It’s somewhat hard to believe during testing for the change or even solution design for the implementation that nobody on the project team mentioned this would actually enhance Spy… Unless they truly do not play, which i don’t think is the case - at least not for the QA team doing final testing.
Either that, or you’re saying exactly what I was saying – DPS meters are a poor measure of class contribution because they don’t tell people everything that’s going on. They only tell enough to fool people into thinking they’re giving all the information, and the people who know better don’t need the meters.
A server only queue system would be nice. Where groups for instances on a server are only formed not teleported. I think it would actually encourage gameplay instead of curb it.
There’s a time and a place for the meters. If you’re wiping on a boss repeatedly because you’re failing to meet enrage timers, the meters may identify issues that need to be corrected. If you’re trying to optimize your own DPS on a given fight and want to properly time your cool downs, meters can help you with that.
If you want to maximize your meter numbers and ignore important fight mechanics in the process just so that you can point to the numbers as objective evidence of your superiority, then you’re using the meters incorrectly. Sadly, many use meters incorrectly.
Sounds like someone here doesn’t know DPS meters are a broad term that actually covers any number of incredibly helpful things to track in terms of raid contribution, such as healing, threat, CCs, and dispells to name a few.
Sounds like someone here is real glad they can now say: “But RL, I wasn’t AFK that whole fight, I swear! I was just outside your combat log range!”