Blizz tells gamerrant they want Wrath to "Feel like vanilla"

And RDF? If that gets added later, it would put many at ease. Not a lot of people want the new group finder feature.

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Well what we know is that “challenge modes” for each raid tier increase the difficulty of old dungeons and reward better gear is what blizzard is thinking about.

Sounds a lot like mythic+. Because of course making new dungeons is too hard. Oh wait… wrath actually did that.

And why should content not become trivial as you outgear it?

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You must not know Blizzard very well. Dont count your chickens before they hatch, WOTLK isnt even released yet

Ignoring the veiled racism here, the TBC dungeon experience is more toxic than RDF was in Wrath.

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Reading through threads like these make me wonder how many people realize Wrath didn’t launch with LFD.

Wrath without LFD is an authentic wrath experience. It’s just not the authentic wrath experience you personally wanted.

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And from the looks of it the Retail dungeon finder in Wrath will be even worse.

Retail has LFD and the LFG Tool we’re getting in classic, because they serve different purposes.

It’s sad when retail has better design than classic because the classic devs are removing actual classic features.

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Wait, are we still talking about my conjecture here? Because my idea of added challenges wouldn’t require wholly new stuff to be created.

I mean yeah, it remains to be seen precisely how they want to tune it and keep it relevant, but I don’t think there’s any reason to worry that they’re going to be heavy-handed with it. “Interesting challenge” doesn’t sound like something they intend to tune for mid to late-phase BiS to me. :stuck_out_tongue:

Uh, I guess? But clearly, whatever they’re planning to make dungeons more relevant in the later phases is aimed at geared players and it’s optional. I don’t see how this will affect fresh 80s any more than heroic modes of level 80 dungeons.

The basis of Classic was, but Vanilla Classic didn’t need to be changed to be distinctly non-Retail. That becomes less true of every single expansion moving forward.

Who is saying “challenge modes”? That wasn’t in the article.

Are you for real? :stuck_out_tongue: Do you not see any advantages to having non-raid content with a positive challenge? Dungeons are going to remain important throughout the entire expansion because they’re the primary source of badges outside of raids,so why would you want them to be more individually trivial and boring?

You’re going to be running them anyway. I see no problem with the WoW team trying to come up with a little extra challenge to make them more fun and also to make them feel more rewarding.

Wrath “Classic” with Dungeon Finder added during its lifespan is authentic.

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Challenge modes was quite literally in the article.

So let me ask you this, why do you think just adding challenge modes to dungeons is acceptable?

If blizzard just release Naxx and then added challenge modes would that be acceptable?

I want blizzard to add as many 5 man bosses as they add raid bosses every tier. That actual 5 man progression.

Just adding another voice; please reconsider adding in RDF.

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The term “challenge mode” is not in the article. What are you talking about?

It seems like there’s a misunderstanding here. I never said that I want a “challenge mode” in Wrath Classic. And I think adding a new difficulty mode would be a bad thing.

We’re getting very off-topic here…

They want to push those character boost sales so bad lmao

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I want Wrath to feel like WRATH! Not Classic…we have moved on those who went to TBC. No idea why you are keeping your heads back there with a new xpac being implemented. I would expect it to be implemented at the start of the xpac.

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It would be really cool if you made a version of WotLK that would be as close as possible to WotLK itself. You could even call it “WotLK Classic”. And then, if you also want to make a version of WotLK that’s more similar to vanilla by radically changing the game, you could make a version of that too. You could call it something like “WotLK SoM”. And then give people the choice which one they want to play. So that way people who want to play vanilla-lized WotLK could play that, and people who want to play actual WotLK could play actual WotLK, instead of forcing those people to either play a weirdo version of WotLK that is nothing like WotLK they remember or to go back to private servers to get an actual authentic WotLK experience.

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I want Wrath to feel like Wrath. I only played Vanilla/TBC to get to Wrath. I wanted everything to be no changes for the first 2 expansions so i got Wrath with no changes. To those who haven’t played the beta its more of the same spamming for tanks and healers which is also currently happening on both servers i play on for TBC classic. I honestly don’t see how the new tool is any better than the outdated lfg tool thats in TBC classic.

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And there is no reason why they couldn’t have started with wrath.

They have to appease their pet demographic though.

Agree 100%

Dungeon finder will not change the healer and tank shortage man, you will simply be in queue for 45 minutes to an hour plus. This is how it was in wrath originally, this is how it was on private servers, and this is how it will always be.

In fact it’s even worse, because now you HAVE to wait for everyone else to find the tank first instead of being able to take the initiative, since no tank is going to join a random dps they don’t know and miss out on their bonus loot box for being a tank random queuing.

People in support of dungeon finder must either be retail players or people with rose colored glasses: it was garbage in OG wrath, it’s garbage on private servers, and if we get it in wrath classic it’ll still be garbage.

Actually it’ll definitely help, just like it did in the 2nd half of Wrath. Solve, no. Remove “I’ll tank but you have to pay me” definitely.

Why are you even here then if everything is garbage?

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