Blizzard does not know how to fix their game

Do it the opposite way then :stuck_out_tongue:

Seriously, balance the classes, for PvP take into consideration hard and soft counters (easier since we are in a system that grants pvp specialty talents), design raids around the now balanced classes with every type of sim we can run (patchwerk, hectic cleave etc) which gives certain classes/types of specs to shine, which m+ content can also be designed around. Also, theres utility to consider that could be brought to certain raid fights/m+ dungeons that could really make a class shine instead of never getting an invite. Switch it up with vehicle encounters like ulduar, encounters where 3 tanks are necessary etc., and encounters where you aren’t simply fighting “a boss” like uldir, but some novel switch up.

Sure, some classes will shine more often than not, it’s unavoidable. However it’s highly unlikely you’d wind up with the class balancing debacle we currently have now.

I know this’d require some pretty imaginative encounter design, sure, but if that’s supposed to be your job, and if Blizz is supposed to be this dream company that’ll make your career…

I don’t wanna hear crying that it’s too hard.

Ofc this is far easier said than done now since every class is now BFA pruned to fel, but that’s not on me.

I mean how’s the systems they’ve been using this far into the game’s life been going…?

It isn’t impossible to figure this stuff out. Difficult? Ok maybe. For the amount WoW has brought in? Yeah.

I actually like you Cyo, so I’ll repeat some of it :stuck_out_tongue: I haven’t been hiding my opinions:

Why are gold/rewards for WQs so incredibly low compared to “WoW cost of living”? Repairs alone are bonkers high, especially when we look at what WQs grant us. WQs might have been fun at start (opinion) but to keep doing them we need incentive. If I could offset my weekly repairs somewhat decently by doing gold quests to complete my emissaries it’d be worth.

Why do gainful professions need to be herb/alch/enchanting(enchanting not in the league of herb/alch ofc). If I felt like WQs could help me recoup some of my WoW cost of living, I wouldn’t feel the need to herb on every toon while doing stuff just to make sure I don’t slowly bleed out my gold.

On that note, I wouldn’t feel guilty being an engineer/miner anymore because missing out on 2 hour flasks wouldn’t add up as FAST.

It’s no secret players would love a class hall questchain for a mount specific to that class again. Not exactly that, but something along those lines. Players still talk about how cool and unique some of those were (DK cough) and our favorites.

Along those same lines, mage tower-like-content. Mage towers were Uber clutch because we liked something we could do if nobody else was online and the rewards were far far worth the effort.

One word: dino races (yes yes I know) present routes like the manasaber dailies in legion where u ran along and collected stuff, but you’d get to race friends or strangers. “Friendly” bumping could be allowed, as well as hitting potholes that’d slow you down or something that could speed you up. If you’d want instead of a dino you could use your favorite mount, w/e. Bring back carrot on a stick 2019!!! And other items. I’d def use my mechano hog ^.^

The mission table we have now is useless tbh. Nothing rewarding worth actually taking the time to run over to it. Plus, collecting heroes like Leeroy and Garona in the past was cool. It’s more to work towards that isn’t raid or m+. Also, why can’t we have followers like in Legion that come with us or provide us with buffs? It’d help out alts transition from that God awful period of losing leggos, to getting the worst possible versions of azerite gear we will ever see.

Warfronts miss the mark because I can just punch bears the entire time and get loot while watching Netflix. There’s no peril, I’m not even sure it’s possible to lose one. No peril = no excitement.

