So, blizzard hotfixed the ectoplasmic distiller item thing to no longer produce threat, however that’s how it worked in vanilla wow, so they’re making a change against what the vanilla reference client works.
This is a departure from them making this horrible excuse for not fixing other bugs, because this bug existed in the vanilla client.
So if you’re out here fixing bugs finally, let’s get an official word about the change in direction, instead of stealth changing crap you don’t want the public aware of thanks.
Instead of shady behavior, let’s talk about it blizzard. Are we getting fixes for bugs that were in vanilla wow or NOT? This hypocrisy is pretty ridiculous.
You’ve couched changes in this exact language before, “Well, if it had been known about back then, we feel like it would’ve been changed, but it was in vanilla wow so we’re not changing it.”
So, don’t hide or run away from this question, hypocrites. Either fix all reference client bugs, or reverse this fix.
At the very least give us a blue post explaining the rationale for the hotfix, since the “it didn’t work this way in the reference client” argument does not apply in this situation.
Imagine Blizzard believing that these bugs would have been fixed if they were popularized back then, but that world buffs wouldn’t have been fixed if they were popularized back then.
You appear to be very confused as to your ability to demand much of anything.
Alterations to the Platform. Blizzard may change, modify, suspend, or discontinue any aspect of the Platform or Accounts at any time, including removing items, or revising the effectiveness of items in an effort to balance a Game. Blizzard may also impose limits on certain features or restrict your access to parts or all of the Platform or Accounts without notice or liability. https://www.blizzard.com/en-us/legal/fba4d00f-c7e4-4883-b8b9-1b4500a402ea/blizzard-end-user-license-agreement
You signed a contract in order to access Blizzard’s products, and the terms above are part of that contract.
All bugs are not equal in magnitude nor philosophical impact, therefore it doesn’t make sense to just fix them all. They must be looked at on a case by case basis. Which they’ve done a good job of thus far.
The issue is, they asked for our opinion and agreed with us then changed it.
Back in the day a company that did something like this would’ve fell under so fast however today most company’s have their heads so high they forget that the community defines them,
See agreement you signed and they provided. They may well have agreed with you for a time, but for any reason (or no reason at all) they can change their minds. There are probably people at Blizzard who think the change isn’t warranted, but it isn’t their call ultimately.
…what? Licensing agreements like Blizzard’s haven’t changed much in years and are just the digital extension of the old cling-wrap agreements of decades past.
It’s not hypocrisy, over the last year they’ve fixed many bugs that existed during vanilla that were harmful to the game or just didn’t make sense to be there. You don’t think free threat is harmful to the game? Not all fixes or changes are created equal.
Their goal from the beginning of this whole thing has always been recreating a version of wow that stays as true as possible to vanilla wow, warts and all. Sometimes things just don’t make sense to leave them the way they are though, so they make a case by case judgement call on certain things.
Keep in mind, information circulates much faster than it did back then, combined with most of the players being meta slaves that only play what others tell them is good with no capability to think for themselves. It’s so bad that many are convinced that paladin is genuinely a bad class(spoiler: it’s fine).
When the sweatiest PvEers abuse X, the meta slaves quickly feel the urge that they must do it too. And in turn, you end up in metas where new players don’t get to experience the game, as all they see is people abusing:
using distillers to tank
abusing heroic strike queue-cancelling to reduce their offhand miss chance by over 10%.
tanks rolling for healing gear upgrades for diamond flasks.
Things like that were there in vanilla, sure, but the game can only handle so many of these things before the new player experience is warped to a point where they feel like they’re playing alongside flyhackers. They budget how many of these things they deal with, which makes it seem like they are hypocritical.