Chat is all you can do besides raid warning if you are leader . You cant force people to listen you just cant man.
11/09/2018 02:44 PMPosted by GravehowlYou guys are right, I'm sure 3 or 4 players from the same server with the same guild name just coincidentally queued into the same BG, I shouldn't have ruled that out.
And not a single person read my post effectively. I specifically said to not disable premades or discourage premade behavior, but to integrate something into the battlegrounds that gives solo queue players a way to coordinate better against coordinated teams.
I also specifically said I only want to do unranked play because I like solo play. Not every player on the planet wants to get into voice chat, mute their music they're playing, or be forced to obligate your social life at the current moment to just fking have fun in PvP.
When I used to do premades in PVP it was hardly ever with someone from the same guild/server as me. If you see me queuing with people from my guild you're honestly much more likely to win than if I were doing a pre-made group with other skilled pvpers.
As for the issue of Premading itself, it'd be pretty simple if Blizz just put premades against each other.
funny how OP is trying to make random bgs a bit better and he gets called out to quit and play hots..
so amusing you use common sense and try to workout solutions and you get smarties roleplaying captain obvious..
the Hots idea isnt too bad if it's not too repetitive like (blacksmith is under attack every 5-10 seconds) but a message in the screen like "your flag at X point is under attack" would work much better rather than when you see the map and the flag and there's nobody defending and seconds later the enemy faction assaulted it..
except they wont ever do that.. if you played overwatch you almost never see premade vs premade it's 2-6 vs randoms and randoms get stomped most of the time, the effect is still the same on wow bg's 10 man bg's with 5 premade or 15 vs 15 with 2 premades that's 10 players already ready to stomp solo queue folks..
so amusing you use common sense and try to workout solutions and you get smarties roleplaying captain obvious..
the Hots idea isnt too bad if it's not too repetitive like (blacksmith is under attack every 5-10 seconds) but a message in the screen like "your flag at X point is under attack" would work much better rather than when you see the map and the flag and there's nobody defending and seconds later the enemy faction assaulted it..
11/10/2018 01:45 AMPosted by DaerowynAs for the issue of Premading itself, it'd be pretty simple if Blizz just put premades against each other.
except they wont ever do that.. if you played overwatch you almost never see premade vs premade it's 2-6 vs randoms and randoms get stomped most of the time, the effect is still the same on wow bg's 10 man bg's with 5 premade or 15 vs 15 with 2 premades that's 10 players already ready to stomp solo queue folks..
11/09/2018 02:33 PMPosted by SilverboltYou overestimate amount of premades on BGs. Winning team always looks like a premade.
Even so, this game shouldn't be tailored around solo players. If players went extra mile to form an efficient group, then they deserve success. There is enough bland fairness in this game already.
I Agree I win a lot more as a team of friends/guildies if you take the stress away from trying to do everything your self you win a lot more and enjoy more
11/09/2018 04:00 PMPosted by Meyka11/09/2018 02:20 PMPosted by GravehowlI'm not talking about disabling them. I'm talking about how coordination from premades stomps every fking BG I enter.
I feel like it's statistically impossible that not only do you lose every single bg you play but that you also lose to a premade in every bg.11/09/2018 02:20 PMPosted by GravehowlThe PvP UI needs something like Heroes of the Storm where an announcer is constantly telling you about objectives.
Go play HotS.
my toons record on Alliance is 15-378 no Joke and Horde 141-103
11/09/2018 02:37 PMPosted by Dangerjosh11/09/2018 02:36 PMPosted by TeneeaThe only thing they "need" to do is label premades on the BG score UI.
That won't do anything but increase toxicity in chat and increase afkers.
What is wrong with allowing people that knowledge? Is it because then it would be much harder for pro premaders to continue denying how often they are pitted against pugs?
11/10/2018 04:18 AMPosted by Miadra11/09/2018 02:37 PMPosted by Dangerjosh...
That won't do anything but increase toxicity in chat and increase afkers.
