Paid for game time, not queue time. It is not our fault they did not see the massive excitement for the game that was the best MMO made.
Youâre 1,000,000% right.
Saying âBLIZZARD IS LITERALLY LETTING CLASSIC FAIL TO BOOST RETAILâS NUMBERSâ is a very legitimate, well thought out, and even reasonable thing to suggest.
Edit: By the way, comparing a one-time cost, offline, mechanical appliance to an online, live-updated, variable-demand service is God-tier analytics.
The comments on this stuff are just ridiculous. Blizzard makes servers. They get full. Players are outraged. You are complete idiots.
They had years to prepare for this. They saw how crazy it was going to be with how many reserved names.
They either screwed up or chose this. Thereâs not that many options.
This is what infuriates me the most. Like if I KNOWINGLY rolled on a high pop server and had ques, fine, I did that to myself. But the LACK of servers and opening 20 AFTER launch (completely negating any kind of player choice, pre-name registering, or guild choices) is just embarrassing.
I mean, they said they would offer server transfers. They should have had that option available from day one. Sure people only put in a day or 2 worth of work, but thatâs not just regular playing. Thatâs fighting against 100+ other people
Preach the truth!
Yup and thatâs IF youâre lucky and people werenât impatient and said âIâm just gonna start on this server insteadâ
Too true
Itâs even more ridiculous because they KNEW it was going to be highly populated.
We have already had some rolling other servers, splintering off. Fun times.
What we need is a wow classic cell phone app that keeps your line in the que, so you can log in at work to wait in line, by the time you get home you can play!
Yup, my friend group pretty much got torn in half. At this rate I may be the only one sticking to our original server / guild choice. Itâs so dumb.
Join a different server?
And since your going to mention it: why did your guild agree to settle down on a server with long que if its a problem?
so your saying to leave the community guild behind that blizzard told me to join 2 weeks ago, and had me reserve a name on the same server as this guild 2 weeks ago. to start fresh with most likely a character name I did not initially want, with nobody I know to play with, all because I did what blizzard suggested, thinking, surely they will make sure I can get in and play⌠when instead I get told âgo play on a different server mateâ like its some single player game where the multiplayer function does not matter⌠what a joke
And you dont make 30k and then go bankrupt because you wasted resources on 10k cupcakes and made $0 and in fact lost some.
This is my point. Even if you only made 5k and had 20k people show up you still made profit but if you made 30k and only had a 15% profit margins you just went into debt to give way cupcakesâŚ
YOU NEVER OVER INVEST. Because even if you under invest you still profit. Ideally you get it perfect but you NEVER go over or you can never afford to try it again.
autoattacks retail mobs to death in travel form without losing health
Iâm sorry, what?
Well, the prez of the company still thinks this is a fadâŚeven tho there are 300k or so ppl sittin in queues todayâŚ
Peopleâs guilds and friends are there, nothing to do with streamers for many.
They arenât an indie developer or some small time business. This is widely regarded as the best MMORPG ever made and had millions of accounts set up on one private server alone. It wasnât hard to see the storm coming.
The point is⌠Blizzard should be good enough at âmaking serversâ that they donât let 25,000 roll on servers they KNOW cannot hold that many people.
You donât think they could have just closed servers to rolling new toons on when they got full?
I know that would make way too much sense butâŚ
To be completely fair, it is reasonable to expect a good chunk of people currently playing to drop off quickly â if not the people who actually wanted classic and came back for it, then the retail folks who never played it, try it, and decide itâs not their thing.
The catch is that the server populations have to be robust enough after that happens to continue into the future. So theyâre understandably reluctant to make 100 servers and then have 3/4 of them die.
Of course, the solution is just to be less shy about merging them. Theyâre afraid of the pen-pushers and investors seeing server merges as a death roll instead of responsibly managing a population in the long term â which is why we got CRZ instead of more connected realms.
Bro, all pvp servers are full.
this will kill a lot of guilds, people wonât want to lose their progress if they got in and the rest of the guild wants to move to another server too
Who says they had to âoverinvestâ? These days they are all on cloud servers. They can create them at will as they are needed.
Having to (possibly) combine a few smaller servers later down the line is FAR better than pi**ing people off now.