Blizzard is acquiring Spellbreak developer Proletariat to work on World of Warcraft. https://bit.ly/3QTQTQ5
Honestly i think this is wonderful news and hopefully it means we’ll get more creative magic animations
Blizzard is acquiring Spellbreak developer Proletariat to work on World of Warcraft. https://bit.ly/3QTQTQ5
Honestly i think this is wonderful news and hopefully it means we’ll get more creative magic animations
Maybe but sometimes simpler is better it depends on what the spell is supposed to be I guess.
I assume these 100 devs would be hired to preside over the following expansion to Dragonflight as the servers are shutdown, the lights turned off, and WoW is retired. Ensuring a strong transition to whatever is next.
World of Warcraft isn’t dying any time soon.
It still has a loyal player base that is bringing in money for Blizzard, more than enough to justify not only keeping the servers running, but also the development of new content and expansions.
And besides, there’s never going to be a ‘wow 2’ so I don’t know what people are really thinking is ‘coming next’ after WoW. They’re just going to keep developing WoW.
Really cool, it seems they’re really excited to be working on WoW.
That random TF2 type game with spells? That’s random.
I don’t like the weapon and spell animations that some other games have that basically look choppy… almost like when you’re looking at a ceiling fan and the blades are moving very fast.
I think Overwatch has them. I hope they don’t transition to those kinds of spell animations.
Oh good, maybe they can get rid of some dead weight with the inclusion of the new blood. I would never name any names but if there were any elitists or jerks in the higher ups, you should start by getting rid of those for some devs that don’t openly hate their players.
After all being an elitist or a jerk is against the social contract, those types have no place making this game since blizzard is a company committed to changing its toxic old ways.
never heard of spellbreak despite being the kind of nerd that hangs on twitch way too much
googling it shows me something that looks like a breath of the wild ripoff or something.
It was a battle royale game only instead of using guns, you used spells.
It was actually pretty good, but it didn’t get a big audience since it had to compete with games like Fortnite, CoD Warzone and Apex Legends.
Proletariat?
Name checks out.
Marxism managed to starve more people than were killed in WWII, but it was for a romantic struggle in the name of fairness, so we’ll overlook that.
Well rts is a giga dead genre too, and you have people hoping for a wc4 (or trilogy) to happen before a wow2.
Makes me laugh
RTS isn’t a dead genre at all.
Age of Empires 4 and Northgard proved that, and there are plenty of other RTS games coming, both from indie studios and bigger developers. Upcoming titles include Company of Heroes 3, Terminator: Dark Fate - Defiance, Homeworld 3, The Settlers and Manor Lords to name a few. There’s also Stormgate, which is the title being developed by Frostgiant Studios.
I watched Zmok play it for a little bit when it first came out. It looked pretty neat, flying around slinging spells and crap at each other, but I have no interest in that genre of games. I can’t imagine the sort of daunting task you’d have as a dev team trying to break into battle royale games…
Oh awesome! I love spellbreak. I don’t play it much anymore but I could easily start any day. Fun game. Good combat. This bode’s well imo.
Now we know how they are going to release DF this year I guess.
Doesn’t seem all good to me. It takes a lot of training to get acquainted in development especially on an old engine like WoW is and they’re unfamiliar with the game itself.
Call me skeptical I guess. Short term it’s not good, long term it’s beneficial
RTS is huge, it just turned out people liked the Age of Empires format more than the Starcraft format in the long term.
With the work environment, basically every software team everywhere is down people. Finding game talent is a big deal. You can’t be too picky now.
I had a snarky comment about WoW dying down above, but that’s not why you hire 100 developers to put new features in the game. No matter the long term future of WoW, hiring 100 now by acquiring a studio is how you get 100 bodies. Good for Blizzard. Now prove you can retain them.
And the RTS comment is why I say WoW is dying. They can’t go back to rely on Warcraft 3 anymore, and they can’t build Warcraft 4 as an RTS franchise anymore. What’s next? No idea. But WoW does need a freshen-up, because there’s not an executive in the world that keeps his job by milking a sacred cash cow and not putting out new product. Microsoft didn’t buy Blizzard for past products - they wanted IP and bodies.
Apparently, Blizzard can still get those. Good for them, and lucky us.
Blizz apparently needed a lot of help and took a step to fix the issue. This is a great acquisition.