If nothing else, the roller coaster with Ret Paladins over the last month should cast some serious doubt on Blizzard’s ability to do anything more challenging than a coloring book.
The news that Blizzard has new tech that prevent add-ons for seeing certain mechanics. There are “pass through only” mechanics that add on can display on custom debuff ui but can’t themselves identify the spell ID of to execute logic against.
You can’t even do the hardest content in the game, bud. I wouldn’t be too worried about them “dumbing” it down when you’re not even at the level it would matter.
From what I’ve heard about LFR, a lot of people play this game who are phenomenally stupid and “need” an addon to tell them the dragon is breathing lightning right now that is melting their face, and they should move out of it.
Personally, I don’t see the need.
Can YOU name any mechanics from the last couple expansions that “need” DBM? Or that DBM even helps with?
Meh. It didn’t help with the death rays, which were the added hard part on Mythic. Besides, everyone just burned the boss in the final phase and ignored the wheels. The burn speed was the real mechanic
What are you talking about? It literally told people what wheel to stand on and when they needed to stand on it. You didn’t really have enough time in most groups to call out runes and so the add-on assigning each run was needed to do the mechanic. Timing standing on it could be done naturally but the assignment mechanic less so. Too many runes active without the ability to pre-assign players.
And people literally did the same thing on Heroic before such things were widely available.
The only thing Mythic added was the death rays, which no addons helped with. (At least, as far as I’m aware.)
Remember, the whole thing with Fatescribe was that odd ## of people standing on it moved the circles one way, even ## moved the circles the other way. The intent - which people actually did, at the raid’s launch - was to quickly determine whether it was faster to go clockwise or counter-clockwise to get to the lock point, and use that number of players.
It wasn’t until later that people realized there was more than enough time to ride the merry-go-round all the way around, and switched to simply assigning 1 person to each ring immediately.