Blizzard, Please Rework These 2 Hero Specs!

Colossus and Templar.

Both of these Hero Specs ironically, are very similar in design intent. Both are also the bridge between a Tank Spec and a DPS Spec.

However, both have missed the mark completely and both are grossly underperforming.

In my opinion, we need to go back to the drawing board for both of these Hero Specs.

Does it bother anyone else, like it bothers me, how both of these Hero Specs are inconsistent in their themes, icon graphics and gameplay?

For example, Colossus Warrior’s Hero Spec icon is a Warrior holding a Sword. Yet, the big ability is Demolish which is a Mace ability icon. Why?

Templar, is known as a Sword wielding Knight yet this Hero Spec revolves around Hammers? Why?

Furthermore, Wake of Ashes, which is a Sword ability icon, transforms into Hammer of Light? How does that even logically make any sense? lol

These specs are unfortunately badly designed and mismatched with their appropriate class fantasies.

Any Hero Spec that revolves around a big damage button press is destined to be mediocre. Can we please move away from that gameplay idea and instead reimagine something that can be competitive in World of Warcraft?

Tons of cool flavor and themes are available for these Hero Specs. Things such as…

Colossus

  1. Shield and 2 Hander Combo
  2. Immune to Stuns/Forced Knockbacks
  3. Increased Parry/Block
  4. Counterattack functionalities (Think old Mark of Blood/Thorns/Eye for an Eye/Retaliation)

Templar

  1. Shield and 2 Hander Combo (Heavenly Strength)
  2. Aura Improvements (Activate 2 Auras at once or add another option)
  3. Divine Steed Augments (Direct Charge/Dash/Leap/Mounted Combat)
  4. Reimagined as Sword Themed rather than Hammer Themed

Anything better please. These are both way too cool Hero Specs to waste this much potential on!

A Templar with a sword…? Huh??

Care to elaborate more? Templar’s are almost always depicted with Swords rather than Hammers.

Moreso, I would encourage you to take a quick look at WowPedia. Search Templar.

Every image of Templar Paladin’s are depicted with Swords here as well.

Dont Touch MY TEMPLAR!! its perfect like it is right now, im always top dps made my rotation, etc… plz dont.

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Mechanics and performance aside, would you prefer a Sword Themed version of the same hero spec or the Hammer Themed version we have now?

So Sword of Light vs Hammer of Light
Empyrean Swords vs Empyrean Hammers
Bladefall vs Hammerfall

Because that was Blizzard’s decision. I also fail to see why this is such a problem. Paladins use hammers. We’ve been calling down hammers of Light for ages.

There is no law that says it has to be a sword.

Also: they’re just basic talent points. Stop treating them as something special. They aren’t. The only reason they’re in their own separate section is because Blizz was too lazy to make sure people couldn’t fill out all three sections of the current end of the trees, so putting them in their own section was easier.

… why does it matter? It’s a magic ability they wanted to change it into something else. This is a non issue.

No.

Some of us, like myself, really respect logical consistency. It makes absolutely no sense why Templar’s are Hammer themed rather than Sword themed. It doesn’t match up with history and it also doesn’t make sense with our in-game toolkit.

Templar Strike/Templar Slash is also a Sword themed ability. So why Hammers?
Wake of Ashes is a Sword themed ability. So why Hammers?
WowPedia only depicts Templar’s with Swords. So why Hammers?

Not an endorsement of OP’s suggestions, but I wouldn’t necessarily say no to both ret hero trees getting changed (depending what they change to). I find both extremely underwhelming. Herald just feels completely uninteresting. It literally doesn’t change how I play, aside from making me feel less free to use wake of ashes. And the animations are lame. Just a couple of raid markers above enemies and some laser beams. That does not evoke the idea of a “herald of the sun”!

Templar feels fine to play. But the hammer theme sucks because it gets lost in the visual noise. I’ve been throwing hammers around on my paladin for 20 years. Throwing a few more that I barely see is not interesting. And again, makes me feel less free to use wake of ashes. Though less than herald does. Still, both specs being built around the use of the same ability is very boring.

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In the beginning, both of Ret’s Hero Specs sounded interesting, ignoring the personal complaint I have with Templar being Hammer Themed rather than Sword Themed.

But in practice, both Hero Specs feel underwhelming to actually play. Especially Herald of the Sun for me. Very difficult to notice any visual differences and I agree with you that both Hero Specs have taken some of the enjoyment away from pressing Wake of Ashes which is a shame.

Clearly you don’t. Otherwise you would have used some logic before posting this.

Let’s take a look at WC3: the Paladin is welding a hammer.

How about the artwork from Blizz for Paladins? Uther’s hammer ring a bell? Draenei Paladins with hammers?

Seems your “logic” didn’t go that far.

Unfortunately, you didn’t happen to use some logic before posting all of these photos of paladins.

These are PALADINS. These are not Templars friend.

Paladins are indeed often Hammer Themed and rightfully so. Templars however, not so much.

… are you serious right now? :rofl:

Templar is just an officer role. No one cares what weapon they weild. Scarlet Templar and Zandalari Templar are seen weilding axes. Should we make it an axe theme then?! My goodness you truly have no logic do you?

This isn’t even worth a conversation.

My Hero Spec Talent screen would suggest otherwise…

But it seems like you do?

Further proof that Hammers would not make the most sense right?

No kidding.

They just need to make Demolish not root you in place when casting.
Rooted casting for a tank is horribly clunky and cumbersome and in many cases deadly to the tank.

This was the same reason that prot warrior legendary shield sucked in Legion. 100% block was not worth being rooted.

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I could agree with this. At a minimum, this would be a really good update.

Truthfully? It could be a giant pool noodle and I wouldn’t care

Truth be told, i would actually like a reward to mountain thane over colossus from a prot warrior perspective.

Mountain thane is freaking BORING, its the most lame hero spec because all it does is make your thunder claps look prettier. Its the biggest snooze fest.

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As a Colossus enjoyer, I just need Demolish to line up more fluidly with other cooldowns.
That, and you learn quickly when NOT to Demolish. :frowning:

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So which is it? Are you going to just stare at the two images on Warcraft Wiki (while ignoring the other Templar listed) or are you going to go by what Blizzard described (which uses hammers)? It can’t be both and you don’t get to move goalposts.

Also, I knew this sounded familiar. You quit over this in your earlier thread and we all told you that you were being ridiculous. So what happened? Couldn’t follow through?

My arguments remain the same. And I’m ecstatic with my Templar Ret Pally, thanks.

Have a great day.

It’s simply this, Templar would be more accurately represented in-game as a Sword Themed Hero Spec. It’s not even a matter of personal opinion, even though it is also that.

Templar Strike/Slash is Sword Themed.
Wake of Ashes is Sword Themed.
Templar’s on WowPedia are depicted with Swords.

There is no grounding for seriously arguing that Hammers make better sense than Swords.

I did take a break from the game. I wish I had the strength to really stay away but I don’t. However, I still can hold the same position that this isn’t the right thematic choice for the Hero Spec.

You are also the one coming here, bringing the rudeness at me for no apparent reason.