Personally I think we should be able to craft gear using the reagents we get from torgast. Could easily make a whole torgast sets with recolors of weapons from the past. Would be nice to craft mourneblades in like 9.2.5
Trinkets could have like nice anima power based stuff. So much missed potential.
For example
Could have a trinket that has this effect toned done for non-torgast content. And then have it award a stack of that anima power in torgast at the start of the run.
They should really just make gear that scales down for raids/pvp.
You can get any gear at a scaling ilvl via solo content and smash through old content/WQ/dailies without effecting the other content.
Currently they have a cap on ilvl gear because it makes the raids irrelevant if the gear you get from solo content is as good as raid gear.
If they separated the gear based off content they could create a great solo gearing experience and the raiders/pvpers would be completely unaffected and would just shut up about it.
The only people that complain about solo players getting gear are the ones that can barely get Aotc or struggle clearing heroic.
The guys that are 10/10M couldnât give a crap about what the other people are doing and what ilvl they are. I seriously doubt the world first guilds sit around and talk about what ilvl WQ rewards.
I always thought it was ironic that WoW devs say they canât give us a new row of 3 talents every expansion, and then in Shadowlands we get hundreds of new and recycled abilities in the form of anima powers, covenant abilities, conduits, legendaries, and soulbind traits.
Yes, some of the anima powers would need to be toned down outside of Torghast, but they could make great trinkets, enchants, or talents.
Yea. Personally I find fun stacking those powers and just see all the pretty numbers and flashy spell effects.
Like one of my favorite trinkets was
Just to get that shark to damage your target was a nice thing I did lfr for.
I think they could have made torgast a better experience, dropping weekly loot would have made it better for me. I like running in there just wish it dropped like valor or something to make it worth doing and try out fun builds and anima powers and offspecs. I thought doing a twisting corridor run would be nice for weekly loot. But blizz only rewards premade content this expansion it seems. Puglife until that changes.
I think they say that for balancing issues. Torgast doesnât have to worry much about being balanced lol. Its just go crazy and have fun killing stuff.
Definitely! The hardcores are demanding that Torghast be divorced from power gains, when the real issue is that hardcores felt forced to do Torghast for legendaries, while the casual and solo players that would have enjoyed Torghast could not gain any gear progression from it.
As long as the Torghast gear is not BiS, and Torghast is not the most efficient source of Valor or other rewards, it would have been an excellent fourth pillar without threatening the other three.
Shadowlands gear gatekeeping was a failed experiment. I can only hope that the devs change course ASAP, no need to wait for the next expac.
This is a good change. A better catch up system was needed in order to make it easier for casuals to get gear ready so that they can raid in their days off instead of wasting more time trying to get gear and catching up, falling even more behind.
It is also much more alt friendly which I only see as a good thing for the game.
Casuals trying to pretend that this patch isnât pandering, when theyâre releasing three different welfare events at the start of the season to give loot to plebs, even knowing it will impact progression players.
Cry me a river about not being able to get a 252 weapon when the patch is clearly trying to appease you guys.
Not only that, flying is opening up very early in the patch which is clearly casual-oriented.
I donât know about that. People seem quite happy that BIS is actually BIS again. The removal of Titanforging and the removal of mandatory engagement with LFR etc has been received quite well.
This is how the Zereth Mortis gear works. It has an ilvl 252 but gives you special powers beyond its ilvl in the open-world. Ask a player who played on the PTR about it, theyâll tell you.
Theyâve always catered to casuals. The âomg blizz kills the game for casuals!â complaint has been verifiably absurd for a long time now.
So casual content gets you gear on par with the normal raid. Bet people wonât do the casual content and exploit the fact that they can get equal rewards for doing way easier things! Oh wait⊠thatâs what happens every time.
Grats blizzard. You made your normal raid completely irrelevant before it was even released.
I never maxed out the world gear from Korthia. I doubt I will max out the world gear from Zerith Mortis. I guess if the only thing you care about is ilevel, this is a good change. I only care about transmog.
Hey, werenât you supposed to unsub? You made a big deal out of how you were gonna do it if they didnât nerf Mage Tower, and they didnât nerf mage tower.
You seemed to be very passionate about it at the time.
You are being handed raid equivalent gear for world quests, which destroys the end game meta for regular raiders.
Seriously what do you want?
M+ gets mythic raid level gear even when you fail. Mythic raiding is the most locked, least accessible content in the game,despite m+ being just as rewarding even though itâs way easier, spammable, and rewards failure⊠and now world quests make normal raiding totally irrelevant before the patch is even out⊠and yet these âomg blizz caters to raiderzzâ posts still exist.
Because if easier content is just as rewarding, or more rewarding than harder things, the âelitist a hatsâ will take advantage of that and push out the casual players it was meant for, leaving the need for yet another avenue for casual players to get item levels they have absolutely zero need for.
It objectively hurts the game when casual players get equal rewards for doing less. Its not even in your best interest to want this.
So freaking sick of people complaining about wow catering to the people that itâs seriously designed to stop from doing the content they want.
Go look at a m+ queue and then go look at a mythic raid queue⊠the game caters to raiding? Shut up. My godâŠ
in my experience - and iâm not saying that this is universal, just my experience - really good players are so locked into themselves and their wants/needs that they have no time nor patience for âcasualâ players. i donât have a problem raiding or whatever with a bunch of people who have no clue as to what weâre doing. i have no problem with that. weâll figure out what weâre doing wrong until we succeed. but, if Blizzard recognizes that and wants to give us a leg up, what is wrong with that? seriously. eventually, weâll know what weâre doing and these super-good, but snotty, players might even have a little time for us. i donât see how any âcasualâ gameplay could possibly be harmful to a top tier player (for whom I have ultimate respect).
Iâm literally asking for the more content and more difficult content you said is necessary in your following post. Just not tied to the 3 E-Sports pillars that are the current end-game. Some of us donât want to race against a clock or flex imaginary numbers over others in game. Some of us want this to be, yâknow, an MMORPG. Iâm not asking for âequal rewards for doing lessâ, as I said only one group here is trying to make this all about âcasuals just want free lootâ and it isnât the âcasualsâ.
And yes, the game very obviously caters to raiders/M+. Theyâve let PvP languish ever since Ion Hazzikostas, yâknow, the guy whose claim to fame in getting promoted to the Game Lead was Raid development, took over the franchise. All the superfluous âborrowed powerâ systems they implement since, again, Ion Hazzikostas took over are designed specifically around raiding. Yâknow why, because Ion IS a good raid designer, no one can deny that. But itâs either ignorance or disingenuous to say the game hasnât catered to that niche since the âRaid Guyâ took over the game.