What is wrong with allowing people that knowledge? Is it because then it would be much harder for pro premaders to continue denying how often they are pitted against pugs?
You literally quoted the text where I said what was wrong with it.
Kitana do you have a hunter named that and were you just in area 52? If so I say you lol
OP I admire you attitude and eagerness to find a solution to help make randoms in random bgs more successful.
OP I admire you attitude and eagerness to find a solution to help make randoms in random bgs more successful.
11/09/2018 02:36 PMPosted by TeneeaThe only thing they "need" to do is label premades on the BG score UI.
this^^^^
games like overwatch and paladins have done this for years now, its over due in wow
I recall on a Blizzcon panel last year the devs stating that BFA would include team announcements on random BGs what would for instance let you know "three friendly players defending farm, ten enemy players in the area", so everyone would know that the farm is about to get 10 3'ed.
BFA came out and no such intelligence was included.
That being said, against a premade it wouldn't make much of a difference. You can't compete with 33% to 50% of the other team communicating, chain CC'ing healers, and focus burning down targets. Unless it is a premade consisting of absolutely horrid players it will be a crushing loss.
BFA came out and no such intelligence was included.
That being said, against a premade it wouldn't make much of a difference. You can't compete with 33% to 50% of the other team communicating, chain CC'ing healers, and focus burning down targets. Unless it is a premade consisting of absolutely horrid players it will be a crushing loss.
11/10/2018 05:04 AMPosted by Dangerjosh11/10/2018 04:18 AMPosted by Miadra...
What is wrong with allowing people that knowledge? Is it because then it would be much harder for pro premaders to continue denying how often they are pitted against pugs?
You literally quoted the text where I said what was wrong with it.
Well I thought you must be kidding.
That is a pretty poor reason to feel that keeping people in the dark is ok. I see absolutely nothing wrong with the game telling you when you are up against a premade, and I can only think of one legitimate reason anyone would not want it, and that is because it would easily disprove the constant claims that premades are pitted against premades.
I'm sure you just thought I was kidding. We've only had this discussion a hundred times. And true to form, you assume ridiculous things about me when I clearly stated otherwise.
11/10/2018 02:09 AMPosted by Xyonafunny how OP is trying to make random bgs a bit better and he gets called out to quit and play hots..
so amusing you use common sense and try to workout solutions and you get smarties roleplaying captain obvious..
the Hots idea isnt too bad if it's not too repetitive like (blacksmith is under attack every 5-10 seconds) but a message in the screen like "your flag at X point is under attack" would work much better rather than when you see the map and the flag and there's nobody defending and seconds later the enemy faction assaulted it..
That takes away any type of effort. The entire point is to know the map and be able to respond appropriately. If a rogue or druid are coming in stealth to ninja it's a little unfair to blow their cover with an announcement. Plus when nodes get taken it announces and 5 minutes later people still say 'oh I didn't notice they took bs'...
There's a handy thing that if you see a team mate taking damage you can open your map and see where they are and respond to that node. If you target that team mate you can see what type of damage they're taking and get a general idea of how many and what classes are there. Crazy right? Why add stuff to the game to dumb it down when people just aren't using their current resources correctly?
11/10/2018 09:01 AMPosted by MiadraThat is a pretty poor reason to feel that keeping people in the dark is ok. I see absolutely nothing wrong with the game telling you when you are up against a premade, and I can only think of one legitimate reason anyone would not want it, and that is because it would easily disprove the constant claims that premades are pitted against premades.
It's not a poor reason at all. It's exactly what will happen.
I do get what you're saying and you are not wrong. Premades get pitted against PUGs all the time.
They can show them. When I group there’s always a guild group against us. So if it would make people happy, go for it.
