No, they should balance premades that queue up on each side and fill in the empty slots with pugs. A group of solo pugs should never go up against one or more premades in a bg.
It would improve the experience for everyone involved. Perhaps there should be some sort of incentive to encourage more players to form premades. Inexperienced players could learn from watching experienced ones in action. And more people would queue if they knew there was a good chance at a fair fight, rather than a high probability that theyād be farmed in the graveyard while the premade delays completing objectives to get more hkās.
I believe the system already tries what your saying. My experience when I solo queue as a healer, a vast majority of the matches I enter have equal amount of healers on both sides. When I queue as dps I experience far more healer discrepancies.
Do what I do and win the solo battle let the group run with the pack and excel at a different base or something. I know you canāt do it in Battle for Gilneas but most others you can
I never said you didnāt. I just pointed out that said behaviour already exists,so showing how many players are grouped together changes nothing on that front. Saying there would be more of it is just an assumption, when at the end of the day we just donāt know.
Personally I believe it would be a great addition to the bg board. It would eliminate all speculation about the enemy team being a premade while also showing people that their team also does or does not have a premade. Win win if you ask me.
Itās thought that the system attempts to put premade v premade, but will prioritize quicker queues above thatā¦so not to punish players with longer queue times just for playing with others.
Who thinks this? I always solo queue on my twinks, and I have seen absolutely no sign that premades ever are put against premades. In fact, my observation is the opposite. Premades, even full premades, are put against solo pugs preferentially.
Iād love this, but not because āhell with premadesā ā¦ itās just handy to know who might be peeling for any given player(s) when I decide to attack them.
I play a couple other games that have this feature, having that little group bracket icon warns me that I need to be wary trying to single one out, as theyāre more than likely communicating at least a little bit.