Uh oh, rank 1 player coming in. Watch out.
lol
Maybe try having a discussion instead of thinking youâre on a tier that youâre not thinking you can run people down.
Uh oh, rank 1 player coming in. Watch out.
lol
Maybe try having a discussion instead of thinking youâre on a tier that youâre not thinking you can run people down.
I wonder what itâs like being someone that feels the need to defend multi billion dollar corporations from their customers when they get called out lol
You canât have a conversation with you though? You brown nose every bad decision Blizzard makes and use circular logic purely for the sake of arguing.
Once again, you were wrong about essences, you were wrong about corruptions and now youâll be wrong about this.
While there is often good, constructive player feedback, there are also always a great many voices asking for things that make little sense.
When they appear to be taking player advice, it might mean that theyâve agreed with this all along. But if âplayer adviceâ is accompanying a great many outraged forum complaints and a mass exodus of angry players, itâs probably the loss in sub numbers that is triggering a response.
I appreciate you playing vanilla prot pally, respect for that. I played Feral Druid myself (even otâed for my raid group, only got to early BWL though), which was also not a popular choice. But I respectfully disagree that these are the same things.
Vanilla specs were more flexible, and less defining. You could respec fairly easily, provided you had the gold for it, and generally speaking as long as you had a couple of the primary talents (like Arms Warrior taking Mortal Strike) you were good to go regardless of your other talent allocations. There was no meta, simming was a very rare thing, and people were entirely new to the game and understood nothing.
Times change. For many classes, there is one covenant ability that greatly outperforns the others. There are also specific buffs in dungeons you can only get with a player who has a specific covenant. These two facts, as well as aesthetic preferences, conflict with each other. You like Venthyr, but Maldraxxus has your best power, and that party needs a Kyrian? You now need to choose between aesthetic, player progression, and fitting in with a dungeon. Talents NEVER did that to you.
And, I get it, not everyone cares about power and prefers the aesthetic. Great. Power to you. But if you ever want to try the other covenants out? Obligatory arbitrary 2 week wait until you can go back to your covenant. Want to try out some new conduits and see if theyâre fun? Bam, stuck with them for a week, like it or not.
As for sunk cost fallacy, it is a very real thing, and it affects every aspect of our lives. Whether something is important or not, even something as trivial as a video game, sunk cost fallacy exists. Not everyone will feel it for the same thing, I certainly wonât tell you you couldnât quit if you tried due to your investment into your character, but many ARE affected by it. We have so many fond memories of our character and our time in WoW that we want to continue loving the game. And indeed, there is several aspects to the game I still enjoy, but⊠Itâs getting harder and harder for me to justify my time here because of the multitudes of poorly designed systems layered on top of each other, designed not to have fun, but to keep me ingame grinding away in my skinner box
Did you play classic? There were a great many different named feral druid builds. When you said what build you were using, everyone knew exactly what you meant, what your capabilities were, and what sort of gear you had in your bag to switch roles.
Of course not. Ion has a background in Law, so he knows how to say things in such a way that itâs Not lying.
Itâs just not what we thought he meant.
Yes there were several different builds, alamo says hi, but⊠it still wasnât a popular choice. Certainly not before the class revamps came out, which allowed even OOMkin a role, albeit also an unpopular one, hence the name OOMkin.
Granted prot paladins had it far harder as they were more or less the worst even after the class revamps, but still. When like 80% of the enemies in MC are immune to bleed effects, which cat druid relied upon, itâs not gonna be popular
Another way to describe this is being stubborn.
Ok. But they did stretch the truth a bit.
Itâs an ego thing. Guess we have to let the masses try their crappy system and realize âhey, this feels badâ. Fix in 9.1 to a round of âomg blizzard listened again!â
See you in the next round of realm merges.
Sometimes thatâs a good thing. Itâs not always bad.
That is it right there. Pretty clear to me that Blizzard have not lied to anybody. They just made a choice thst some donât like, and now they feel a need to make up an anti Blizzard narrative that is false.
