If Blizzard doesn’t want to put forth the effort in making the content fun, then the least they can do is give us some decent rewards out of it so that our time doesn’t feel wasted.
If the content is fun, people won’t complain, but the content really isn’t fun. World quests are actually quite boring compared to other parts of the game. Most of them are just automated.
That’s what you guys asked for. Blizzard tried to make open-world more complicated and/or challenging and the open-world players revolted.
If you want to fire neurons, there are other forms of content to engage with. The open-world is claimed by the hordes of the undead and that’s likely just the way it has to be.
I can understand that. But at the same time there’s only so many hours in the day and let’s be honest, Blizz hasn’t been showing their most creative side yet.
I grew up with my dad watching Star Trek and Star Wars however I am more partial to Star Wars. I was just trying to poke some fun as a way to keep the discussion light hearted.
Reason this game is loosing players. If you go and play Elder Scroll Online , game that doesn’t attract players simply because is hack and slash and not tab target online game, gearing system is almost perfect. It’s connected to crafting something it’s extremely fun in Elder Scroll Online, and you can upgrade any gear to max quality.
Difference is let’s say you get more currency if you do hard mode, and certain tier sets drop only from raids aka Trials. I keep playing this game every day as well wow. In Elder Scroll Online daily stuff takes me about 10 min to complete and that is crafting, and some quests if you want them. I usually hop inside dungeons to get certain tier pieces and weekly on Trial. Even repeating some story it’s fun, because it’s not tied to anything. Not like here where you have to complete a story in order to continue or progress to next patch content.
Solo challenging dungeons, group content is fine. Yea not perfect but still
You’re remembering wrong. You got gear form the dungeon which is equal to current mythic zeros. You also got badges which you bought gear with. However the vendors only gave 2 offset pieces and one main set piece. Don’t believe me then go to northrend dal and look at the vendors.
Maybe the problem wasn’t their complexity or challenge, but the fact that they were just tedious.
If you’re referring to Shadowlands’ initial world quest design, nothing about them were challenging or complicated. They were tedious because, instead of doing something interesting with them, they just made them have more steps to complete, which isn’t what people wanted.
Just imagine if all the “players” on the forum who are trying to convince people to quit were created and operated by a single person who views their actions as supporting the game and helping the devs move it into a glorious future where only the most elite of elites remain.