Island expeditions… This was a big swing and a miss. They are tiny. Who cares if we wouldn’t fully clear it everytime, bigger is better, cooler and MORE to explore! Treat island expeditions like Argus in Legion (not as big ofc) with a solid chance to get a mount or pet or toy or mog immediately after killing a rare. None of this wait till the score screen BS then maybe you’d get ONE reward if you’re lucky. Give us chances to walk away from killing 2 rares with a mount with the approximate drop chance on Argus. Not this “You get loot when you’re done” jazz. Thats bad and simply gating us to try and run it again and again and again. We know and see that. We aren’t blind or dumb. IF you were maxing out your neck for the week with IEs that had the same % drop and rewards like Argus from Legion, its not about just farming and knowing youre not gonna get something at the end. Cuz that’s how we feel. Very few people are willing to put up with IEs now simply to cap AP, since we know there’s a 95% chance we aren’t getting anything additional anyways. AND ARGUS TREASURE CHESTS REWARDED ON THE SPOT, LIKE LEGION! Treasure chests could be toys/pets/unique tabards. If we get to explore, loot (SOMETHING more than now, now it’s abysmal) at the time, find treasure with cool stuff, while mining and fighting the alliance, it isnt just a futile farm effort/get AP capped afap effort.

Why can’t we have boats and boat battles? Big ticket item, I know, but I wanna bombard the filthy alliance nerds on shore, then they get in their ship and try and board mine with their friends while we try to fight them off. Our “base of operations boat” for horde now isn’t a boat: it’s a permanent and useless attachment to the dock. If it didnt take me to the alliance lands I’d never even bother with it and probably would have forgotten it now. If I die and my boat gets sunk? Looks like I’m taking my lumber axe from arathi and gathering mats for another one! Maybe a better and bigger one! AND I KNOW WHERE we can get cannons from! The alliance zones! Trust me, they said it was fine :stuck_out_tongue_winking_eye:

Another WoW cost of living: Ffs, put the horde bank and portals closer to the docks. Cmon now, who had this idea and thought it was good?!! Taking a FP to get to it every time is simply ridiculous.

Another WoW cost of living: Can xmog plz not break our banks?! Cmon, it’s an aesthetic change, there’s no advantage to be had here. It’s for fun.

Make Azerite gear choices spec specific. Just do it. Show us you still love the players at least a little Blizz. No sane player would complain about this ever. This is a win/win for all players and how often do you get to do that, Blizz?

And since it’s xmas,I’m asking for another talent row at 120! DEAL WITH IT BLIZZ :smiley:

Edit: AND, 120 is supposed to be the magic number to where I can do anything in BFA, nothing is level gated for me anymore. So why do we all feel like “oh.” when we hit 120 instead of “LETS DO IT!”? That’s not what you want your playerbase to feel.

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It’s really not that bad. An algorithm like this wouldn’t resolve anything.

The issues you’re eluding to are based on utility, not damage output.

Wanna hop into feral and do a fortified 14 with me? :wink:

Gotta read your other post. And I’m at work. :wink:

I’ll post in a bit.

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This is a conversation clearly beyond your scope. Try using more buzzwords next time. Reported.

To be clear, my ideas are focused around NOT taking anything from any part of the playerbase to give to another, it’s only adding more for everyone.

Keep in mind, this is entirely personal. I do not represent Blizzard, yada-yada. Green shill time.

They’ve been trying to remove gold from the economy. They really messed up with WOD. They did okay with Legion, but things got out of control towards the end.

They need to do it, and it’s gonna suck.

Those are in high demand. I think professions (crafting) need to be revamped, but for creative reasons.

Mage Tower was a major success .I’d expect something like it in the future for BFA. I’m a fan of “Epic Class Quests.” However, they do take a huge amount of time to create simply do to the shear number of specs. I’m not hopeful for vanilla-style quests, but Mage Tower and the like should doable.

Keep in mind, the mission table (WOD,Legion) was a monster gold generator. I think the mission table should go away. The outposts are totally fine, but I’m not a fan of welfare gear from it, nor gold generation.

Heroic Warfronts will be a thing. Normal Warfronts aren’t meant to be lost.

PVP Combat is fickle. WoW doesn’t play well within 3D combat. And adding water to the mix, it changes a lot. Or the changes needed to make it feel okay would defeat the purpose and feel of a battle on the water.

Yeah. They messed up. Could have been much bigger than it turned out to be.

Honestly, I’d rather them scrap Azerite traits on gear for next expansion. I’m against altering playstyles based on gear. Secondary effects are fine, but Azerite pieces feel too passive overall and they rarely provide gameplay I feel is worth their effort. There are too few “good traits” (gameplay-wise), because most of them are forgettable.

