Many skinnable, mineable, and gatherable enemies can now be skinned, mined, and gathered by all the players who engaged with the enemy and have the correct gathering skill.
Developers’ note: In order to help make “skinning” (skinning, mining, and herb gathering of enemies) a more group friendly experience, we have adjusted skinning rules. The majority of “skinnable” enemies will now following the normal tapping rules, and be skinnable by everyone who engaged with them and has the ability to skin them. Some weaker and very specific enemies can still only be skinned once, while some rare and powerful enemies will be skinnable by everyone who engages them and is capable.
I’ve got characters who are leatherworkers, with skinning being a supporting profession so they’re not buying a ton of materials from the AH. There’s nothing more annoying than missing out on skinning a mob because someone got to it half a second before I did. Right now if someone helps me murder a mob in the open world I have to wait until they loot and move away before I do just so I can guarantee that I get to skin that mob.
If mobs no longer vanish when getting skinned (with the exception of some weaker enemies) that’s fantastic for me and other skinners out there.
I have 5 accounts and refuse to farm with more than 1 character. It’s just… wrong. I’ll gladly group up with anyone if I’m out and about that would want to skin stuff together and make a group just to go around doing that.