Now before people launch in and make this a typical flight thread, I don’t want it to be that. Read and consider before responding.
I think that Blizzard is doing the #1 thing that a company should always avoid when they have a live product, and that is hesitating.
They have made their stance clear that they (the current dev team) don’t really like or want flight in content moving forward. But it is a feature that is too prominent to really get rid of without severely impacting their current sub base.
Blizzard really needs to make the final call and either abandon flight moving forward, take the unavoidable and painful impact, then start building the game they truly want to see and hope it pays off,
OR
They need to accept that the majority of players like / don’t mind flying and embrace it. Take the game vertical. Reintroduce zones like Storm Peaks, or Terrokar Forest and make flight a more important feature than “gets there fast.”
If Blizzard is too nervous to truly kill flight (which is understandable, it would be a nightmare to transition into an immediately flightless future) then they need to use the feature to refresh the entire game. Experiment with it and just YOLO the hell out of an expansion with flying and see what happens. Take risks. Be Blizzard.
- Flight unlock quest per zone that is integrated into the leveling chain. Complete the chain, unlock flight for that zone, which enables:
- Flight-centric quest hubs like Netherwing / Cloud Serpents.
- Flight enabled combat against other players (wouldn’t work on the ground, mobs need a path, probably wouldn’t work well against other players, but it would be easier, like I said this is YOLO time)
- Zones with flight-exclusive areas and quests.
- ??? Who knows, try some stuff.
The reality is that Blizzard is stagnating and stuck with this “we don’t like flying but can’t get rid of it” stance, and honestly flight worked best in WoTLK, Cata, and MoP, when Blizzard was still trying to use it as a game play feature, instead of just acknowledging that it exists as a convenience.
I really, truly, from the bottom of my soul, do not care if flying exists. I use flying whenever possible but if they made a tweet saying it was cancelled in all future content, I would not even waste the energy to shrug my shoulders. However, I think that the damage from trying to remove it would not be worth the gain, unless they delivered flawless game design for years afterward.
But embracing it as a unique opportunity to bring new features into a 15 year old game could be a solid decision. Warcraft is aging, and despite the staying power, it needs something new to stay relevant. A renewed and expanded flight mechanic allows them to shake up almost every aspect of the game without having to actually do anything. They have all the ingredients in their kitchen, they just need to make us a different sandwich.
Elzar: “And maybe make things interesting with a blast from your spice weasel, BAM!”
“GET OUT OF HERE, ELZAR, YOUR SHOW ENDED YEARS AGO!”
All food-related metaphors and cameo appearances aside, here is the tl;dr-
I think that either way, Warcraft would benefit from a whole-hearted shift toward a future that either finally kills flight and focuses on the ground experience, or embraces flight and builds the game around it, but the choice needs to be made, and they need to be all-in.