I think we should go back to the Cata-talent trees. Feels like vanilla, but you gain baseline spells. Instead of baseline spells, you’d just get 3-4 major talent rows (fully unlocked at level 100, but gaining more talent points for the minor traits all the way up til max).

I think we have too many “pointless” talents. Weaker versions made optional through talent points would be more interesting because the major talents can be more extreme with regards to their effect on your gameplay and playstyle.

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they know, but the investors wouldn’t appreciate it at face value.

investors>gamers

sadly.

i guess there’s a bit of “low effort>high effort” somewhere in there also.

LMFAO, ofc xD

I mean is there a reference I can read about this from Blizz? Some kind of like blue WoWhead/forum post? I’d like to read it.

I can partially understand some of the reasoning… But did it not occur to them if they then offer a pittance of gold as rewards for doing stuff… That’s not exactly going to wow anyone’s socks off and make them rush to do those things?

And ofc I’m down with any changes that improve our professions… But again… If we can’t find other activities that generate gold enough to cover our weekly whatever activities… That forces people to be almost shoehorned into herb/alch on toons just so we aren’t constantly losing gold even if that’s the intention.

Nickel and diming players to death isn’t going to impact the gold uber rich players, it’s just going to make life tougher for those who aren’t the problem players Blizz is trying to rectify. That’s an incredibly primitive way of removing gold from the economy that probably isn’t going to have the intended effect except increasing the discrepancy between the rich and poor, and the poor aren’t the ones holding onto vast sums of gold Blizz wants out, yknow?

I had a feeling those were gonna be implemented at some point… But given the widespread popularity amongst all players no matter your preferred content… Maybe start off with that? Or make it known Blizz has an interest in doing content like that for BFA…?

Give your playerbase something to hold on to and wait out rough parts of BFA especially if you know rough parts are incoming. And sure, I know there’ll be impatient soon™ meme players ofc, but that’s better than thinking Blizz abandoned those wildly popular aspects of Legion. My 2c.

And this is kinda that cyclical thing mentioned above. Where, ok, removing gold is their call… But now a lot of players are shoehorned into herb/alch simply because it’s rough to find other ways to make gold now. Again, it’s one of those unintended consequences of being taxed to death while the wealthy don’t even notice…

Oh, I’ve got this one:

Remember any quest where you’re in a vehicle on Rails? Lightforged war machine on Argus for example. There could be, instead of a linear path like the war machine WQ, routes you could set. Say, something like 10-15(idk) places your ship could stop per “ship fight zone” or w/e and would need to in order to fire accurately. We all know hitting a moving target is rough, but hitting a moving target while you’re moving? Even harder. How would one ship catch up to another? Put the wind to your back, gain while they’ve stopped to fire, which means your facing the enemy ship and presenting a slim profile for them to hit. Or screw it, ram each other and let the melee commence. All or nothing gamble. While im sure what I’ve presented isn’t a finished version everyone would be happy with, its proof of concept that despite WoW’s technical limitations it doesn’t mean this idea would be impossible. You just have to work within the constraints of the system.

I mean the potential is so there. Imagine sailing around, looking for ALLAINCE, when all of a sudden a monter like Helya grabs onto your ship, then it’s just a boss encounter like on land, just set in the sea like maw of souls.

It’s just… for a seafaring/kultiran/jaina song and ghostship music/animated short/etc expac… There a surprisingly lack of… boats… While both factions… Are either one their own island, or trying to… Invade the… Enemies island…

I won’t get into it now, BUT GUILD BOATS! THINK ABOUT IT :smiley:

Sigh agreed. However I know players who will pass on doing content, again because of the gold drought, simple due to having to spend gold to reforge Azerite gear then back again. It’s that whole cyclical spend faster than making problem and it’s cutting people off from aspects of the game they’d play otherwise.

Yeah… I was just being greedy. This is the change i mention I have the least amount of faith would ever occurr. It’s… just… not gonna happen sadly. What we have now is what we are gonna be stuck with.