Whatâs pretty clear is that they never had any intention of pulling the ripcord before the expansion goes live. No matter how much negative feedback builds up around the current Covenant system. Weâll get to 9.1 or 9.2 and weâll get another âweâre listeningâ as they finally get around to fixing something they should have fixed during the beta.
Yeah. They stuck to their guns for a whole expansion to have GCDs for power up abilities.
Were they sticking to their guns? Sure. Was it a completely stupid move to have GCDs on them at all? Yes again.
We have a ripcord and can pull it.
Players want the ripcord pulled.
We canât pull the cord because it wouldnât work.
Hmm. seems like a lie to me.
Vanilla is the original game. Classic, which I was referring to, is the recreation blizzard created, based on the original game, changes to make it more like retail, and changes to make it more like the devs thought it should have been in the first place.
i agree⊠they dont need to lie⊠but i dunno what it is⊠that higher ups dont give the devs enough time/resources, or pride/ego⊠they lie to get the content out as it isâŠ
they just lie⊠like how they lie that they can balance covenant abilitiesâŠ
lets do a bit of MATHS⊠not only do they need to balance all 4 covenant abilities for each class to one another⊠for every type of content (raiding, m+, arenas, rbg? dunno about that last one)⊠but they have to also balance it with all the available classes⊠so thats what 4 x 3 x 12 = 144 situations⊠if they just had all the abilities swappable⊠it would be balancing 1 x 3 x 12 = 36 situations (1 you can swap abilities so theres no conflict with balancing against each other, 3 for types of content, 12 for all the classes)
by sticking to their guns⊠they have to balance 144 situations rather than 36⊠time that they could be spend on making actual content⊠but we know what happened to corruption⊠yeah sure⊠âbalancedâ when was the last time that their team could actually balance the game⊠oh yeah⊠WoD, before all this stupid borrowed power nonsenseâŠ
âIn short, pulling on that thread (or cord, as it were) would unravel the entire fabric of the system.â
if the fix requires a FULL rebuild⊠does that sound like a ripcord?
Pulling the ripcord analogy is we can see the system is going to crash and they wonât pull the ripcord (make changes) to save themselves.
And lets be clear most of us are not for removing the entire system. There have been more then 2 dozen ideas on how they can make this system far more enjoyable and balanced. These range from the very easy to implement to the incredibly grandiose.
Part of the problem was they told us they had the ripcord already implemented that they could pull (turns out thats not the truth.) So now we have to go through a horrible first patch cycle again. Lose tons of friends who are just tired of it, again.
I think it was preach who recently started asking is this their intentional design philosophy? To introduce bad mechanics so that they can justify implementing fixes later on? I donât really think it is as I canât see a justification for it (outside of maybe pride) but why do we continue to go through this same cycle repeatedly?
yeah that is one of the biggest issues⊠saying they have a solution when they dont aka lyingâŠ
they are being stubborn and just sticking to their guns⊠when a simple solution can be⊠lock the signature ability to the covenant you choose, let people swap the class abilityâŠ
most of the built in soulbind traits only affect the signature ability and the ones that say âclass abilityâ can literally mean any class ability regardless of covenant⊠and the conduits are the same regardless of covenant⊠boom⊠you literally solve like 80% of all the issues that most people have with covenants
Thatâs because they did lie. They said they could âpull the ripcordâ (Ionâs words) if the system was not balanced enough, balance being the ultimate goal.
In short, pulling on that thread (or cord, as it were) would unravel the entire fabric of the system.
This confirms that there was never a ripcord to pull because doing so would break the system. It is directly contradictory. I donât blame Ion for lying, any of us would have in his situation. But it doesnât change the fact.
Many people always think any new idea/patch/expansion is the worst thing ever.
Ahh, you again! Most of us criticizing covenants and have loved many past systems. Mechagon was praised overall by the community, Azerite Essences were praised by most of the community. They made Azerite Armor much better than it was at launch and I respect that.
Once again, quit dismissing criticism as hate for the game. Living in your own echo chamber of âevery design choice is good because the corporation knows whatâs bestâ(literally what she said to me in another thread). Living in an echo chamber isnât healthy.
I canât believe they built an expansion during a pandemic. From their couch. With wine and Doritos.