Blizzard Nerfing Leveling After Global Release is a SCANDAL

Then buy some quest green off the AH.

I don’t have to, they’re already making the change tomorrow. As they should.

People seem to not realize this is to fix issues like 78/79s doing 200k dps

This is also to fix people thinking level
70s and speed running dungeons.

BINGO! Yep, that’s true.

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I’m doing like 600k dps at 78 lol. The level 72 was doing that much too, so I can’t tell who’s damage is real anymore. I wanna say mine because I was higher level, but I’m still below 80. Who knows what the scaling is doing.

So it is exactly like Remix, BFA and Shadowlands? Didn’t play DF much so I don’t know if that trend continued there.

It’s really funny watching them get worked up over them fixing scaling issues they didn’t experience.

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This is a problem with scaling content. Which is something they never should have put in the game.

6 Likes

When I was on my hunter at 77 I was hitting 1.6 mil on big pulls as MM

As soon as I hit 78 it dropped too 200k.

Oh I meant 600k pure single target on the boss.

But yeah 1.6mil on AOE seems high.

They complain so much about absolutely everything on here, I have to wonder if there’s anything they actually like about the game?

This was us pulling all the trash from the start to the first boss then all the trash from the first boss to the second boss.

5 stack of full bis mythic raiders so massive pulls.

Yeah my AOE is trash, not specced into it.

It’s all coping. It’s how players who aren’t successful at the game make them selves feel better.

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They should wait the same amount of time EA folks had with the advantage to correct it.

MM as sentinel and running salvo/volley is pretty insane.

Salvo puts explosive shot on everything that’s hit with volley.

That’s why I don’t think Sin will get nerfed. You have to hard choose between AOE and ST and it’s capped.

No, this only started applying when the devs first introduced global level scaling in October 2020. Previously players would begin weak and get stronger as they leveled up, which is logical. With level scaling, leveling up actually makes players weaker compared to those of lower level because the mobs scale up as well.

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They are fixing a very well known dead spot in the leveling process (78 and 79) and fixing 70 twinks from speed running.

Outside of that nothings changing.

We don’t really have much data to go by but sins looking to be over performing. I wouldn’t be surprised if it gets bumped down.