This is true. But at the same time I feel like it’s the mindset of some people that is some of the problem. Some people complain about guilds being way too cliquey or closed off to them when they refuse to say a single word in GC or discord when all it takes is asking to come along for a run if there is room or asking if anyone wants to do a dungeon ect.
Things like bringing back guild perks would certainly help.
There would still be some issues, though. Chiefly, I think players on average are much less inclined to set aside time for regularly scheduled gameplay, which is a big reason why M+ is more popular than raiding. If raids were tweaked such that they could be done in a more impromptu/piecemeal fashion so whoever in the guild happened to be online could just do it instead of having to wait and sign on at an agreed time, that would help a lot.
I don’t know , it find it really hard to play with people in your guilds , you have so much to do in the game .
One guy want to do a M+ but i have to do Torghast or farming renown/dailies . I end up playing with nobody in my guild
I just think guilds who aren’t toxic already have plenty of benefits for members, or they should in theory.
It seems like you are trying to solve a problem without looking at the big picture. Rewarding people isn’t going to fix bad behavior.
Gbank, helping each other, people to chat with, reliable groups, etc…
Guild exclusive perks would also alienate players who prefer to not be in guilds for whatever personal reasons they have.
The existing perks for guilds are plenty. A few cosmetics, mounts and pets. The entire game needs to focus on stomping on toxic behavior instead of zeroing in on guilds only.
It would be like treating a wound without curing the underlying infection.
and this should be enough.
Oh hell no. Last thing we need is moving power into the hands of a bunch of try hard sociopaths with their favorites (aka their girlfriends) getting all the perks.
Yup. This entire thread is anti-casual and anti-solo players.
And we have to realize, this particular problem has been a problem since guilds became a thing. This isn’t some sort of new problem that just arose in the last few expansions.
Though, I do feel like it’s far more pronounced over the course of the last few expansions.
In theory, but then we see all of the comments here and the mindsets that float around. And then the amount of people frustrated with pugs, because of these mindsets.
Thus, why I believe Blizz needs to help. At the very least, fix guild permissions and the recruitment UI. Maybe they should encourage guild leaders to talk about their philosophies for running successful guilds and try to teach people that it’s not all “be here and do this at this specific time with this specific gear or you get kicked!” type of thing.
Those guild perks don’t incentivize people to be in guilds. They incentivized people ages ago (because nothing has been updated and everyone has those cosmetics) to jump into a guild, get that stuff and leave.
Guild perks don’t need to be the perks we had in Cata. They should be things that are fun and support all types of guilds— if it’s even needed at all. As I said, there’s many ways to approach helping people to want to try out guilds.
And yet it hasn’t been, as evident by the sheer amount of people who pug or complain about having to do things solo.
It seems neither of you actually read what this thread is about… or even looked to see that I’m both casual and mostly solo.
I agree. It’s why I like to start these conversations and see what the community can talk about that they think Blizz might be able to help with, as far as communication, support for guilds, etc.
Oh. Okay. Proceed.
The toxic behavior is not just a WoW thing but an issue with online gaming in general. It is going to increase with or without guilds having benefits other than just having a reliable pool of players. Right now people really don’t have to guild up for content. They can find a reliable pool of players to play with for most things.
We can look at the negative sides to guilds all day, week, and month but I still believe they are great resource when you find a good one. I met my husband in my guild Not they are places to look for romance. That is just drama waiting to happen. But I had a ton of fun in my guild, learned how to raid, rp, got some people hooked on pets, and had some people to chat with or lurk with.
My guild made it worth logging on for with the content was not that great. As a causal player I could set goals around helping my guild and/or guild mates. Incentivizing guilds has it pros and cons but for me the pros really out weigh the cons.
As a GM I find that generalized insinuation insulting, sir…
Good, you don’t have to worry about 98% of the populace with that kind of personality… and frankly I doubt anyone’d care for the company of the 2% who WOULD hang around such toxicity.
Ding ding ding bingo!
I wish WOW had Guilds vs Guilds elements in the game , like you can control/influence some zones and recolt ressources from it , others guilds could engage a fight for the zone when they want but it’s seem impossible with cross realm
Eh… that sort of thing I’m personally not too keen on. It can easily kill small guilds.
that’s good
10 massives guilds very active>>30 small guilds imo
It’s also not hard to see what the actual result will be. It will be abused even if you have good intentions. Everyone knows it too. I’ll trust gas station sushi before I trust 98% of the people that play this game.
Not necessarily. RP guilds as an example could be very casual.
Everyone would benefit from less toxicity in the game.
Focusing on guilds is the wrong approach though, imo. I think the basic idea behind the thread is good, just the wrong conclusion.
I can get behind this 1000% and maybe cross-faction raiding is the first step towards accomplishing this. A big problem for guilds is the dead or dying servers. Limited options lead to a lot of negativity.
Again, I think that should be enough of a reason to join for people interested in being in a guild. The game just makes it really hard to find the right fit for players.
I don’t think this would work in WoW. It barely worked in DAoC and they built the game around it from the ground up.
No, most of the rewards from the old guild leveling system were permanently removed.
Some of the ones that survived were instant mail between guildmates, faster mount speed, faster speed while dead, portable guild bank, and faster hearthstone cooldown.
But a lot of other really good ones were removed, like faster taxi speed, mass ressurrection (castable by non-healers), and the best one of all, Have Group, Will Travel.
The current PUG-happy game design is also abused.
We read about it on this forum every single day.
It’s not. That’s not how guilds should work. There are all sorts of different types, sizes, mentalities, etc.
Please read the thread. Thanks.
That would be nice, as well. I’ll look forward to that. I’d also like to see cross faction guilds as an option. It may be helpful for RP and group content guilds, too.
So I would contribute to my community but earn individual currency?
I am a solo player because people are icky and that still sounds like a great idea!
Which would be the point, because it would serve as a lure to people like me and once we are there and interacting with other people, getting to know them, maybe try group questing and enjoy it, we might choose to try more involved group activities like dungeons. Then if that goes well, raiding.
And it could potentially provide plenty of mats for the raiders.
That guild currency would be used to buy cosmetic things like transmog, pets, mounts, and toys.
I would suggest they mainly be rewards from old content to give folks an alternate route to earning them and so that the game is not flooded with more mounts, pets, transmog with a few unique for the system ones. And have the guild shop rotate the items.
Personally, I have a list of items that if I could get them that way , I would be happy to purchased the current expansion, join a guild and farm all sorts of mats for them!