Blizzard, please end mage dungeon boosting in TBC Classic WoW

Lol, “I’m the problem”

Yet you still haven’t given a single reason as to why boosts are bad. Sounds more like you’re some whiny child not getting his way and throwing a hissy fit.

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That would make twinking so much easier in that the twink would not have to worry about gaining xp while running dungeon for gear with a main.

You know the reasons, you just want to start internet keyboard fights. It is really just sad…

Ah… so you don’t have any reason for your blind hatred, thanks for clearing that up.

I’d actually be pretty okay with that.

Hell I’d be okay with letting them turn off XP entirely like was allowed later.

Though from what I understand a lot of people who twinked didn’t like that because it pit them only against other twinks, and as it turns out many people did twink just to steamroll unsuspecting newbs.

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oh i have plenty of points to debate, but you dont want a debate you want a keyboard war.

there is no XP in BGs unless you turn in quest.
It was when they turn XP on in BGs then created the XP off option that there became a problem. Originally you didnt get a lot of the newb issue because no one leveling in BGs

Oh sweet irony.

Well I mean let them turn off XP entirely and then you can farm dungeon as much as you want without out-leveling your bracket.

Though in all honesty with all this talk of boosting I wouldn’t be opposed to some minor changes to leveling, including letting people level via BGs to add a little variety to the ways you can level a character.

Since I’m of the opinion rather than letting people skip the content, they should look at potentially fixing the issue with the content that’s causing people to want to skip it in the first place.

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I agree . And it’s not instant and the booster is providing am in game service.

If they really wanted to help PVP they could create an endgame server with no seasons and one bracket for BGs. Kind of like the tournament arena servers are.

I agree with the OP. There is a fundamental break in the intent of the game when ONE player can functionally act as a content skipping mechanism for 4 others.

Couple this with the broken speed dungeon grinding and we’re back to everything that made 1-60 not fun.

This has to be addressed before we’re all pushing to 70. There is no functional way that any of these methods can be considered “intentional” and be defended by #nochanges. This breaks the spirit of Classic and puts all of us at the whim of one/two class(es).

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I don’t do mage boosts, I find them boring.

That being said, they have absolutely no impact on anyone other than those in the boost so I vote to leave them alone.

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The questing in TBC was more streamlined for sure.

See this is the issue I can see people get behind and makes sense. I honestly thought the AOE changes were enough.

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This definitely needs to be fixed as it ruins the spirit of the game in my opinion.

Mage boosts being the “meta” affects the whole community.

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480 mobs, 1 pull, after the AOE cap.

Balanced? Seem like the Classic TBC you know and love?

Would it be more like the Classic TBC you know and love to watch a video of someone inputting credit card information and buying a boost to 58?

Seeing people use clever mechanics to do things that would generally be thought to be impossible is one of the highlights of these kinds of games in my opinion. Personally I would prefer if they killed certain pathing issues like the totems in Mara because I think mages would adapt, but killing boosting in general is saying that you value the leveling experience over freedom of gameplay. That’s fine but the 58 boost and its supporters has already proven that many players and Blizzard don’t care about leveling so why make the game less interesting to support something that people don’t care about anyway?

Way to hijack the thread and make this about the 58 boost, Csr.

Finally. Some traction on the forums about a legitimate, deeply rooted issue Classic WoW has that needs to be seriously addressed.