No post. I’ve asked on a one-on-one conversation (private), and they mentioned they felt there was a lot of passive gold generation. It’s fair to assume they wanted to scale back on gold generation.

Knocking richer players is tricky. I think they need to push more rewards that cost gold, but can also be earned. Whether it be mounts or pets or whatever, it’s just tough to take away gold once they got it.

To start off with it, it doesn’t really allow it to be a challenge. Or it scales with ilvl, and then it’s about cheesing it. When it’s towards the middle/end of the expansion it opens up the skill check and the later tier allows people earn it by over-gearing it. (Exactly like Legion).

Yeah, this is mostly why I prefer to earn most currencies through gameplay. Crafting can be gold-driven, but I’d much rather see “chores” offer relevant rewards.

I think Reforging costs are fine, even before they changed it. As a theorycrafter, changing traits constantly is negligible. If players really wanted to be min/max’d, then they’d try to understand the impact of their traits. The differences between traits isn’t going to net you Mythic kills. It makes it easier, slightly, sure, but it’s largely negligible.

You’re entitled to your opinion. You’re also entitled to not participate in the things you wouldn’t enjoy.

Thank you!

"Fixing’ the game should not equal to more people unsubbing.

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If I was Blizzard, I’d base every design decision on this:

Is it fun?

And I don’t mean “subjective” fun, but rather something that most people would agree is fun.

  • Is it fun to have the Troll and Kul’Tiran allied races come so late in the expansion? No, that is not fun so we should not do it!

  • Is it fun to have flight come so incredibly late in the expansion? No, that is not fun!

  • Is it fun giving bored Hunters a new tame, but then gating it behind some boss in a dungeon? No, that is not fun!(even when they fix the apparent bug, that they only get it now if they hearth before the fight is over.)

  • Is it fun putting in the Hivemind, which is difficult enough to do anyway, and then only letting you enjoy the benefit of other people riding it if they are the SAME PEOPLE YOU GOT IT WITH?(Who would all have Hiveminds themselves, anyway?) No, that is not fun so we should not do it!

Stuff like that. If I was boss, every time someone had an idea I’d say, “That just doesn’t sound fun!”, or “Hey, that sounds like fun to your average person, so lets do that!”

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Trouble is for some people all those things are fun.

Spreading out content so people don’t feel they have to rush, makes the game more fun.

There are some people who never want flight - I am not one of them so having flight come so late is fun to them.

Some people enjoy have unique things other people can’t get - so yes putting pets behind heroic raids is fun for them.

Some people like hivemind challanges - although I would think this isn’t all that hard to do since ppl sell carries for 30k and they take 10 minutes to do.

There was a time even in WOD that our guild was bored. Towards the end quite a few of us would logon and go farm for old mounts together. There was also a time that we would logon and run people through heroic HFC for mount drops or to help flesh out their ring.
Then in Legion we logged on to make ourselves powerful through artifact weapons THAT CHANGED PLAYSTYLE and while some of us complaned it was just complaining about time but in the end we were happy. We even logged on to run some old content or socialize with others.
Then comes BFA. In past years Christmas break was a fun wow time to logon on wish everyone a Merry Christmas and Happy New Year. Run some content that was fun to do or holiday stuff. Not this year.
I haven’t logged onto my account in weeks. No, it’s not because I don’t enjoy WoW it’s because all of us don’t enjoy WoW right now.
The world isn’t equal. Never. And I don’t care what you think as game designers, the game was BETTER with inequality. I know this because while I might have been frustrated to not get a tier piece for my warlock in raid I was happy when I saw my friend, another warlock get it. Ugh, I don’t even know why I’m posting this when I could go on and on about stuff that some random businessman who doesn’t even play clearly made decisions against the playerbase.
I may or may not logon to do something with the hope that true WoW developers might somehow get back the true feeling for this game. Otherwise it’s done. For real.

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Da hell, this thread is 5 years old lol.

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Well, this gives us the opportunity to see if the game has improved!

There was one the other day from 4 years ago. This might be a new record.

There have been older necros.