Blizzard please add solo que or duo que for rank

please add it man. add like it like overwatch ques where u can que up for either team play or just you and 1 buddy for rated rbgs.
i hate sitting in lobby for 20-30 mins just to fill up a group and lose and then group falls apart every bg

4 Likes

I hate to be negative on the forums, but there have been many topics on these forums for this and each one has been shot down. Also, Ion himself stated that it’s not something they want to do.

at 25:15 the solo queue question comes up

https://www.wowhead.com/news=289196/greek-community-q-a-with-ion-hazzikostas

I don’t particularly like this idea, just because it would just be glorified random BGs.

However, a 5 man Q’ing option would be great like the old 5v5 arenas ( Blizz why u get rid of that?! :neutral_face:) or BGs modified for 5 players… or even new content built around 5 player teams.

It would be more accessable for ppl than 10, but still leave you with a ‘team’ to rank and not rely on strangers that you didnt decide to play with.

dam i thought there would be a chance

No. Blizz has a firm policy of keeping rated BG participation at low to non-existent.

5 Likes

This season has been alive and well for rated battlegrounds.

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imo, there should be the arena+rbg ranking systems that already exist- rewards you for skill+meta slaving.
BUT there should also be the older HWL/Grand Marshal system-rewards you for your time and commitment to all aspects of PvP.

Mainly for a number of factors.

  1. They can’t monetize RBGs if they’re solo queue format. If RBGs ever took off they’d want the ability to do tournaments for ad revenue and exposure.
  2. Comp based isn’t an argument.
  3. Queue times could be easily handled by having a queue system that is reasonable and intelligent. Something that Blizzard has lacked for sometime now considering they’re using the same MMR system from TBC.
  4. Group queue today already does a role check. Does a class/role check to examine whether someone is melee/ranged isn’t difficult to perform.
  5. Using metrics that achievements already track today such as holding objectives, damage, healing, flag cap, flag defend, etc could easily provide how good a player is and how they perform overall. DotA already does these checks against a number of factors based upon the Hero chosen and how they perform overall.
  6. Rated environments in numerous games allow for solo queue options. His argument saying that it’s somehow relaxed in those games because it’s solo isn’t accurate at all.
  7. Another developer said they want to prevent toxicity but, in reality their efforts don’t prevent it. Instead we have toxic leaders/members, achievement checks class/role checks, garbage LFG system, and it’s all based upon these same people making these checks whether you play or not. Arena is an easier format to just jump in and play. Most class/roles can play at any time with bizarre comps and still perform well. The same goes for M+ as the game is balanced around PvE which means an underperforming ranged in PvP could be competent or great in M+.
  8. Participation would skyrocket if people could just queue and play. The upfront metrics as to how someone is performing would have to be solidified but, data is cheap these days. If there are external apps already storing boss fight data and examines players actions what Blizzard could make in their own games could perform far better checks of skill.

only because its forced

You’re not forced to do anything. This is ridiculous.

@Roelath, Participation is highest RBGs have been in years. You’re metrics you talk about doesn’t give points to the floaters, the ones who don’t need a defend cap but instead deter the rogue. It doesn’t give points to those who run to a node to defend only to fend off an incoming attack, no your metrics are based off random BGs. There is a lot more to RBG and what goes on and your description proves the lack of experience to understand that. If you send a boomy to a base to get a peel from team fight then send a rogue to another for a cap and the opposing team cannot peel fast enough does the boomy then get less points using your metrics when there was strategy to his placement?

You don’t need to play with toxic players, you can make your own group. Kick toxic players out. I do not play with toxicity myself. It’s just not worth it. With as much participation as there is, there’s many good natured players i’m sure wanting to just grind out games and get better.

Sounds like you’re just settling for the quickest group you can find. RBGs will have toxicity as any facet of the game does when you’re doing challenging content. Even more so when you’re facing opposing players rather than AI since it is a comparison of player to player. It’s up to you on joining a guild that raids without toxicity, choosing players who want to finish the key regardless of the time, or finding a group for RBGs that won’t scream at you.

Rated Battlegrounds are end game challenge. You don’t get money for nothing and your checks aint free.

The game has been on the decline for years. Is there any accurate RBG metrics even out there? I read/hear claims about this participation rate being higher than ever but, what year is it being pinned against? Maybe WoD when it was targeted as a PvP centric expansion that ended up being garbage.

Metrics handles all variables if you account for what they’re actively doing. Just as there are time spend defending flag they could create floated zones on the roads and time spent transitioning for one area to another to account for it. If the player does little damage/healing it’s pretty obvious they’re not playing that role well or the game was easy for them. Which a win would account for the metric showing how dominate they were over a team if they weren’t needed as much.

Example:

FactorA: Time spent on roads 8:42
FactorB: Damage done 50k
FactorC: Healing done 30k
FactorD: Flag defended 2
FactorE: HKs 22
FactorF: Time spent on flag O 0:41
FactorG: Time spend on flag D 3:21
FactorH: Time spend on flag N 2:17
FactorI: Deaths 2
FactorJ: Time spent in resurrection 0:50
FactorK: Class Shaman
FactorL: Role Restoration
FactorM: Race Dwarf

These metrics could easily be compiled together to give an average marker for how a transition player would operate. It would flag the player as a “Road Warrior” rather than as a sole defender. Classifying them in this role based upon the average time spent in those locations and then comparing them against similar players who performed that role. Then it would examine other factors such as game time, points versus other team, and other areas.

