They kinda do, even if theyâre not the one doing a big payout. They endorse, and communicate with such guilds, and congrats them on first kill and all. If you want to go with âWell ackthually only events Blizzard pays out countsâ then youâre gonna have to specify âOnly Blizzard paid e-sports.â
They do, especially on YT and they even stream it.
Maybe if you did, or even raiding, or gearing⌠In fact you seem to be spending more time on the forums than doing any of those things! Shocker, I know. :3
It sure is when the game is designed around those e-sports. They donât âspecificallyâ change how classes, instances, bosses, abilities and stats work only for these events.
Irrelevant to the fact that most of the endgame is not those things. People would still be doing all the various levels raid, PvP, and m+ if they balanced around open world content.
I still think world content directly competing with Normal Raid is one of the stupidest god damned things, tbh.
Why do Heroic Dungeons exist? Crafted gear is better and cheap and World Content is better than both long-term.
Same for Mythic 0 dungeons but without the crafted option.
And if Normal Raid is equal to World Content⌠why bother? Why bother working with 9-29 other people in a raid environment where mechanics and performance matter (at least compared to World Content) if rolling your face on the keyboard for 27 minutes once daily gets the same rewards at the end of the day?
For me, both âfunâ and ârewardingâ are prerequisites for me wanting to spend time with something. Effort vs Reward is part of that. Itâs why I struggle to care about getting better gear in FFXIV, where crafted gear is more or less 2nd BiS at all times and easily affordable on the Market Board.
Anyway, thatâs my take on things. I understand the desire for a casual/solo means of gear progression, but Iâll never understand why people think it should have the same endpoint as content that requires much more of its participants.
FWIW Iâm not even opposed to potentially nixing Normal Raid. I think itâs kind of superfluous and tends to act as a non-progression difficulty, which we already have in LFR, but that doesnât sort out the early gearing scheme. That leaves questions on where to put LFR, and still has the Heroic / Mythic Dungeon vs World Content issue.
âfasterâ seems a bit irrelevant to me in a world of 8 month patches and the opposite end of the spectrum where everyone sits around waiting for potential upgrades from the Mythic+ Vault row exists.