Blizzard effects too slow to take effect!

I guess spell batching probably has something to do with it since it seems to muck everything else up.

I have 3/3 imp blizz, 3/3 perma frost and 3/3 frostbite.

I’ve reported this before but it’s never been so obvious as it is now with AV being out. I will blizzard a choke point with alliance riding through, literally 30+ alliance will ride right through my blizzard without being slowed, chilled or frostbite procs.

Having played a mage in pvp extensively in vanilla I can say with the utmost certainty that this was not how it was because I used to (with only 1/3 imp blizz, 3/3 frostbite and no perma frost or only partial talents depending on spec) would slow targets and often frostbite them from just 1 tick. I would use rank 1 blizz all the time for only 1-2 ticks to peel for players being chased in WSG.

I’d make a video to show how easy it is for players to just ride right through blizz un-effected but I can’t post links here but any frost mage playing AV will tell you how bad this is.

Can you imagine riding through hunters frost traps without being effected? It’s pretty much the same thing, except blizz works on ticks only where as frost trap is an aura but ‘pulses’ for its potential entrap effect (with talents). I would assume that entrap is potentially just as useless vs mounted players but I don’t have a hunter so I can’t speak to that.

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There are already multiple threads about this.

True but Spell batching in it’s present format is horrible for game play on numerous classes…

More complaints about a system that’s both artificial and not working properly is a good thing…

Kinda like Leeway, it’s a system that’s suppose to be invisible, a system that’s suppose to counteract BAD internet connections not give you a decided advantage.

Blizzard took the literalist approach to leeway and implemented it because “Vanilla” rather than thinking about it a min and saying… “This was never meant to be noticed, hence why no one knew about it”…

AKA DONT INCLUDE LEEWAY…

Spell batching while noticed in actual Vanilla behaved in most situations differently than it does in Classic WoW.

Thus far the only situation that I distinctly remember “Batching” working like Vanilla in “classic 2019” is double CC in a 1v1 kinda situation.

Outside of that, the “Batching” system they have in place is flat busted.

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I would hazard a guess that spell batching is the cause of over 70% of the issues reported in these forums.

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Likely with Leeway being 25% of the problems leaving 5% as actual bugs that cropped up due to the port to the Modern Server & Client.

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there are a lot of stuff that i notice not to hit players when it should, local effect seems to take 1-2 seconds to long to hit remote side…

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Blizzard needs to remove their fake spell batching since they obviously aren’t going to get it right. In its current form it is hugely detrimental to my enjoyment of the game and I’m sure I am not the only one.

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Yeah the forum is flooded with comments like yours (a bunch from myself included). It has to be obvious to Blizz by now that it’s an issue and that A LOT of players are un-happy with it.

What this suggests to me is that there’s some reason why it isn’t easy to fix otherwise they’d of done it by now.

One player suggested that spell batching may be a tool used to help stabilize servers - could removing it break the game? - dunno.

I theorized that spell batching is deeply embedded in the Legion engine and that fixing it would require a major overhaul of the engine itself.

Truth is we have no real idea what’s going on since there is little to no dialogue with blizzard. It’s their way of doing things these days (can’t say I blame them) to say as little as possible and not get caught tripping over their own feet so to speak. When they do post they keep it as concise and short as possible. We don’t know if they are doing anything to resolve this or have any plans to do so, much to the dismay and frustration of the community.

A bulk of the bug reports on this bug report forum are from issues that are a direct result of this poor spell batching system.

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Blizzard when are you going to fix Blizzard

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Welcome to Vanilla spell batching:

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The video you posted does not have anything to do with the problem described. It does not show enemy players at all. The issue is that they can ride mounted through a blizzard without getting hit. Why did you post this?

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Yeah, blizzard is worthless i don’t even use it, Cone of Cold however, wowzers, you talk about fun, if mobs are melee you can kite them indefinitely solely with Cone of Cold with permafrost talent it will make your CoC slow 60% slow for 11 seconds with CoC on a 10 sec cd which gives you just enough margin for error to kite indefinitely, with clearcasting you can add some arcane explosions in there too to speed it up, it works a billion times better than blizzard because it’s actually reliable, you can frost nova but wait for 4 seconds left before it breaks to start a flamestrike and CoC immediately after because you don’t want to cast flamestrike or any dmg spell too early whilst the enemies are novad or some will break early which will split their positioning with some closer to you than others increasing the likeliness you will miss with your CoC and botch the pulls. It’s pretty fun honestly, i gave up on blizzard, i was one of the mages who couldn’t sadly do ZF farm because how BAD blizzard was. it’s more possible with the CoC kite, blizzard takes TOO much mana and doesn’t even work half the time. CoC only costs like 500 mana and most mages have 5k + mana so you can do like 10 before oom so you can expect to do around 5000-10000 dmg depending on crits just with CoC, you can literally kite the mobs around using only CoC but it can be a slow process.


watch the way this mage does it, it’s where i got the idea from, he’s lvl 42 doing it and i couldn’t do it at 60 with blizzard with remotely decent blues.

Oh yeah, using your CoC kite in pve can really up your game in PvP against rogues and warriors too. Make sure ur boots enchant is movement speed.

That’s great bro, but this don’t solve the problem of enemy player riding through blizzard on mount. Cone of cold will only hit so many people and has a cooldown. Blizzard is supposed to slow down a whole raid, provided they are just all running through a choke point on mounts.

Because this is the way Blizzard functioned in 2006. It’s not going to change, no matter how many people whine and cry.

What is the way Blizzard functioned in 2006? In 2006, 40 alliance were not able to ride mounted through an improved Blizzard spell. The video didn’t have anything to do with Blizzard and mounted enemy players.

Think about this for one second. If it’s not initially slowing those mobs that are running through it, why would it slow mounted alliance players?

Come on dude, don’t make this so obvious.

Are you an idiot? That is the bug. Show me any vanilla mage video where a blizzard tick has no effect.