Anyone could stand on the wheel on heroic IIRC and there were no death lasers so you could just yolo it in whatever order. Also the intermissions had like no damage so the tanks and whoever else could help with that mechanic, and I don’t remember if heroic had shooting black balls either.
No, it was only lolNormal where nobody got Runic Affinity.
Mm.
I didn’t do much of the raid on heroic IIRC other than farming sylvanas for the dom gem so I couldn’t exactly remember what was or wasn’t there on normal/heroic. Point is, the fight was easy enough on Heroic that you didn’t need a weak aura. Also I’m pretty sure Blizzard extended the intermission on Mythic at some point because the weak aura was too mandatory.
Wowhead actually had an “urban legends about the fatescribe encounter” at one point. Explaining that, no, the ring does NOT go faster the more people you put on it, and other misconceptions.
(BTW, the worse part on Mythic was the Stop DPS calls. You went into every phase with everyone’s cooldowns up to just burn through them before the nasty overlaps happened.)
I did the fight. I remember the fight.
You’re so far off the mark it isn’t funny.
The game isn’t dumbed down. It’s too complex.
Then instead of scrapping it entirely they should move it to an easier boss(first boss Tarragrue-style) or make it the achievement for this one.
Honestly this really sucks. I have wanted a new class call out boss for a REALLY long time. And was just gushing to my guild in raid the night before this article was posted how excited I was for this.
Shame. It was a fun idea. Buuuuuuuuuut I can totally see how people would make things difficult for everybody on purpose by playing certain classes for maximum mischief
This is the second time I’ve seen a comment like this, and I am worried it’s going to end up having truth to it lol
I haven’t actually installed the PTR. With this boss open for testing, is it confirmed removed?
Ask the people who threw a fit about simple mythic+ mechanics. Ask the people who raged about 15’s being too hard now 20’s are the average key being done. Ask the people who rage about raids being too hard so Blizzard constantly has to nerf mechanics.
Blizzard was probably just saving themselves the work of nerfing stuff before it’s implemented and people have a chance to whine about it.
Reading the article…
Inflicting 22-41k damage to everyone every second then another 67-124k damage to everyone instantly at the end of the channel WHILE the healers are also forced to do things like:
That sounds like a healing nightmare. It sounds totally fun to have to heal constant raidwide damage, then completely lose control of your character and have Neltharion forcibly move your character and make him deal damage to your entire raid on top of the damage he’s inflicting, right?
This would be a fun mechanic if they took away the constantly raidwide damage he was pulsing. But with the constantly damage he’s pulsing, this was already a healer nightmare. But add on constantly losing control of your character AND random raid members losing control of their characters and dealing massive raid damage on top of the damage he’s dealing? Yea, no.
I have no issues with them removing this mechanic, for the sanity of my healer friends. This would be especially horrible for Evokers due to the positional requirements for Evoker healing and the fact the Evoker class call makes him move the Evoker around the battlefield AND deal damage. Getting back in position to heal the damage you just did and the damage he’s been doing would be a nightmare.