And RDF? If that gets added later, it would put many at ease. Not a lot of people want the new group finder feature.
Well what we know is that âchallenge modesâ for each raid tier increase the difficulty of old dungeons and reward better gear is what blizzard is thinking about.
Sounds a lot like mythic+. Because of course making new dungeons is too hard. Oh wait⌠wrath actually did that.
And why should content not become trivial as you outgear it?
You must not know Blizzard very well. Dont count your chickens before they hatch, WOTLK isnt even released yet
Just imagine the amount of non-english speakers showing up in the dungeons right now too, all of these indonesians. The game is 100x better without it. I love spamming dungeons right now, sure it takes a little extra time to get there but people are generally polite to one another and itâs usually a pretty good experience.
Ignoring the veiled racism here, the TBC dungeon experience is more toxic than RDF was in Wrath.
Reading through threads like these make me wonder how many people realize Wrath didnât launch with LFD.
Wrath without LFD is an authentic wrath experience. Itâs just not the authentic wrath experience you personally wanted.
And from the looks of it the Retail dungeon finder in Wrath will be even worse.
An d from the looks of it the Retail dungeon finder in Wrath will be even worse.
Retail has LFD and the LFG Tool weâre getting in classic, because they serve different purposes.
Itâs sad when retail has better design than classic because the classic devs are removing actual classic features.
I actually think that just scaling up health/damage and adding generic affixes is easier than creating all new achieves, mechanics etcâŚ
Wait, are we still talking about my conjecture here? Because my idea of added challenges wouldnât require wholly new stuff to be created.
Okay so they have also failed to define what is âonce weâre gearedâ. Which also evades the problem. When Iâm in say ToC BiS but ICC is out, well iâm not in BiS gear but 5 mans are completely trivial.
I mean yeah, it remains to be seen precisely how they want to tune it and keep it relevant, but I donât think thereâs any reason to worry that theyâre going to be heavy-handed with it. âInteresting challengeâ doesnât sound like something they intend to tune for mid to late-phase BiS to me.
However making those dungeons even remotely challenging to my gear puts them out of reach of a fresh 80.
Uh, I guess? But clearly, whatever theyâre planning to make dungeons more relevant in the later phases is aimed at geared players and itâs optional. I donât see how this will affect fresh 80s any more than heroic modes of level 80 dungeons.
Which isnât a good idea, since the entire basis for Classic was the original product(s).
The basis of Classic was, but Vanilla Classic didnât need to be changed to be distinctly non-Retail. That becomes less true of every single expansion moving forward.
Well what we know is that âchallenge modesâ for each raid tier increase the difficulty of old dungeons and reward better gear is what blizzard is thinking about.
Who is saying âchallenge modesâ? That wasnât in the article.
And why should content not become trivial as you outgear it?
Are you for real? Do you not see any advantages to having non-raid content with a positive challenge? Dungeons are going to remain important throughout the entire expansion because theyâre the primary source of badges outside of raids,so why would you want them to be more individually trivial and boring?
Youâre going to be running them anyway. I see no problem with the WoW team trying to come up with a little extra challenge to make them more fun and also to make them feel more rewarding.
Wrath without LFD is an authentic wrath experience. Itâs just not the authentic wrath experience you personally wanted.
Wrath âClassicâ with Dungeon Finder added during its lifespan is authentic.
Who is saying âchallenge modesâ? That wasnât in the article.
Challenge modes was quite literally in the article.
Are you for real? Do you not see any advantages to having non-raid content with a positive challenge?
So let me ask you this, why do you think just adding challenge modes to dungeons is acceptable?
If blizzard just release Naxx and then added challenge modes would that be acceptable?
I want blizzard to add as many 5 man bosses as they add raid bosses every tier. That actual 5 man progression.
Thanks for all the feedback around this!
Just adding another voice; please reconsider adding in RDF.
Challenge modes was quite literally in the article.
The term âchallenge modeâ is not in the article. What are you talking about?
So let me ask you this, why do you think just adding challenge modes to dungeons is acceptable?
It seems like thereâs a misunderstanding here. I never said that I want a âchallenge modeâ in Wrath Classic. And I think adding a new difficulty mode would be a bad thing.
I want blizzard to add as many 5 man bosses as they add raid bosses every tier. That actual 5 man progression.
Weâre getting very off-topic hereâŚ
They want to push those character boost sales so bad lmao
I want Wrath to feel like WRATH! Not ClassicâŚwe have moved on those who went to TBC. No idea why you are keeping your heads back there with a new xpac being implemented. I would expect it to be implemented at the start of the xpac.
It would be really cool if you made a version of WotLK that would be as close as possible to WotLK itself. You could even call it âWotLK Classicâ. And then, if you also want to make a version of WotLK thatâs more similar to vanilla by radically changing the game, you could make a version of that too. You could call it something like âWotLK SoMâ. And then give people the choice which one they want to play. So that way people who want to play vanilla-lized WotLK could play that, and people who want to play actual WotLK could play actual WotLK, instead of forcing those people to either play a weirdo version of WotLK that is nothing like WotLK they remember or to go back to private servers to get an actual authentic WotLK experience.
I want Wrath to feel like Wrath. I only played Vanilla/TBC to get to Wrath. I wanted everything to be no changes for the first 2 expansions so i got Wrath with no changes. To those who havenât played the beta its more of the same spamming for tanks and healers which is also currently happening on both servers i play on for TBC classic. I honestly donât see how the new tool is any better than the outdated lfg tool thats in TBC classic.
I wanted everything to be no changes for the first 2 expansions so i got Wrath with no changes.
And there is no reason why they couldnât have started with wrath.
They have to appease their pet demographic though.
Agree 100%
Dungeon finder will not change the healer and tank shortage man, you will simply be in queue for 45 minutes to an hour plus. This is how it was in wrath originally, this is how it was on private servers, and this is how it will always be.
In fact itâs even worse, because now you HAVE to wait for everyone else to find the tank first instead of being able to take the initiative, since no tank is going to join a random dps they donât know and miss out on their bonus loot box for being a tank random queuing.
People in support of dungeon finder must either be retail players or people with rose colored glasses: it was garbage in OG wrath, itâs garbage on private servers, and if we get it in wrath classic itâll still be garbage.
Dungeon finder will not change the healer and tank shortage man, you will simply be in queue for 45 minutes to an hour plus.
Actually itâll definitely help, just like it did in the 2nd half of Wrath. Solve, no. Remove âIâll tank but you have to pay meâ definitely.
People in support of dungeon finder must either be retail players or people with rose colored glasses: it was garbage in OG wrath, itâs garbage on private servers, and if we get it in wrath classic itâll still be garbage.
Why are you even here then if everything is garbage?