It’s obvious you dont want people running dungeons.
You’ve done everything you can to make them less efficient than questing. You’ve done everything you can to make them too tedious to get to (this is more in regard to lower level dungeons that noone did in vanilla with no summon stones working). With Wrath heirlooms, less xp per level required, and the xp boost event coming, you’ve doubled down on making solo questing a way more effective way to level. This useless replacement of a group tool to “fix” something that wasnt broken, is the crowning achievement.
So just remove dungeons entirely, there is no point to them other than making people angry that they exist but are too much of a pita to enjoy.
It’s pretty clear you are deliberately trying to kill interest in classic, in an attempt to drive people back to retail.
The reason every game thats come out over the last 15yrs was “hopefully” referred to as a potential “wow killer” is because for all these years you have abused your addicted player base with changes you knew were controversial and would cause discontent, and the player base hates you for it. They want to see wow killed. They dream of it. Because you refuse to allow them enjoyment. This is also the reason people always use terms like “fun police” or “fun detected” when talking about wow issues.
Everyone seems to think that we are where we are now in retail, because the players “whined” for stuff and you gave it to them, when in reality- they asked for reasonable changes, and you gave them something completely different that NOONE asked for, time and time again. So in reaction the players had to come up with yet another solution to work around your intentionally added roadblocks and pain points.
Everyone complains about bots/boosting/gdkps/chat spam/etc etc but they dont seem to realize blizzard caused this. Does noone notice that the majority of the “#somechanges” that are taking place benefit blizz more than the players?