulting player’s intelligence. Not only discriminating against special needs individuals but harassing players that don’t agree with your world views.
I’ll reformulate, in order to avoid being called narcissist or other ad hominem:
In my opinion, the leveling process is considered by the majority, as one of the most enjoyable, if not the most enjoyable feature of the game. Not only, because i know to read and talk with people about the game, which i have done during this past 20 years, but also because, that’s by far the most played aspect of the game.
I also have raided in this game and yes, people usually start yawning and complaining about long raids, after just a few weeks in. And you know what, these people spent the last month leveling, for 5/6/7/8/9/10+ hours a day. But during raids anything beyond 2h, starts stressing, boring and exhausting players, because raiding is boring as it can gets, especially in vanilla.
And if you consider leveling as just: “Killing basic mobs with auto-attacks”. I’ve no doubt you are playing the wrong game, writing in the wrong forums, or just trolling.
I consider professions juicy, as an feature of this 20 yo MMO-RPG, exactly because i know that i’m playing a retro MMO-RPG.
And i’ll keep enjoying it, even fishing, otherwise, i would be far far from this game.
Retro playing a game that invites you to spend thousands of hours on it and complaining about the most basic features of that same game, is nuts.
Forcing me to run Dungeons to get skill-ups - no way, not going to happen!
Class characteristics would go away with this idea of yours as well - another big no for me.
It IS a total and final departuer for the WoW concept. Levelling is the thing that makes me want to play. The thing that gives me freedom to play how I like. The thing that doess not trivialize my game time and make me waste it.
The leveeling sistem as it is gives me the choice of how I want to level. By doing Dungeons, by Questilg alone or in a group or even by grinding green level boars
No matter for how long or for how short I play I am sure to get some XP and a bit of G for my next goal.
And these sugestions are not new either. SoD had the runes, and in Dalaran you could not further your professions without running Dungeons for items. Both things that put an effective stopper to my fun.
What you suggest is not WoW Classic. This is some SoD ligth mix with Retail. For another game (that I would not play) this would be OK, not for Classic.
I agree with you. Does not, cannot feel open world without leveling.
Developers have made leveling tedious. Professional gamers that want to level every class so they always stayed ahead of the meta convinced developers that leveling should take less time. And here we are back to classic.
The point is that the removal of boosting does little for the goal of forcing people into the world and keeping zones alive after the initial surge, because the alternative to boosting isn’t going to be those people just saying “Well, shucks!” and going out into the world. It’s them just not making the character at all.