Blizzard needs to incentivize and promote guilds

I don’t think it’s going to come to guilds. Not when we already have a better planform to introduce this to-- Communities. I think Cross faction instances were already on the radar when they released Communities.

I think this was a test to see how popular it was going to be.

i don’t know but on Dofus , nobody know this MMO here for sure , it’s just popular in France , game is montly/sub and still work well like WOW since 15 years + , with your Guild you could place a tax collector in the area . For each mobs in the zone killed from randoms players , your tax collector had % chance to get ressources . Every players could attack it and steal all the ressources , it would tag a 5vs5 fight instanced , you had 2 minutes to make your best guild roster to defend .

Of course you could have multiple tax collectors in every zone , so you had randoms guys attacking one of your collector to bait all your best players into a fight , you could have multiple attacks , it was really fun .

You had nerds attacking really late in the night like 5 a.m , i did it , nobody was defending i was collecting all the ressources for me ez

Heard about it, but mostly just cause I like watching the anime that spawned from it. Saw it’s getting a 4th season apparently?

In the past that was enough but people tend to want more things, that just human nature. The other thing is the cons for guilds are just too much for some people. Even more so when they can get almost the same benefits by being guildless and drama free. So guilds do need the incentivizes (bribes) to help out. As long as they are something that cannot be abused like the gold perk or offer advantage like power, gold, etc. They should be okay for people to try.

We don’t want anything were people feel gimped in their game play but something were people feel that it would be nice to have. I don’t need those thigh high transmog boots, but they would be nice to have. Lets try this guild out and see.

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yes it’s out soon , i will watch it , Wakfu is very cool

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Yup, It would be something you could take to another guild if that one does not work out.

That is a good idea, but what about also rewarding removed gear. Cata removed a lot of nice transmog gear. This could be a neat way to add that back into the game.

DAOC had a fantastic system.

As people did RVr they earned personal reward points, but also reward points for their guild.

Then the guilds could claim and upgrade Keeps in the frontier. Your guild’s tabard would fly like pennants from the towers, the Keep Lord and all the guards would have your guild’s name underneath their names, and people would get a “Entering ______, owned by ” message when approaching the Keep.

Each realm only had 7 keeps so only 7 could be claimed at a time, but there was an hourly maintenance fee so after a few days (or weeks, for really active guilds) the guild would run out of points and have to free up the tower for somebody else to take.

And of course one of the other 2 realms could attack it, in which case the guild’s hold over the keep would be lost.

Amazing system. DAOC did so many things better than WoW, from PvP to player housing. It was way ahead of its time.

This got to be a problem on one of my guilds. The guild chat channel would be dead and I was thinking jeez, this is an antisocial group - but it turned out a bunch of them were chatting away on Discord in their own guild chat channel about which I knew nothing. To me, it heightened that sense of clique, even it wasn’t intended. I think thats something guilds and GMs need to be careful about because it can put people off. Some don’t like using voice chat, are too shy or nervous or maybe just dont like talking to strangers. Discord is certainly pretty essential for guild group activities but it oddly be almost as divisive as social.

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The more I think about this idea, the more I love it.

It would give anyone the opportunity to sneak in at the edges of a guild, contribute, all the while scoping them out and giving them the opportunity to do the same to gauge the fit.

Win for everyone!

Definitely.

Also the original starter gear that was just removed.

The tailoring patterns from Draenor. Alchemy recipes that can only be purchased by the Horde now.

The list goes on and on of non-rare, non-prestige items that could be added.

And the rotating items would give ‘lull times’ where the focus wouldn’t be zeroed in on earning rewards but give a chance for more interaction with the guild.

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I’d rather they not tbh.

I’ve been playing since Vanilla and have never had any luck finding a good decent guild home. Every guild I join is either…

  1. Toxic and abusive
  2. Indifferent and do-nothing

And nevermind all of the mass-invite messages I get on my unguilded hunter regularly.

If Blizzard incentivized guilds more we would be returning to the Cataclysm era where mass-invites would become more rampant, guild leadership would have the leverage, the select few guild leaders would be enriched by the hard work of those they mass-invited, and solo folks like me who just want to enjoy the game by themselves would feel genuinely disadvantaged.

It’s fine the way it is imo. If you want to incentivize guilds, be inclusive, helpful and welcoming, and people will join. I’m still open to such a guild but I don’t think they exist.

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Not necessarily. And it honestly depends on how incentivizing is viewed and what they could do. I encourage reading the thread for the ideas and conversations.

I’m in a guild and I almost never do keys with them. I don’t dislike them or anything. I just like to play on my own time. People are doing their own thing 99% of the time anyway. If anything, pugging needs to be a little more rewarding.

Both the guild system and pug system get abused. But guilds were…objectively abused much worse historically…? If you think about it for a second.

So I disagree. I don’t see the point in doing this. Becoming “pug based” is not why modern WoW continues to fail. That’s probably hard to hear for some of you, I know.

They absolutely do not. There’s too much toxicity and disaster associated with pugging. I don’t think pugging should be eeased, but it definitely shouldn’t be promoted. Teamwork and friends and static groups need promoted.

As an example, when Timewalking comes around, if I tell my friends to screw off and tank Timewalking dungeons for random pugs, I’m rewarded with extra Timewalking badges.

Blizzard encourages pugging and discourages socialization in many ways. Then they look around and wonder why their community has been swirling deeper and deeper into the toilet bowl.

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Why though. People don’t want to play that way. We went over this already. Cliques get formed all. the. time.

People DO want to play that way. They get mad at groups that can’t work together and mad that people are disrespectful or waste their time or don’t have respect for the others in their group, etc.

All of these things that they hate and they want are part of being in some form of community.

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lmao true this system is awesome , it’s like for shadowlands leveling dungeons

if i tag solo tank , i could have 600g flat bonus + 2 runes 300gx2 it was crazy

golds > friends

Yeah because the people they’re playing with are garbage. And the people who complain on here are most likely bad at the game themselves. That’s all on them. You have to improve. Nothing to do with guilds not being incentivized. We’ve seen how braindead pugs can be many times (The Oculus, etc.). I love how people always overlook this but it needs to be said.

What does “wasting others time” classify as? Someone leaving mid key? Okay. It happens. Mostly because they weren’t going to time anyway.

You’re going to have to clarify what you mean. Because the people who actually get the highest content done already run with the same group. They aren’t always in the same guild.

There is no toxicity pandemic like GD would lead you to believe.

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They should force every toon to be in a guild, like being a citizen of some country in the world. When you create a new toon, you should automatically be placed into a “newbie” guild, where you can leave for another guild if you want to.