These morons are leaving because they don’t want depletions on their IO record. If they want to stay and deplete the key, that’s great. They get the depletion on their record and the key is bricked, as it was going to be anyways.
Then you can also report them. Sure 100 deaths will be pretty obvious to detect trolling.
No, they’re leaving because they don’t want to waste another 20 minutes for the rest of the group to recognize that the key isn’t going to be timed. They’re cutting losses and wanting to move on to a hopefully better group.
Even if they were though, what is the point of your penalty system? Theoretically, it’s to have them stay so the people who want to complete the key at any cost can get their vault completion, right? But neither of the two scenarios I presented actually lead to that conclusion. So all you’ve done is waste more of everyone’s time and turn a quiet departure into a drama filled fight.
As for trolling, their not going to be killing themselves, they’ll be killing the whole party. Everyone will have a hundred deaths. So now what?
Yeah, sure. Folks clear 2/3 of a dungeon and leave with a boss left because they want to save time on finding a new group.
I’d even just settle for their data to capture abandoned keys and have it displayed when you apply to a new key. You want to abandon every key you don’t time, great, maybe when the next group sees you’ve abandoned 100 keys this season they just won’t invite you. That way you get to go and ruin 4 other people’s night so you can sit in a queue getting rejected because you’re selfish.
This is fabricated logic. Even if some people think this means something and leave because of it, everyone leaves because they don’t want to be there anymore.
I think this would be a better thing to filter degens out of who you pick to do a run with. Seeing something like “hey heads up if anything goes wrong this guy is very likely to instantly jump ship and brick your key” would definitely make me not invite them
Like I said earlier though, a report system simply wont work very well because there’s way too many factors that go into a key getting depleted. No kicks, stepping on something you weren’t supposed to, the healer messed up cooldowns on a big damage window, the tank isn’t rotating their defensives, any combination of things happen and there’s no way that blizzard could make an automated report system. There’s also no way they’re actually gonna get people to sit there and analyze logs of everything that happened to make a call on whether the leave was justified or not
Its very important to discern whether people are just habitually bailing on keys because they’re mad the pug didn’t play perfectly or if its because they can tell the key won’t be timed and they don’t want to spend the next 30+ minutes having to play along or soft afk the timer away so they don’t get a leaver penalty. Because sometimes keys are obviously doomed. I don’t think its fair to make people get held hostage in a group that you know won’t be able to do it.
People aren’t doing that in rated pvp. Once penalties became significant they either quit and unsubbed and stopped playing or have sucked it up to finish games. Your sensationalism is ridiculous.
Also really telling, folks against penalties are clearly the ones leaving groups. Basically telling us how you’d try harder to sabotage groups if you couldn’t just freely leave anymore.
There’s no penalties for leaving Arena or Rated BG. The only penalty exists for random queued content. If you are going to make a point you should at least know what you are talking about.
You are also comparing ELO/MMR vs RIO/M+ Score. They are completely different systems.
Are you saying you play perfectly? I know you can’t control your group, but if people are frequently leaving then who is the common denomenator?
Again, only certain individuals run into this issue. Why is it not wide spread and affecting all players evenly? Play better and less people will leave.
While people like to say “Maybe it’s you if it keeps happening” sometimes you just get bad luck. I’ve had it happen where I would try to time a dungeon and every single group would be people failing to do the mechanics like on Crawth or the last boss of Nokhud then someone “DCs” or someone would pick a fight with another person then leave. Then like 5 or 6 times of that happening I would queue up to a new group and do that place fine.
It’s kind of like League, sometimes you just go on a 10 lose streak and while you might make mistakes a lot of it is just horrible luck. Then when people mention it you usually get the “the common denominator is you” but then you get pro players that will just go on massive lose streaks one day then win streaks the next. You gotta keep going and if you have the skill for it you will eventually succeed.
Also be sure to inspect and watch what your group says before you start. It’s actually pretty easy to tell when someone is either going to cause a problem or they will brick the key.
there’s always the weirdos like that creeping around the forums whose only purpose is to go “nuh uh, nuh uh, you just suck at the video game. All of your problems are because you just suck at the video game”
I did a 17 vault last night with a great tank. We had an 1800(ish) io hunter from Ragnaros who rage quit on a 3rd 17% wipe on final boss. This hunter berated me for a few minutes from the zone in because I could not get a battle rez off on the tank. I tried to explain the tank was OOR and I was trying to get to them but couldn’t survive and he continued to berate me about how awful I am and then left the group, while the rest of us were sitting down at the boss ready for another pull.
Ironically, I did not have a brez available on the first wipe, because I used one on the hunter on the previous boss.
We were over time by 3-4 minutes and we would have killed the boss had this hunter not rage quit. At this point, who is wasting who’s time? I think this scenario is exactly what this thread was intended for. I don’t think we were wasting that hunters time, I think that hunter wasted my time.
Leaving on the final boss with a 17% wipe isn’t leaving because it’s impossible, it’s because a crybaby hunter (who died like 5 times throughout the run to various mechanics btw) got salty and screwed all of us. I would have preferred to time it, but a 17 vault item and a concentrated focus isn’t a waste of time for me.
As a side note, I love how it’s always the warlocks fault. It’s never the tanks fault. It’s never the healer’s fault. It’s never the hunter who can’t dodge mechanics fault. It’s always the warlocks fault for not getting to the brez in time while dodging mechanics and waiting for stupid quaking to finish only to finally start the the 2.4s soulstone cast and end up dying in the process anyway. I swear some people seem to think soulstone is this instant rez or something.