If blizzard wants to make leveling harder and matter more going forward thats okay.
BUT… For the love of god!!! please do not go to similar combat style in classic to retail!!! and what i mean is in classic combat is so slow and boring compared to current wow. and i feel in bfa combat got slower so thats why a lot of us dont like class design in bfa.
A lot of people are hoping we go back to a mop style in which combat was super fast and fun.
Please keep combat fast, fun, and engaging going forward
And if you like classic combat, thats fine. You can always go play classic for that gameplay, but keep retail fast paced
I hope most classic stuff stays out of retail. I like having a quest marker tell me where to go, I like not taking hours to do one quest or get up one level.
I don’t think that would be the reason to import the classic combat into retail to slow it down for the sake of it. Combat in Classic has some level of strategy more so then Retail (though both don’t completely lack that element), choosing to whether fight or flight in classic, utilizing CC and having bigger numbers will ultimately will play out on whether you win or lose. Where in Retail, their some light elements of that, but it’s more or less of just attack and win. It’s more akin to Dynasty Warriors or Batman where you just hack and slash or punch a bunch of people and occasionally be on the lookout for a counter button or stun people to not get hit in the head.
Same here, i don’t get why people say having a quest marker get rids of the adventure. I mean, in the same vain, questgivers telling you where you can find them rids the adventure. You can know where to go next and still have an adventure. The fact your going from A to B is still Adventuring. I mean Look at Skyrim for example.
After having played Classic this weekend, I can say without a fraction of a doubt.
All they really bloody have to do is fix their scaling tech to not be hat on butt stupid and you could have a good power increase while leveling while also providing some sort of challenge at cap to justify the existence of World Quests.
Bringing anything to retail from Classic would be a huge mistake, which means Blizzard will probably make it.
If players want the things that Classic offers, they should play Classic. If they want the things that Retail offers, they should play Retail. If they want the things that ESO offers (housing, pseudo-skill shot combat, etc.), they should play ESO. And if they want things from all three, then they can play all three.
If anything retail should go further down the road it’s on. Let the game live or slip into eternal maintenance on its own merits, not because trying to make it more like Classic brought few people back but caused a whole lot of the remaining players to quit.
They will never undo gameplay mechanics or QoL features. What they might do and in my opinion should do is encourage grouping in retail more. More quests with elites, more group boss quests. Create a system like in Rift where you can just 1-2 button press and get put into a party with other people questing in a zone and share quest progress. Maybe get rewarded if you stick together for X amount of quests.
Classic embraced the fact that WoW has a tab-target combat system, not an action combat system. Resources are low and need to be managed. Enemies hit hard and being careless will get you killed. Fighting more than one enemy at lower levels can be a death sentence.
Retail? Rest your face on your keyboard and you can still 2-shot a horde of wet-noodles to win.
There are certain design choices I hope they make due to Classic being so popular.
Taking inspiration from Classic for similar systems, I wouldn’t mind. But taking away things from Live in order to revert them back to how it is during Classic, is a big no and I hope they realize that.
Things can be learned from looking at the past, but reverting to the past is something I’d highly be against.
This is very true. But it’s also going to be difficult to convince Blizzard to change it.
I’ve previously proven that you lose multiple hundreds of item levels worth of power while leveling due to the way scaling works, but Ion actually replied to my post and said it’s working as intended.
I kind of want the combat to have the more complex rotations we have now, the danger we had then, and do it without bloating enemy HP bars. Mobs should be dangerous but not take forever to kill. Pretty much the exact opposite of Naz/Mech, where you have mobs that have tons of health but still can barely scratch you.
I’m having more fun in classic, but that’s because I have to actually ration mana and stuff, stockpile one last nuke to kill something that runs, etc. We haven’t had that kind of strategy in retail overworld in ages. You should look at a pack of mobs and have to actually consider whether you can handle it.