What about RDF?
It will help. With RDF I will be playing 2 tanks and 2 healers in RDF. Without Iâm not playing the game.
Itâll certainly help having access to tanks because youâll have access to tanks across all realms instead of just yours.
What we currently have is far more garbage than anything youâve described. The new lfg tool wont be much better either.
Iâll give you class changes, that I did make up.
Edit: Hold up. I need to do more of my own research. Embarrassing. Blizzard in here telling me this interview is months old
Well they are around about messing with classes via their nerf to kiting.
now just change your minds about not adding LFD and Wrath will be perfect
It does actually. Random Dungeon finder gives you your emblems from the first random dungeon you do. That means that you will have multiple tanks running randoms more than once per day. We took care of our own back in wrath and 2-3 guild tanks easily ran a few times to make sure everyone in the guild got their daily emblems.
Had you actually played in wrath you would have known this. RDF increases the amount of tanks per day.
Now just âchange your thinkingâ (read: fire brian) and implement RDF at the start of wrath.
Blizzard flat out said they were adding challenges.
We are exploring plans to add challenges to Heroic dungeons as the expansion proceeds, which would also provide more valuable rewards.
When you say âchallenge modeâ, it makes people think of mythic difficulty, because challenge mode was the original name for the mythic difficulty prototype they had back in⌠MoP I believe? The way I interpreted that statement, theyâre just going to add optional challenges and give you rewards for completing them. Basically, more stuff like this:
Yes which is why we need to know more details, but also why I raised the question do you really think blizzard will bother to go to the effort of adding essentially new achievements to every dungeon every phase in wrath classic?
Its disappointing. I was hyped to play wotlk classic. This garbage they are releasing is not that. I wont be playing their garbage.
When you say âchallenge modeâ, it makes people think of mythic difficulty, because challenge mode was the original name for the mythic difficulty prototype they had back in⌠MoP I believe?
challenge mode is the prototype for M+ not Mythic. challenge mode scaled you down to a specific ilvl and had you kill all the bosses and a certain % of trash in an allotted time to be scored gold/silver/bronze which is the basis of M+ (kill bosses and trash % in a certain time to upgrade the key by +3 +2 or +1). thatâs why we went from MoP with only CMs to WoD with both Mythic and CMs, then into Legion with Mythic and M+
mythic mode was just an increase in health and damage to all enemies and maybe an extra mechanic on some encounters (or they stayed alive long enough to actually show the mechanic in the first place)
Leveling 1-60 was 90% of the game for ya? Didnât play much, eh?
Iâm not sure why folks are saying that leveling is 90%⌠especially with tge popularity of boosting.
Remember in Vanilla
Iâm thinking you struggle with math.
Iâm thinking you struggle with reading comprehension.
Iâm thinking
X
Jokes on you, I already doubted your doubt.
Whatever you need to tell yourself, chap.
If we wanted wrath to âfeel like vanillaâ then weâd have stayed in vanilla.
To double on that, Vanilla-era servers are super dead.
Nearly everyone who felt that way about classic 2019 quit before making it to level 60
Iâll counter your unfounded, apparently anecdotal, evidence with some of my own. My wife and I leveled at least 4 characters to level 60. We cleared all the raids with our mains and did some raiding on 1-2 other characters. We enjoyed the community and made in-game friends we still play with through TBC and into Wrath. We personally know dozens of people just like us, and the actual number of people who played through vanilla classic would seem to contradict your blanket assertion that ânearly everyone quitâ
On a couple characters, we only used âpaid boostingâ (paying with in-game gold, not bought with $) because at that point boosters had ruined the leveling process. Lazy players would rather fork over gold and sit afk than actually play the game, so finding a real group became that much harder.
We enjoy questing and we enjoy finding organic actual groups to do dungeons with (building in-game relationships at the same time). Vanilla should feel like a multiplayer game in which relying on the comraderie and help of others is absolutely essential to progress.
I have typically blamed Blizzard for what Retail became, but when people say âitâs a player-created problemâ Iâm beginning to see their point.
Iâll counter your unfounded, apparently anecdotal, evidence with some of my own.
Sub counts and server numbers dont lie. Dead servers being abandoned for megaservers that offer a non-classic experience, the prevalence of GDKPs, of âlazyâ players who make enough on their actual jobs to swipe for meaningless hobby gold but are âlazyâ bc they dont want their hobby to take up extra time and so on. The people who want organic communities to develop naturally from interaction is a very small minority, else you wouldnât have the prevalent atmosphere you do.