Yeah, why not? It literally took me like 2 minutes to come up with just those 3 challenges off the top of my head! I think it would be much more work for them to actually create a new difficulty and have to tune every single NPC and mechanic in every single dungeon than to just say “Hey, go into a a heroic dungeon and do this cool thing!”
Yeah, that’s true. Though most of the rewards from achievements are cosmetic, such as the mounts, titles or just bragging rights over your achievements. It sounds to me like they want to add some “tangible” benefits to dungeons, like better gear, or perhaps an additional source of badges/mats/gold.
I disagree. The only thing this implies is that there might be stonger versions of the rewards that already exist. Look at Ulduar hardmodes. They award higher item level gear, but you didn’t need to change the difficulty before you entered the instance. You just had to interact with some mechanic in each boss fight.
huge difference between being a programmer and working at wendy’s
Why? The only difference is how much skill is needed for the job, and how much they’re paid because of supply and demand. A programmer working at Google is no more a personal buddy of Google’s CEO than a fry cook at Wendy’s is a buddy of Wendy’s CEO.
In all of these cases, we’re talking about people who are doing something to get by. Sure, the people who went to school for their jobs might be doing something they enjoy, or something that they’re good at, but it changes absolutely nothing about the dynamics between the corporate bosses and the workers.
one can pick and choose where to work.
They both can. The only limitations are what skills their chosen job requires.
If you’re willing to stay at a company after your boss is not only found out to be a sexual abuser but then STAYS AT THE COMPANY like multiple higher ups at blizzard then idk man thats pretty sad and I’d expect you to produce terrible work.
Okay buddy. Spoken like a true self-proclaimed victim. Something you’ll learn when you grow up is that almost everyone in this entire world has a boss. The only people who have a higher moral obligation in the work place are the people who pull the strings, like politicians and CEOs and directors who oversee large numbers of people.
Game developers are literally just doing their jobs, and they aren’t millionaires, and they’re not morally married to their jobs. The same thing goes for 99% of everyone else in the work force, no matter how specialized it is.
There’s no reason for any of this. Don’t break what works perfectly fine.
How does adding an optional challenge to a dungeon “break” it?