They say LoL community is the most toxic gaming community of all, but damn, they’re wrong. WoW players are the only ones I know of that both hate the game so much, yet keep buying it over and over as if it were their job, to buy the game, complain and unsub a month into it.
SL is barely 4 months old, and yes, barely bc most X.0 patches last over 4 months, check history, and on release, SL had more than most x.0 expansions, maybe only behind WoD or MoP (WoD then proceeded to add close to nothing, while SL future looks bright).
I wonder, when you buy the game… you check videos of it? do you see gameplay, the changes done from the previous expansion, the beta videos of the raid, dungeons, etc? Bc i feel people buy the game blindfolded and then, proceed to complain about things present since start. Idk bout you, but I bought the game knowing well what was ahead, and so far, I’m loving it, always looking for more time to play. But i guess I’m the exception, a “blizz shill” for liking the game I bought, I should be smarter and hate the game I buy knowing well what it is about .-.
Also, unlike previous xpas, this one came during one of the worst years of present times, most would have done nothing and be perfectly excused, but they pushed one of the biggest xpas and bam, people still call it horrible, then proceed to hype about TBC, a more than a decade old game that’s min maxed to hell and with no new stuff to be excited about, smt you could play since forever on private servers, but hey, everyone with ther bone to chew
Don’t get me wrong, I know the game flaws: the renown thing is annoying, when you’re low rank, you should be getting way more than 1, losing all companions when switching is horrible, there should be a broken’s coin or token to covenant swap every week: it woul fit thematically. PTR servers should have an insta boost to lv60 with gear to start testing, instead of having to make a character on live to copy paste. PTR should be way more explosive, with broken stuff that gets toned down, so players, the best testers (not dev, players) can make the numbers and say if it’s good or not, instead of minimal % changes that don’t address core problems. Anima rewards per world quest should go way up, as the draught theme is already felt with the upgrades costing 5 digits. Normally i’d say “it’s the currency of the whole xpa, like supplies of Legion or War resources from BFA”, but I don’t see future covenant sanctum upgrades bc… players hated it, like conduits .-… No flightmaster Whistle feels terribly bad, almost forcing you to set hearthstone on each zone you go to in order to return the quest fast, especially in Revendreth (problem that will be fixed when flying is introduced thankfully),
-(i won’t talk bout PVP bc i literally know nothing about it, don’t care either, I heard it’s bad, and I feel it on the maw, being one shotted by ret palas, so maybe, add more versatility or dmg reduction? it’s hard bc then people complain they hit like wet noodles, like before when they complained you werent doing any damage outside CDs, the baldy saying how the game felt like everyone was a tank and how warrior sucked for most of BFA, now ppl claim their nerf, pvp things, not my area of expertise) -
But in short, the game has flaws, but it also has many good points that people don’t see, invalidating the work devs put into the game, rushing to endgame and then, blaming they don’t have anything left to do, but disliking when they have endlessly grinding things to do like AP, but also, liking endlessly grinding the same content as seen on classic. Disliking LFG/LFR but also complaining about queue time, like removing the convenient tools would somehow make it faster XD, it’s just impossible to satisfy you lads, you ask for WoD pvp system, but you can also see many saying it won’t work & will suck, people pointing fingers at the slow release of new content, but forgetting the game is suppose to last 2 years, and with 3 big patches, the timing per patch is appropiate. I asked in the Wowhead discord about this, what would the ideal timeline be for big patches… no one answered, surely equally spaced out is bad, 6 months between each patch and 6 months before next xpa. Usually the “draught”, from last tier to the next xpa is over 200 days long (more than 6 months), one lasting more than a year, as shown by MadSeasonShow, so you either want more big patches like 9.4 and 9.5, shorter time in between expansions, rendering their individual value per-purchase (lifespan of the core game going below 2 years, more like a FIFA that comes out every year with the same content), or … or what? I personally don’t rush endgame content, i have 4 alts, and play each one somewhat equal, doing raids, leveling, dungeons, some toy collection, and I still have so much left to do, my highest ilvl is 205, not rushing at all but also, not intentionally slowing down my gameplay to stretch it out.
TL;DR What do you want? What would make you, or most of you happy? I wish I were a comm manager, to have the database to show how people contradict themselves, both loving and hating the same XD