Blizzard, please do something about the state of M+

The current situation with keys, where you apply for 30 and get rejected to 30 because you’re a certain class, non-meta, etc. or even if you are qualified, you’re not the “highest io” based on the roster of overqualified applicants — so you get rejected. You clearly are qualified for the key since you’ve timed everything else prior to it. but instead you get that 3.5K io rated DPS because …well he’s more qualified.

No one gets into keys and all DPS dread and can relate to this dreaded doom of gameplay. Please fix this. i don’t care how but it’s gotta change and it’s not working and 95% of m+ key users disapprove.

You can just see – half the forums posts are about M+ QOL changes. Please look out for the 95% instead of the top end-game 5% pre-mades when we say the current status is not great.

18 Likes

Blizzard can’t fix your issue, people ran tanks and healers off, its a playerbase issue

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They can instrumentally change the foundation of how M+ works, LFG, queing, etc. grouping, matchmaking, metas, tons…they are smart people.

Even if they change metas there will always BE a meta

And unless they give major incentives, tanks and healers aren’t going to queue into a matchmaking system

Its on the playerbase to stop running tanks and healers off, there’s too many dps for the amount of them willing to pug

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There’s no matchmaking, it isn’t queued content. LFG could use an indicator if you’ve been rejected from a group before, other than that this is a matter of player driven factors.

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They should just have standardized buffs and dispells that work for everything based on the dungeon they were in. This used to be a thing actually, where you get increased X buffs based on the dungeon and utility.

There is no reason why a priest can’t dispell a “curse”. that’s bizonkers. Or why a holy paladin can’t dispell a poison. they should be able to dispell - everything. Every class should have a standard set of utility/abilities, across the board that do the same thing.

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No thanks, we don’t need more class homogenization.

Especially from people who don’t understand the current classes anyway.

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They can btw

because its an rpg, there is a need for class identity, also its a 5 man group, at least 3 classes can dispel a curse, at least 3 can dispel a poison, its about building around what you need

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I wouldn’t like being able to queue for them. I’m just saying that because a lot of people sign up for things they aren’t really ready for and it can make it hard to beat. I mean that kindly and honestly. If 4s are a struggle to beat dps wise then a 6 will be very hard. But not everybody will realize it depending on the group you were in last time.

I think it will make mid key pugging really really hard.

You can have class identity in the abilities you use for defensives and/or offenses. the certain utilities like dispells- that should be pretty standardized…and should be healers only

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nty, its a major part of group building

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aka META building.

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nah, there’s plenty of classes not in the meta right now that do those things

like take your class, hunters are extremely good at getting rid of certain debuffs right now

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Those are still core abilities to those classes that shape their identities and encourage you to build a group for the situation you are going to be going into. If everyone had identical dispels, CC, etc it would just be top dps 3x because there’s no reason not to class stack.

We’re not doing keys anymore. Just delves and raids. Just say no to M+ If you can’t find a decent group you can run a delve yourself or run it with just 1 or 2 friends.

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Why would anyone want to class stack? You still provide different tool kits of offenses, defensives, and play style. I’m mainly talking about CC/dispells - things that make or break metas

you don’t even understand meta

just cause you can dispel something another person can’t doesn’t make you meta

its all about dmg toolkit

Prot pally isn’t meta right now because they can dispel poisons, they’re meta because they are tanky and deal massive dmg (plus interrupts)

enh is meta cause they deal massive funnel

aug is meta because… well aug

frost is meta because they deal massive dmg

disc is meta because in the right hands they are nuts

dmg/healing is always going to matter more than straight up utility

True, man. In fact, why have more than 3 classes at all? Log in and play tank, DPS, or healer. Can’t even have ranged DPS or melee DPS, because lord forbid one of them needs to do more than turret and press damage buttons.

1 Like

sounds like meta is about massive damage output for dps. well let’s have all DPS do same damage, with similar interruptible abilities. then there we go. Mainly the problem is for DPS, not tank/heals.

you can’t give all dps the same dmg profile without making them play the same

meta exists because classes play different, classes have to play different because well… a game with 30 some specs that all play the same would be dull

2 Likes