11/10/2018 02:09 AMPosted by Xyonafunny how OP is trying to make random bgs a bit better and he gets called out to quit and play hots..
so amusing you use common sense and try to workout solutions and you get smarties roleplaying captain obvious..
the Hots idea isnt too bad if it's not too repetitive like (blacksmith is under attack every 5-10 seconds) but a message in the screen like "your flag at X point is under attack" would work much better rather than when you see the map and the flag and there's nobody defending and seconds later the enemy faction assaulted it..11/10/2018 01:45 AMPosted by DaerowynAs for the issue of Premading itself, it'd be pretty simple if Blizz just put premades against each other.
except they wont ever do that.. if you played overwatch you almost never see premade vs premade it's 2-6 vs randoms and randoms get stomped most of the time, the effect is still the same on wow bg's 10 man bg's with 5 premade or 15 vs 15 with 2 premades that's 10 players already ready to stomp solo queue folks..
On the contrary as someone who's halfway through my silver portrait in overwatch, and hundreds of hours played, I'd say that OW definitely at least tries to match premades vs premades, whereas I see little-none of it in WoW.
It would be a simple thing to carry over and to be so negative isn't really constructive.
11/10/2018 07:12 PMPosted by DaerowynI'd say that OW definitely at least tries to match premades vs premades, whereas I see little-none of it in WoW.
Do you ever play in groups? I play solo and groups and when I'm with 1-4 others, usually a guild group of similar size is on the other side.
11/10/2018 03:52 AMPosted by Knaaka11/09/2018 04:00 PMPosted by Meyka...
I feel like it's statistically impossible that not only do you lose every single bg you play but that you also lose to a premade in every bg.
...
Go play HotS.
my toons record on Alliance is 15-378 no Joke and Horde 141-103
Knaaka I saw you post this in another thread? You're kidding, right? 15-378? There is no way. I mean that is pretty impressive. Can you share a screenshot?
11/09/2018 03:04 PMPosted by GravehowlIt's not just me, I'm just one of the few being vocal about it.
Let's put it in perspective to Heroes of the Storm:
I queue in. My entire team is solo queued, but we're skilled and know how to play our chosen character. We're grouped against a premade (if you don't play Heroes the game explicitly shows what players are grouped with who in the pregame loading screen).
The announcer, the UI, various other entities in the match all inform both teams what needs to be done. There are different types of pings players can easily use to indicate danger, enemies incoming, help needed, etc.
Even though the enemy team is entirely grouped, maybe a few of them aren't very good at playing. Me and my solo queue teammates use the built in aspects of the game to coordinate as if we were a premade and end up crushing them.
Before you go on to say something like "well skill trumps coordination in that game", there have also been numerous games where both teams fought hardcore against each other on seemingly equal skill level; the other team was able to take advantage of the few mistakes the other team made and took the opportunity to victory.
In WoW, none of that is possible. If they walk around in a group with a healer, solo players literally have no chance whatsoever if they camp the graveyard and pick off players one by one as they respawn.
I'm a bartender and I like to be respectful to my roommate. I spend enough time talking to people all day and I don't want to bother my roommate by constantly doing callouts. I don't want to fight AI, else I would do island expeditions. I just want to queue up for a BG and fight other players without being stomped with absolutely no chance of winning.
I get you man, sounds like we are a lot alike. I spend all day talking to people (granted in an office setting), so I just want to come home, drink a beer, listen to some music and play some casual PvP. I don't enjoy raiding and I don't enjoy rated for the exact reasons you listed.
I know this isn't a real solution, but I set up some general macros for each bg - simple stuff like "Don't Cap" or the list of bases in AB. Which probably gets ignored in chat as you pointed out lol. But it helps if I'm in a fight not having to type stuff out. Never played HotS but it sounds like that kind of stuff could be helpful to players who aren't as tuned in.
11/10/2018 09:01 AMPosted by Miadra11/10/2018 05:04 AMPosted by Dangerjosh...
You literally quoted the text where I said what was wrong with it.
Well I thought you must be kidding.
That is a pretty poor reason to feel that keeping people in the dark is ok. I see absolutely nothing wrong with the game telling you when you are up against a premade, and I can only think of one legitimate reason anyone would not want it, and that is because it would easily disprove the constant claims that premades are pitted against premades.
Even if it showed it did, anti premaders would just deny it.
Blizzard's statement on win rates is being denied.