Unlike raiding there isn’t a gateway entry to RBGs that doesn’t involve either YOLOs which are absolutely painful. Because they themselves are attempting comp based, no expectation of winning, player/lfg driven, and prone to exploding. They’re not meant for casual players unless you’re looking to invest thirty minutes to hours looking for a group or you decide to reroll the meta.

I make attempts to join groups but, I don’t have time to spend to have everyone vet me and than waste more time just for the RL to queue. It’s definitely better once you’ve hit 2k+ and you’re part of a team that can do it regularly but, if you’re not part of clique don’t expect to get into content.

Could you say the same for Normals/Heroic raids? Because that content is by far easier to get into. You could say M+ is also end game content but, it’s easier to get into compared to RBGs. Group sizes make a big difference and so too does the availability of content. There is a reason why raids are now flex raids to accommodate for the extra people rather than hard capping it like it was back several expansions ago. The barrier(s) to entry for content shouldn’t be so steep that gaining entry is annoying to impossible based upon class/role decisions.

It’s why the hardcore decisions Blizzard made during Cataclysm to bring back difficulty to content were reverted. They brought that difficulty back in MoP with the introduction to Mythic Dungeons/Raids because people wanted difficult content but, they didn’t force that level of play on Normal/Heroic content.

I disagree with your metrics 100%. Players would maximize the metrics rather than do what’s necessary. Especially when there is a pending loss that could be turned over, but they themselves rule it out. As they do in randoms when you hear “give them the win” type mentality.

As far as your time, people spend time making networks for RBGs. As you would with any other end game content. Heroic raids do not provide the level of gear that 1800 RBGs provide for a reason. This game was intended to be played with friends and to create friends and that’s a core concept that RBGs solidifies.

These barriers you talk about are so much in your own head. You may think they are real, but they are constraints of your own personal experience and not what is truth. Even with a fresh alt on Horde where I am 95% Alliance (outside of this alt) was able to get 2k without major constraint with no friends to lean on, and started with fresh gear (Cohofish-Thrall Orc Shaman).

Get in there, do the work, keep a good attitude and you will be remembered, and rating will come. Create a network of players you enjoy to play with. If you outgrow them, then you do, but create a network regardless. People with higher rating, most have a network of people they’ve played with for years.

So many people solo queuing into forming groups even at 2.4k. I have to now, and yes it takes time, but drama hit my team and we disbanded because toxicity. It happens. It sucks, but you build your network again and move on.

I get rejected to 60% of the teams I queue for. Whooptedoo. You just queue for another.

EDIT: To be truthful, probably more 60% so I changed it.

Can someone point me to the “yolo h nya” groups?

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I can assure you. There are far more raids, raid centric guilds, and raid content than there is for Rated BGs.

Metrics would point towards better play. Not just max damage and ignoring objectives. That’s why timers, flag defense, etc were listed. You can disagree “100%” but, that doesn’t dispute the fact that good play is measurable. If it wasn’t MMR wouldn’t account for anything.

Except for the fact that Blizzard’s own system is garbage when it comes to finding a group. It’s entirely dated and it’s akin to something found back in 2009/10. The PvP community has dropped off significantly since it’s peak in 2011/12 and it’s become more of an afterthought.

Other rated systems have evolved over the time and WoW’s rated system is incredibly dated compared to the rest of the market. It’s okay for Arena to have a group requirement considering they retired 5v5 and getting 1-2 other people to agree to play with you isn’t as difficult as 10man meta comps + relationships. I’d agree entirely with Blizzard that Arena is a comp based matchup and synergy is important. In terms of RBGs I entirely disagree. Since BGs were first released there has never been a concept of synergy at play… just casual play that turned into Honor grinding that anyone could get involved with.

Making a raid requirement to do RBGs because of what Ion has stated is just ignorance of how to make a proper system or laziness.

M10+ gives 220 gear and that’s considered 1800-2099 rated. M10+ isn’t that difficult and there are far more groups running that content with a whole lot larger community. The LFG system for that is acceptable at least considering it’s 1,1,3 and the roles can be filled in by any class with that respective role.

Obviously. The game is pve based, so the majority of players will be pve based.

I have yet to see a yolo h castle group that’ll take a 180 ilvl character though.

There are people 2k+ with losing records. This idea that it’s somehow being gate kept by meta and xp is silly.

Anyone can start a group, invite people, do voice or no voice, and queue up and play.

It always boils down to people just wanting rating and rewards in random bgs. That’s all it would be to make a rated solo queue. Random bgs with better rewards.

You could have said at the inception of the game but, I would say during TBC/Wrath PvP was almost becoming another pillar of the game. Honor rating during Vanilla was too farmy and not really competitive but, it was definitely regarded highly.

You’ve seek 2k+ RBG teams taking 180 ilvl characters?

I didn’t say it was strictly meta/xp. It’s a time factor. At least with a raiding guild I have set time when a raid occurs. Getting access to that is easy. When it comes to RBGs it comes off as a dead game and trying to setup matches via a forum. I don’t want to spend hours to days worth of time attempting to hit rating spent searching for a group.

  1. Meta
  2. Xp
  3. Time
  4. LFG system sucks
  5. Relying on external systems
  6. Relying up strictly 9 other people to play with to even begin. I could do any other content with far less and feel accomplished.
  7. Leaders/Members/Raids toxic behavior or raid imploding

All it comes down to is that you’re really Ion in disguise on the forums trying to defend your opinions on multiple characters. I see through your ruse. Case closed.